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WWE SmackDown! Vs RAW 2008

As in Boxing, arm movements aren’t mapped directly into the game. Moving a fist in 3D space is a little beyond the Wii, but to its credit the game reacted quickly to the demonstrator’s movements, giving a good sense of flow. A variety of slaps were available, from simple jaw chocks to drawn-out backhanders to the face, although these seemed to respond to random flailing more effectively than deliberate movement.

Grapples are brought about with a button press. Both players subsequently enter into a mad remote/nunchuk shake-off in an attempt to overpower their foe. Rapid shaking is the bane of most Wii titles, and while there’s plenty of it here, winning the grapple and performing outlandish moves is a more than just reward for the unnecessary lactic acid build-up.



Slipping from a grapple into a choking lift presented the most malicious move of the game. Players raise the remote to heave their opponent into the air by their throat, giving them the opportunity to parade them around the ring like a helpless 280lb baby. When you get bored, or gravity begins to take its toll on your arm’s blood flow, flicking the remote down summons an almighty choke slam - the perfect theatrical finisher to a ludicrous chain of gesturing events.

A more obvious example of putting control back into players’ hands arose during a scuffle next to the turnbuckles. After Triple H knocked John Cena into the corner, he leapt up on to the ropes to deliver a series of pounds straight to Cena’s noggin. With the camera fixed in place to give the best view of the proceedings, the player controlling Triple H could then choose how many beats to dish out, taunting his poor colleague with feigned hits before delivering the final brain-damage express with a mighty downward swipe.

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