As in Boxing, arm movements aren’t mapped directly into the game. Moving a fist in 3D space is a little beyond the Wii, but to its credit the game reacted quickly to the demonstrator’s movements, giving a good sense of flow. A variety of slaps were available, from simple jaw chocks to drawn-out backhanders to the face, although these seemed to respond to random flailing more effectively than deliberate movement.
Grapples are brought about with a button press. Both players subsequently enter into a mad remote/nunchuk shake-off in an attempt to overpower their foe. Rapid shaking is the bane of most Wii titles, and while there’s plenty of it here, winning the grapple and performing outlandish moves is a more than just reward for the unnecessary lactic acid build-up.