WWE Day of Reckoning 2 review

  • New submission system
  • Best-looking wrestler on the GameCube
  • Great multiplayer
  • Can't carry over created characters
  • Storyline presentation is weak
  • Blotchy AI opponents

As wrestling fans will attest, the previous Nintendo console was host to some of the best wrestling games ever made - WWE Day of Reckoning 2 doesn’t excel like the N64 classics, but is by default the GameCube’s best wrestling game so far.

If you played the first Day of Reckoning, you’ll be able to jump right in. In fact, the story continues from where the first game ended - sounds great in theory, but is marred by the fact that you can’t carry over your created Superstar from the first game. The story itself is fine, but is told without the usual WWE, over-the-top flare. Text boxes may be an RPG staple, but it feels out of place in a modern day WWE game.

The game’s easy to pick up and play, but there’s a bit more depth and strategy than before. There’s a new Stamina meter, so you can’t endlessly whale on your opponent. Just like in real life, if you do too much, you’ll tire yourself out.

The submission system has changed too. Once you’ve initiated a submission hold, you and your opponent are given four choices (Submit, Taunt, Drain and Rest Hold), selectable with the C-stick, that you’ll have to use strategically (a Rest Hold will replenish your Stamina, for example). If you select, say, Submit while your opponent selects anything other than Submit, the submission hold is locked on; if you both select Taunt, your opponent escapes from the submission hold. Good stuff.

More Info

Release date: Aug 29 2005 - GameCube (US)
Available Platforms: GameCube
Genre: Sports
Published by: THQ
Developed by: Yuke's Media Creations
ESRB Rating:
Teen: Blood, Language, Sexual Themes, Violence


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