Your team consists of several moderately trained worms with their own individual life meters. After they take a certain amount of punishment, they die, and like true warriors tend to go out explosively, kamikaze style. It's not just a matter of taking the enemy out, but also keeping your troops clear of similar life-ending blasts and even friendly fire. Other factors, such as wind gusts, make your battle for supremacy all the more difficult. There are mid-mission saves though, so you can screw up and give some truly large military mishaps another shot.
Worms has been tailored for the DS' two screens fairly well, with the action unfolding on the top and weapon selection on the bottom. Choosing weapons for each worm is literally a button press away so the interface shouldn't confuse even the greenest of subterranean soldiers. Meanwhile, the annelid army men themselves are controlled with the regular D-pad. Given the series' emphasis on precise aiming, it's a little strange that it isn't handled by the ultra sensitive touch screen. The D-pad will let you manipulate your aim point by point though, so that's hardly a step down.
Open Warfare will support 4 player wireless battles, but not putting this title on the Wi-Fi network is insanity. It's Worms. It's easy to understand, fun to watch and ripe with chances to show off. There's nothing like swooping in with a grenade and leaping out of harm's way just in time to watch the other worms explode and plummet into the briny deep. Keeping true to its roots, the game also lets you use one DS and hot potato it around for four player hot seat action.
War is almost upon us and here's hoping it enable the same multiplayer and customization options its console cousins do, as the gameplay pretty much speaks for itself.