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World of Warcraft Cataclysm review

AT A GLANCE
  • Streamlined, story-centric questing reduces “the grind”
  • Two fantastic new races with starting areas to match
  • High-level content that rewards teamwork and skill
  • The new PvP zone, Tol Barad - if you're an attacker
  • Archaeology's rarely fun and frequently time-consuming
  • The rare quest that don't make use of phasing tech or a clever premise

We were nearly out, damn it. We were so close. We had friends. We had a decent job. We hadn't (recently) left any children to die during one of our 22-hour marathon binges. We were finally free. And then Cataclysm happened. Now the mere act of writing this review is causing us to break out into a cold, nervous sweat. We're hooked worse than ever, and we blame it entirely on the fact that World of Warcraft is now the best it's ever been.

With Cataclysm, Blizzard's mostly outdone itself. Minus the implied parental negligence (Spoiler: We don't have kids. Court order), our above anecdote was more or less true. We were finished with WoW. Done. Tired of the grind. Sick of raiding. Cataclysm, though, is a huge change. It's not simply quiet whispers of “just another expansion pack” being distorted by the PR megaphone. Sure, it's still fundamentally an MMO - for better or worse - but this is an expansion that literally breaks new ground, making it well worth a look for newcomers and burnt-out veterans alike. 


Above: SE-PHI-ROTH! DUN DUN DUN DUN

So, first things first: for the purposes of this review, we'll be focusing on the bits that you're actually paying for. The version of Azeroth that looks like it's been forced through a giant dragon-shaped wood chipper is actually free, assuming you've already purchased vanilla WoW. Just fire up the game, download the latest patch, and - holy cow - Stranglethorn Vale doesn't suck anymore. It's a miracle! So we're evaluating the two new races (Goblins and Worgen), a fantastic smattering of high-level content, and a few other odds-and-ends.

Now, if you're a long-time player, you might be thinking “two new races and no new classes - what's the point?” And yeah, speaking purely in terms of nitty-gritty nuts and bolts, differences between WoW's races - new ones included - are mostly cosmetic. Even so, it's a fresh face/backside to stare at for 300 hours and, more importantly, both races' starting areas do a fantastic job of providing actual character for avatars that previously served as lifeless vehicles for your adventures. Whether you go green with a Goblin or Team-Jacob-but-not-awful with a Worgen, your first 13 or so levels encompass a fast-paced overarching storyline that imbues your race with an actual identity.


Above: “That's right, everyone! Shoot the evil monster horse! I have a hat, so I'm just like you!”

Worgen, interestingly, don't spring from Blizzard's collective womb as mangy messes of fur and fangs. Instead, you're just an average Joe human whose homeland gets invaded by foaming-at-the-mouth feral werewolves. Naturally, you get bitten and find yourself seeking a way to tame your inner beast while helping your comrades fight a losing battle against other wolves, the Forsaken, and - oh yeah - Deathwing. It's one of Warcraft's darker plotlines, and it's extremely well-executed. You'll participate in hundred-man battles, clash blades with a number of familiar faces from Warcraft lore, and watch entire landmasses get torn in two. Put simply, you'll actually want to read the quest text this time around.



For all the Worgen's gothic intrigue, however, the explosion-loving Goblins will give you far more bang for your buck. Frequently hilarious and chock-full of pop culture references, the Goblins' early goings are pretty much the Worgen's polar opposite. The adventure's no less epic, however. Don't believe us? Try saying that after you've killed Cthulhu at level nine. Granted, it gets a bit bogged down in basic kill/collect quests toward the middle, but moments like flying a fighter plane and rounding up your posse (Blizzard's words, not ours) for a ritzy party make up for it in a big way.

More Info

Release date: Dec 07 2010 - PC (US)
Available Platforms: PC
Genre: Role Playing
Published by: Blizzard
Developed by: Blizzard
Franchise: Warcraft
ESRB Rating:
Teen: Blood and Gore, Crude Humor, Suggestive Themes, Use of Alcohol, Violence, Mild Language
PEGI Rating:
Rating Pending

14 comments

  • Armerus - July 8, 2011 11:49 a.m.

    To be fair, I do understand this was put out shortly after Cataclysm happened, but things have now changed. All the novelties of the new races, the flying in Azeroth etc. has warn off. It is true that these things are good, but we all knew it was only a matter of time before people were allowed flying in Azeroth, and the novelty of that had warn off even before people had got to Cataclysm. They were just waiting for it. The game has gone down hill over the past few months, and that's why people have been leaving it. Its was nice at the beginning of Cataclysm, the leveling, the new mounts, the new content, etc... but now all the bad things are leaking out of it. Not that I don't agree that there is some good content, such as the new difficulty to raids and dungeons. That was necessary, and Blizzard got it right. But they have done a lot of things that people can't forgive, and that's why a lot of people are leaving. The fun factor is gone for many, its just staying because of their time playing, and to socialize with their online friends.
  • Fruitbat - December 28, 2010 5:05 p.m.

    So if you still get the new, ruined world without buying Cataclysm, what exactly DOES the expansion give you? Do you still get the new starting areas and quests, etc?
  • eddiewertzy - December 28, 2010 1:51 a.m.

    http://www.exploitsrus.com/wow.html Free World of Warcraft Downloads and Cheats<
  • eddiewertzy - December 28, 2010 1:43 a.m.

    Free World of Warcraft Downloads and Cheats
  • CandiedJester - December 26, 2010 5:28 a.m.

    I have kind of been in the MMO mood recently....I did give WOW a try a long time ago, played it for the free month I had or whatever, but I got so bored realizing all the quests started to seem the same thing over and over and over, and also, no one would befriend me...D: meanies. But, I don't know. It looks good, but I am not quite sure if I am cut out for the MMO type of game, it's the character creation that is my favorite part, really. So, I might as well just play a free MMO for 2 weeks until I get bored again instead of buying this. Also, to the first poster, you said first twice in the first post....so you were actually not denying doing it at all. I think you shot yourself in the foot there.
  • Brutalicus - December 24, 2010 6:10 p.m.

    I've hit the 80-85 stuff hard, but this review convinced me to roll a worgen and a goblin. Now the hard part is deciding if I want to delete my 45 warlock to make room for one of them. I've played pretty much every class to at least 70, so what do I pick for my worgen? Rogue or warrior? Have one at 80. Hunter? Hate them. Warlock? Not a fan, might delete at level 45.
  • Camoxide - December 24, 2010 1:20 p.m.

    @Genericide it's probably because Runescape grinding requires little input for the most part.
  • Unoriginal - December 24, 2010 9:34 a.m.

    Hated WOW with a passion and couldn't understand what people saw in it. A friend insisted I tried it and I am now a proud owner of a lvl 54 druid. Cataclysm really streamlined the experience and made the fun part of the game easier to access. I understand the hate though
  • oxman89 - December 24, 2010 7:06 a.m.

    Wow reviews are never ten xP probably because you will never leave.
  • Genericide - December 24, 2010 4:19 a.m.

    @ Zepaw I've played WoW and RuneScape, yet still understood where you were coming from until you mentioned you liked RuneScape better. I too am confused by how you can hate WoW's grind but find RuneScape's acceptable. Ah well, personal taste I guess. This review more or less gets it right from what I've played so far. More of the same, and in slightly less quantity than before, but balanced by the fact that it's polished to a mirror shine in terms of story and making what you're doing feel unique.
  • Zepaw - December 24, 2010 3:35 a.m.

    Not gonna bother trying it again. Avoided the game until this summer. Tried the 14-day trial and didnt last 10 minutes. First quest right out of character creation was kill 10 or so of this creature for X drop. I killed 3 and regretted the tragic amount of time It took. Realizing I wasn't even a third done with a god awful intro task I shut the game off and havent returned. It is odd how I can enjoy the grind of RuneScape and abhor WoW.
  • Syncmaster - December 24, 2010 2:29 a.m.

    I dont play WoW, but I can totally understand the appeal of an expansion changing major world locations you are familiar for years. pretty awesome
  • celticsfan645 - December 24, 2010 12:50 a.m.

    almost forgot... BWAHAHAHAHAHAHAHAHAA
  • celticsfan645 - December 24, 2010 12:49 a.m.

    THe only thing better than saying first on a first comment is not doing it and thereby dening another of saying first.

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