World in Conflict review

  • Revolutionary multiplayer
  • Amazing graphics/explosions
  • Hectic gameplay
  • Can't order commands while paused
  • Tough to multitask
  • Pulling yourself away from the game

Completing a main objective opens up another one, meaning gameplay is fast-paced and on occasion, hectic to the extreme. At any one time you can be waiting for reinforcements to drop, ordering the next batch, fighting raging battles in different sections of the map and calling in tactical aid, all while trying to complete the objectives of the level. But it was here, under fire on all sides by the enemy, that the first niggle began to rear its ugly head.

In their wisdom, Massive decided to remove the ability to issue orders while the game is paused. They reckon it's because it affects the flow of the game. In most missions, that's true and you'll happily make it through the level uninterrupted. But on one level that we found particularly tough, we just had so much going on that we yearned to be able to pause and dish out a batch of commands to our different groups. For that certain brand of RTS player who likes to sit back and take things slow, having so much to do and so little time to do it in can get quite fiddly.

More Info

Release date: Sep 18 2007 - PC (US)
Available Platforms: Xbox 360, PS3, PC
Genre: Strategy
Published by: Sierra
Developed by: Massive Entertainment, Swordfish Studios
ESRB Rating:
Teen: Blood, Language, Violence


  • Myfoot - February 28, 2010 4:53 a.m.

    I love how all of the buildings are destructible and the fact that all the craters stay throughout the level, and The nuke's crater is always fun to use as a drop zone, all in all WIC is probably the best RTS I've ever played
  • willmaster123 - March 14, 2009 4:13 p.m.

    amazing game in all rights, i love the explosions and how the battles in cities, where in the begginging its just a regular town but by the end... there is almost nothing there but a huge pile of debris

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