Scavenger Hunt: Cat School Gear
Prerequisite: None | Suggested Level: 17
In Drahim Castle, you can climb down the ladders to the lowest basement to find a chest containing a journal. Reading this will teach Geralt of some special diagrams found all across Novigrad. The first is by an island on the western coast of the region. There's a wrecked ship here; check inside the hull for a chest containing the next diagram and a journal. Read this to get a new marker at the northern edge of Temple Isle in the main city.
To reach the diagram here, you'll need to look for a path along the cliffs along the western edge of the district. Once you find it, follow it into a large cave - you'll need to use the Eye of Nehaleni to actually enter. Take the left path when you reach the golem to reach another large chamber. In this room, you can pull levers to rotate some tall statues. Make them all face the gazebo in the center of the room, and a pool will be revealed. Swim down, loot the key from the skeleton at the bottom, and return to the first chamber. Use your key to enter the back room, where you'll find a mad swordsman. Kill him and loot his corpse for the next set of diagrams.
The final diagrams can be found at Est Tayiar, a set of ruins to the northeast of Oxenfurt. Drop into the opening and look opposite the magical gate for a wall you can bust through with Aard. The skeleton on the other side holds the final diagram.
Of Swords and Dumplings
Prerequisite: None | Suggested Level: 24
There's a master smith in Novigrad named Hattori, and there are several ways to learn about him - I learned from the smith in Lindenvale, Velen. However you do it, you'll have a marker placed smack in the middle of the city.
Head there to meet Hattori in his dumpling shop. Talk to him about forging swords, and he'll tell you about Van Hoorn, who's been stiff-arming him out of the market. Agree to help, then meet Hattori at your new marker at some point after 6pm.
When he arrives, follow him through the streets until you reach a trio of thugs. Negotiate a good deal for Hattori, and another band of dwarf bandits will arrive. Take them out, then get out the cramped alley. Hattori will flee, so chase after him and knock on the door of the house he holes up in.
He'll request a man named Sukrus as a bodyguard, so head to your new marker to find him beating up a trader. He'll then turn to you. Beat him in a fistfight, and he'll ask you to get some money that he's owed in exchange for helping Hattori. Head to the docks to find the trader in debt, and use Axii or your weapons to get him to pay up. Let Surkus know, then return to Hattori.
Finally, you'll need to cut off Van Hoorn's supply monopoly. Talk to Sukrus outside Hattori's, then meet him at the warehouse after 6pm. Talk to the guard and pay up or use Axii to get inside. Use your Witcher Senses to mark the crates in question, then exit the building to confront Van Hoorn himself. Make short work of him and his cronies, and return to Hattori after a few days to end the quest with a sweet sword prize.
Coast of Wrecks
Prerequisite: None | Suggested Level: 13
There's a Hidden Treasure on a island southwest of Drahim Castle - it's marked as an Undiscovered Location. Head there to find a chest. Loot it and read the letter found inside to learn of more treasure in the water nearby. Dive in and use your Witcher Senses in the search area to find more great loot. There are two chests on the nearby island and one in the water below.