Of Dairy and Darkness
Prerequisite: None | Suggested Level: 9
Head northeast from the Crossroads marker near Oxenfurt to find an Aremas' Abandoned Manor - the quest will pop when you do. Step onto the first floor and use your Witcher Senses to examine the symbol on the ground. You need to learn more about this place.
Travel to Novigrad and speak to a merchant who possesses some of Areamas' artifacts; he's marked inside the city on your map. Buy the lizard figurine and return to the manor. Use the figurine on the magic symbol to activate a portal, and step through.
Now you'll need to navigate Aremas' dungeon. The first chamber contains lots of breath-stealing cheeses (no, seriously). Look for a path along the left side, above the stench. Follow this to a row of cheeses that won't sap your breath. From there, it's a clear shot to the stairs out of this room, where you'll find another portal.
This'll take you to a flooded cave. Hop into the water and swim through the small tunnel, then follow the path to reach a laboratory. Grab the bull figurine off the nearby table and use it to activate the next portal. Step through the reach the central vault. In here, you'll have to activate two pedestals with Igni - one is hidden behind a fake wall you can remove with the Eye of Nehalani. These will deactivate the barrier in the room, allowing you to grab the sword in here and activate another portal out of the dungeon. Quest complete!
Gwent: High Stakes
Prerequisite: None | Suggested Level: 26
You can begin this quest by checking out the Notice Board by the Glory Gate. Head to your marker to meet with a scribe who runs a high-end Gwent tournament - you'll need to have at least five high-level cards and 1,000 crowns to enter.
Once you've met those requirements, the tournament will begin. Before the matches start, talk to the other participants to learn more about them. Then the real matches will kick off. These are the toughest in the game, and you'll have to win three at first. If you accept Sasha's advances after the first one, be aware that she'll steal some of your cards.
After the third match, you'll find yourself in a fistfight with the loser. Defeat him, and you'll be able to take on the Count in the final card game. After this match, and if you accepted Sasha's proposal, you'll learn that the prize money has been stolen. If not, the quest ends here.
If the money is stolen, fear not: it's safe to trust Sasha now. Agree to help look for the money, then check the scene upstairs for two clues in the bedroom and one out on the balcony. Next you can examine the gazebo outside to reveal a scent trail. This will lead you to a crate.
Sasha knows the destination of this crate, so meet her at the marked warehouse. You'll need to find a way inside; head around to the rear to find an open window by a scaffolding. Drop in to discover the thief: your first opponent from the tourney. Take him and his men out to complete this other branch of the quest - you may even get a 'little something extra' from Sasha.
Contract: Lord of the Wood
Prerequisite: None | Suggested Level: 25
This contract comes from the Glory Gate Notice Board. Check it, then head southeast to Cunny of the Goose. Speak to the Halfling by the counter inside to hear of a woodland monster that attacked his dwarf employees. You can speak to one of them in the same room to learn more.
Now you'll have to head to Logger's Hut, across the river southwest of the city. Use your Witcher Senses to find some wagon tracks, then follow these along the road - expect to encounter some nekkers along the way too. When you reach the abandoned wagon, use your Senses again to find some dead bodies in the area. The cause? A leshen.
The first thing you need to do is destroy its totems. Check your markers until you find it, then bust it up with your sword to summon the beast. Leshens can take a lot of damage, but Igni will give you a boost. After the fight, return to the Halfling at Cunny of the Goose to claim your reward.
Contract: The White Lady
Prerequisite: None | Suggested Level: 16
Grab this contract from the Glory Gate notice board, and you'll be sent to speak to the widow Helma about a specter that's been haunting the fields outside the city. You'll then get a new marker at Drahim Castle, so head there.
Scale the many ladders of the tower to reach the top, where you can use your Witcher Senses to find a strange whirlwind pattern. Now check back outside near the base; you'll find blood stains leading to a corpse in the cellar. Finally, head back outside to find some deep footprints. These will lead you to more bodies, and the realization that you're dealing with a noonwraith.
Return to Helma, and she'll give you the blade the noonwraith used to take her own life. Take this to where you found the bodies to summon the lady herself. Slay her - Yrden will be a big help - and return to Helma to end the quest.
The Dwarven Document Dilemma
Prerequisite: None | Suggested Level: 2
Just south of the Southern Gate is a dwarf named Rostan Muggs, who's recently been robbed. Talk to him, then head to the search area on the nearby bridge. Use your Witcher Senses to find a broken bottle of moonshine; this will trigger a scent trail. Follow this to Seven Cats Inn, where you'll find the thief. There are a few different ways to get the documents from him (Axii, Gwent, etc.), but whichever you choose, you can return the goods to Rostan for a reward.