• nintendo365 - July 30, 2014 1:49 p.m.

    Witcher 3 looks cool, but i cant get past the fact that Witcher 2's gameplay sucked mad ass. The story was engrossing, deep and well written, dialogue was great and modern but still somehow fit the time period, but I still returned it within 2 days because of the piss poor control and overly buggy gameplay. I dunno about 3 yet, but 2 was a POS in my opinion. Hope they can pull this one off for me.
  • Shigeruken - July 25, 2014 1:25 a.m.

    Every scrap of information makes this game look better and better.
  • winner2 - July 24, 2014 9:12 p.m.

    Dear heavens it's beautiful and sounds amazing, I can't wait.
  • _--_ - July 24, 2014 4:05 p.m.

    --hopefully theyve removed that 'pc feel' from the action --while i greatly respect pc gaming --i dont want to feel like im entering gauky keyboard and mouse controls via thumbsticks --the witcher 2 360 port is GREAT --but the controls can feel a bit 'distant' --being a pc game --is the one single reason this franchise has never 'blew up' --hopefully --cdprojeckt has learned this --and removed that 'pc element' from the game --you know --like EVERY other action game --you make it for a gamepad --and then let the pc guys 'do what they prefer with their dorky pc setups'
  • keitaro202 - July 24, 2014 9:19 p.m.

    "Remove the PC element" is a borderline meaningless statement. Every other action game doesn't "remove the PC element" (whatever that is). The goal is not to make some landslide sale by appealing to console casuals. CDprojektRED has made that quite clear in their interviews. Part of what makes the witcher games so immersive is the fact that they're best played on PC. Counter Stike is better on PC, so is half-life, Grand Theft Auto, Wolfenstein, Battlefield, TF2, and pretty much every other action game. Except perhaps platformers and 2d fighting games...the console controller is the best when it comes to platformers and games like street fighter. As for the Witcher...dumbing it down for consoles would be the biggest mistake they could make. Luckily...they aren't.
  • _--_ - July 25, 2014 2:28 a.m.

    --yeah --pretty typical gibberish(i wasnt trolling i promise) --have you tried playing assassins creed on a keyboard lately? --yeah --thats 'basically' what im saying --NOBODY wants to play 'high action' video games on keyboards(firstly~gamepad adapted to key movements and mouse clicks) --NOBODY --besides --microsoft killed off any 'real' need for pc gaming years ago --you know --using xbox and MSgames --hey look --we're ironically talking about a perfect example --remember the days when the witcher was a PC 'exclusive'?
  • keitaro202 - July 25, 2014 6:09 a.m.

    now I know you're trolling.
  • _--_ - July 25, 2014 2:34 p.m.

    @keitaro --trolling with the truth #dealwithit
  • meowmeowmaru - July 25, 2014 6:25 a.m.

    console fanboy gets mad that developer builds superior game for a superior platform when more people are playing games on his generic kidstoy platform its not fair its not fair
  • _--_ - July 25, 2014 3:18 p.m.

    @Meow --while a game like skyrim make be 'just fine' --controlled from a K&M --because of ES's massively clunky combat and action(with its background in PC) --a game like the witcher --'could be' A LOT more like assassins creed(or any top notch 3rd person action game) --you know with --AMAZING action controls --there is no such a thing as OUTSTANDING 'action' --with a K&M --K&M works best for inventories and such(no doubt) --but --not for top notch action --this cant really be argued(legitimately) --because --a thumbstick has dozens of directions(with its own button) --a trigger has several different 'levels' --and when you mix two thumbsticks with two triggers --the potential blows the K&M's 4 directions and single touch inputs out of the water --like red dead redemption --theres a reason that game isnt on PC --PC simply isnt worthy
  • Shigeruken - July 25, 2014 7:54 p.m.

    Combat in the Witcher 2 is built around the player being able to make instant snap movements at dramatic angles. When you get attacked by a group of 10 or so drowners, you're meant to fight them all off at once with quick movement in all directions. That's why combat feels 'distant' on console like you mentioned before, the 360 port is slower than intended because you can't achieve that level of instant precise control with a thumbstick. Auto-aim can't bridge the gap in this case, like it does in shooters.
  • _--_ - July 25, 2014 11:02 p.m.

    --it should be designed around thumb sticks --point and click gaming --is for yesteryear and casual gaming --there is a place for point and click --but the witcher is not that place --not anymore anyway --if you're building it for consoles first(which any game that is on PC and consoles is developed for the console initially) --you gotta drop that random point and click style that makes the witcher's combat seem so dull and non responsive on a game pad
  • keitaro202 - July 26, 2014 12:44 a.m.

    You're talking in circles. You're right: the console controls don't work very well. Why? Because the PC allows for faster and more precise control. Shooters are a perfect example. That's why those who use gamepads with shooters on the PC typically don't do well. It's not impossible to do well, but it's not common. Even 3rd person games work better on PC (except perhaps platformers like Mario or super meat boy). It may boil down to a preference, but I don't see any solid argument here for why they need to "remove the PC element." Most of what you're saying is unsupported and it is hard to gauge what exactly you're trying to say since you haven't really made clear what you mean by "the PC element."
  • _--_ - July 26, 2014 2:25 a.m.

    @Keitaro --when a game is 'developed for' PC(ESPECIALLY an exclusive) --im talking a HIGH 'action' game(a game where the character 'moves all around') --its actually rare~a 3rd person~HIGH action~video game like the witcher~being developed for PC only --its gonna have a bunch of stuff in the controls that wont 'translate' to a controller --so --ALL im saying is --most gamers prefer gamepads~for these sorta games(and are used to such schemes) --and --if youre gonna PROPERLY 'rip' the PC exclusivity badges from the game --you need to plan on giving console gamers 'proper' action mechanics for their gamepads --else --console gamers will buy it --and --QUICKLY lose interest in the 'unnatural' controls --because --theyll appear 'unresponsive' and odd to them --and the real nail in the coffin --is itll be boring(impossible to hone~A LOT of 'guess work'~ha i guess a half decent 'comparison' is skyward sword's janky unmasterable controls) --im not even saying witcher 1 and 2 had 'bad' controls on PC --im saying their unique~pc based control schemes --dont translate to gamepad(its basically impossible to 'master' or 'hone' the action~on witcher 2's(360) fighting mechanics) --if witcher 3 follows this system --the game will never amount to much on consoles --and NO ONE 'buys' PC games any more --so --yeah
  • Shigeruken - July 26, 2014 10:34 p.m.

    CD Projekt literally lives on PC sales, they even run a PC exclusive digital distribution platform (GOG). They are the forefront of drm free PC gaming. Not only are they profitable on the back of PC sales alone, those sales have been drm free since the Witcher 2. I will directly quote Microsoft in response to this comment: "NO ONE 'buys' PC games any more" "51% of all time spent gaming is on PCs - more than on consoles and mobile devices combined," "PC gaming itself is projected to make $25 Billion in 2014, growing 13% year over year." That's literally more time spent gaming on PCs of all types, and year over year growth in the industry. Everyone has a PC, not everyone has a console.
  • Shigeruken - July 26, 2014 5:36 a.m.

    The Witcher 3 is not being developed for a console 'initially' CD Projekt RED is a PC developer, developing a game for the PC which will also be released on consoles. The console controls are finicky because everything about the game is built around the advantages of PC gaming. The Witcher 2 was designed to run at 60+ fps, and the combat was balanced around the player being able to react much faster and with far greater precision than a controller allows for. The Witcher 3 will be similar in this regard, that's something you can count on. Using a controller to play a game developed for PC is a disadvantage the player must overcome with skill.
  • _--_ - July 26, 2014 2:34 p.m.

    --nope --a multiplat game that goes on PC also --is developed 'around' consoles --and then they give the the PC version visual upgrade 'options' --but --at its core --the game will be a console game --video games are meant to be played with joysticks --ask Pacman --donkey kong --astroids --side scrollers --racing games --fighting games --or basically any great video game(or ENTIRE genre) ever --there are some games that work better with K&M --but --not many --projeckt red has decided to put the witcher on the consoles(thats THEIR call) --its not a pc 'port' of the game --its a 'new' game --a new console game --that will be available for PC also(with visual upgrade 'options')
  • _--_ - July 27, 2014 12:07 a.m.

    --you are quite the little PC elitist --I didn't know --look at the sales #s --the witcher1 sold 40,000 copies --the witcher 2 sold 760,000 on PC --superior blah blah blah --the controls for witcher 3 will be NOTHING like the first 2
  • Shigeruken - July 27, 2014 6:50 a.m.

    Not really. You're just a console elitist. I don't think any platform is superior, but there are differences between a mouse/keyboard setup and a controller than are undeniable, and the Witcher 2 was built around these differences. PC is CD Projekt's home turf, that doesn't change just because you were bad at the Witcher 2 Sales in release year were over 940,000 which is huge for a comparatively small relatively unknown independent developer releasing a drm free game on a single platform. You can have your opinions, just don't try to justify them with incorrect information. And I know you're attached to your 'style' or writing, but you should try to keep things a little more structured. You're bullet points become less consistent and harder to understand the longer you keep up an argument. Btw, I'm arguing with you because it's fun and refuting your points is easy. Not because I feel strongly about the issue.
  • _--_ - July 27, 2014 1:31 p.m.

    --ah --denial --the true sign of fanboyism

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