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Winback 2: Project Poseidon review

Don't take those meds - a split personality can come in handy

Although the third-person controls are reminiscent of other shooters, they're not quite as polished. Sometimes you'll find yourself struggling to spin around in time to avoid death in one of the frequent and difficult boss battles, or you'll get stuck crouched behind a crate with no aiming options at all. Even with umpteen corridors and doorways to maneuver through, there's no effective way to breach a room, leaving you to poke your head in and run away constantly. It's a shame, because control is crucial to your success, and only rote memorization acts as a balm.

Above: This guy, the first boss, is strangely immune to bullets most of the time

More Info

DescriptionArmchair counter-terrorist operatives should consider this split-personality take on tactical action worth playing, but far from mandatory.
PlatformXbox, PS2
US censor ratingTeen
Release date25 April 2006 (US), 25 April 2006 (UK)
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