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You, Me & the Cubes

Also known as: You, Me and the Cubes

Just don't invite the triangles

The title may sound like a fight about to kick off (“you, me and the cubes, aaht-side NAOW!”), but the truth is more elegant. Somewhere, perhaps in the depths of developer Kenji Eno’s mind, a dreamy landscape of smoky cubes has fallen out of whack. The universe needs rebalancing. Barack Obama’s busy; you’ll have to do.

A simple task: populate the cubes with Fallos, tiny people created inside the remote with a shake. Don’t laugh - this is how test tube babies work. With your remote rattling with life, you point and mark where you want the wee fellows to land, then flick to fling them. Life is unsteady for the Fallos, however. Each new inhabitant weighs upon and tilts the cube, falling to their doom should the incline prove too steep.

Fallos on every corner will balance a single cube. The universe approves, flashing pink to confirm your tidy calculation. But as further cubes grow, the structure’s axis is obscured and you find yourself desperately trying to correct imbalances caused by wandering Fallos and ill-judged flings. There’s real guilt when it all (as it will) goes wrong, the hanging Fallos resembling passengers tipping off the upended Titanic.

Levels grow wonkier, as do their obstacles. Panels bounce Fallos to their death. Others dictate how many Fallos can stand on them. A particularly mean addition forces you to throw a ghostly troublemaker into the mix, insistent on lifting the Fallos and upsetting the balance. Add a second player and synchronisation has to be factored in. It’s amazing how the puzzle keeps on building up and up.

At its heart, You, Me & the Cubes shares DNA with the Art Style games – a conundrum is rendered in an ambiguous, artsy style. But where the Art Style devs are a little conservative in their underpinning puzzles, staying within 2D realms, Eno’s 3D physics bubble with more potential. Truly original fun.

Oct 1, 2009

You'll love
  • Innovative puzzle mechanic
  • Pleasing to the senses
  • Increases in complexity
You'll hate
  • Induces guilt through losses
  • Forces you to damage yourself
  • Punishes brain cells

 
1 Comment
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moredhel_1  - 1 month 26 days ago 
Looks great! I love these fantastic, "artsy", certainly overlooked games for the Wii. I might add this to my collection of "Lost Winds", "A Boy and his Blob", "de Blob", "Okami", "World of Goo", "No More Heroes", and other praised but overlooked Wii gems.
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The Knowledge
You, Me & the Cubes
You, Me & the Cubes

Genre: Puzzle
Release date: Sep 21, 2009
Published by: Nintendo
Developed by: fyto
Designer: Kenji Eno
Multiplayer Modes:
Offline
2 player CO-OP
8 GREAT
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Just don't invite the triangles
Wii Review  -  Oct 1, 2009