Indie Game: The Movie has been awarded a coveted spot in the 2012 Sundance Film Festival line-up, catapulting the documentary and its Canadian filmmakers into the international spotlight. It will compete this winter against 11 other flicks in the World Cinema Documentary category, matching cinematic wits with non-fiction storytellers from around the globe...
AATG: World of Goo developer 2D Boy today made some interesting observations about game development on consoles vs. mobile devices. Including its long-term fears that indie development on consoles just isn't worth it.
World of Goo is making the jump from WiiWare and PC over to Apple's iPad. No price has yet been announced.yet
It's unlikely that Professor Layton or Dr Kawashima would ever get in an actual proper fight that involved slapping and spitting. Neither of them seem like men of violence. However, they are involved in a fight more important and meaningful than any trading of fists and heavy blows in a dark alley - they are engaged in the fight to win a priceless Golden Joystick award.
While the indie game development community has been spoiled with success stories over the past few years, the truth is that the vast majority of indie titles rarely earn a profit or get the notoriety they deserve. The Indie Fund is simple in name and simple in message: to help indie developers get financially independent and stay financially independent. The backers of the fund include 2D Boy, makers of World of Goo and Jonathan Blow, creator of Braid.
Developer 2D Boy has branded a week-long 'pay what you want' promotion for PC and WiiWare title World Of Goo a huge success after the game sold 57,000 copies at an average price of $2.03. The promotion saw sales of the game on Steam up 40 per cent week-on-week, while WiiWare sales rose nine per cent. 2D Boy said that the amount people were willing to pay for the game went up as the days went by before levelling off.
NintendoDpad: You may remember 2DBoy from their hit WiiWare title World of Goo, which released a year ago, but don't let the silence fool you as 2DBoy co-founder Kyle Gabler gives us an exclusive hint to what the boys are working on.
After opening their online shop for the Xbox Live Arcade a few weeks ago, Amazon is apparently doing the same for WiiWare. The first WiiWare game to be sold on Amazon is World of Goo.
IGN recently ran an article detailing the amount of money independent game developers could possibly make, in which they cited 2D Boy and their successful game World of Goo. At least, that's what the article was supposed to be about.
GameSpot writes: When it comes to competing with the Electronic Arts and Activisions of the world, independent game developers have a number of significant disadvantages. First, they have to make a great game without the benefit of a multimillion-dollar budget, and then they have to market it with the same financial constraints.