Startup screens - we see them over and over again, but rarely stop to appreciate their beauty. No, we impatiently mash our controllers’ buttons, hopelessly urging them to fade away. But these spinning cubes, spiraling letters, and ambient soundscapes have been greeting us for well over ten years, and are forever tattooed on our memories. It’s time to salute them back.Let’s take a trip down read-only memory lane, shall ...
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It's no secret that there's a massive difference in taste between Japanese, North American and European advertising. The marketing bods of publishers all have to take this into account when creating the box art. Sometimes they get it right and sometimes they get it wrong. Very wrong... A burly space marine with an assault rifle might get your game of the shelves in the US, but put the same box in front of a Japanese kid and he'll ...
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When a new copy of Guinness World Records Gamer's Edition was held up at one of our regular staff meetings, we immediately dove in to discover who holds the record for the most "Wii" puns in one sentence. Wii didn't find it, but we did open up a fine catalogue game industry 'firsts' and 'mosts,' and a list of ridiculously high scores.Trivia is great, but we feel there might be a few more inventive records missing from the tome, and unlike a ...
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Everyone loves indie games. They’re cheap, crazy and addictive, and there’s not a besuited marketing man in sight. For the few independent games that make it big, fame and fortune (of sorts) await. After all, Chris Sawyer created Rollercoaster Tycoon all by himself, and these days he sleeps on a bed made of c-notes and gold. Broadband has made it cheaper and easier than ever before to distribute indie games, but even harder to get ...
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In honor of Gary Gygax - who passed away Tuesday, March 4, 2008 - we’d like to reflect on the profound influence Dungeons & Dragons has exerted on videogames. Dungeons & Dragons’ elaborate yet elegant game system is the bedrock upon which all modern videogames are built. Most of the gaming paradigms we know and love were forged on the anvil of TSR’s Dungeons & Dragons in 1974. So-called “RPG elements” have ...
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During the creation of aquatic masterpiece, BioShock, Irrational Studios couldn’t figure out how long their game was going to be. Creepy little girls? Check. Violent oafs in diving suits? Check. The number of gameplay hours? Um... ...
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Anyone who’s been up till three in the morning balancing budgets in SimCity or perfecting their garden in Viva Piñata can testify to the power of the “work is play” philosophy on game design found in many great sims. But not all sims are created equal and many have taken this idea of “work as play” way too far. Today, we’ll be looking at some of the most heinous examples of sims gone wrong, the ones that ...
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We know two things for certain. One, that geeks/attention-seekers/psychos will misspend hours of their lives creating fake screenshots in an attempt to fool the internet and so give their otherwise pitiable lives purpose and meaning. And two, that we'll know these botched-up images are fake the second we see them. ...
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Every so often, we come across a level in a game that is infuriatingly unpassable. In the early days of video gaming, this could have been chalked up to inexperienced level design. Yet despite the industry’s many advances, plenty of games still contain glaring points at which the player’s progress grinds utterly and completely to a halt. Whether the stoppage is due to poor design choices or thumb-wounding difficulty, it can last ...
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Virtual beauty gets more than its fair share of eye-gazing adoration, so let us celebrate in the dog-faced dominion of hard-coded ugly for a change. Unload your narcissistic poison. No monsters. No mutants. No aliens. And definitely no pretty boys. Just gaming's ugliest bastards... ...
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Every year, GDC gets more and more consumer-friendly. Just look at this year’s show: the Gears 2 announcement, hands-on with Street Fighter IV and Too Human, more Fable 2 details... But don’t let the smooth taste fool you. Most of GDC is about the nuts and bolts of making games, really unglamorous stuff like mip-mapping and middleware and who is licensing whose embedded device processing architecture. In the spirit of the real ...
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Life sucks, and we know it. And when you're hauling yourself out of bed on an icy morning, lugging home heavy bagfuls of shopping or struck by some mystery - but explosively liquid - ailment, it's only natural to forlornly wish that things could be improved. "If only live was like a videogame," we might sometimes be heard to whisper to ourselves. Without the mass murder and casual violence, of course. ...
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Our corporate overlords have just one goal in mind: sell us crap. Okay, that might be a little exaggerated, but it doesn't negate the fact that shafting consumers is a steadfast tradition. The following are ten ways games industry leaders are trying to siphon away your cash, and how to tell them to megabyte your ass. ...
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Whoever said guys that make games have to be acne splattered, overweight, sexual grotesques? Not GR that's for sure. We've assembled a splendid showroom of digital dude, which guys and girls alike will appreciate.Learn from their sartorial style, ponder the minds behind the men, or simply develop a warm feeling in a private place. ...
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