We'll start with the driving. The vehicles often have squirrely handling, you can't switch from a robot to a car while in midair, and a tree sloth could climb buildings faster than you - handicaps that add up to tranquilize what could have been amazingly fluid and absolutely genre-destroying one-of-a-kind chase sequences.
Luckily, the Decepticon campaign has much less of a problem in this area. It's focus on mostly flying and even burrowing transformers - and the less claustrophobic environs they travel - makes navigation a much simpler affair. Also, for one reason or another, the vehicles seem less swoopy in this version, and when you're hot-rodding after an opponent with guns blazing, targeting them is simpler than in other console versions. It helps a lot.
But it still has other problems, which leads us to the blowing stuff up bit. Your target lock can't remember what "lock" means, but it almost doesn't matter. Why? Because, even though every single transformer has bullet-spraying space-artillery, every non-grunt enemy has a force field that renders him immune to gunfire, even in vehicle mode. You do have a basic, three or four-punch combo that you'll find yourself tediously hammering out ad nauseum, but it too will be ineffective 90% of the time because these bums block so constantly, they should transform into turtles instead of vehicles.






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