So once more the story has Lara - remodeled and back in figure-hugging green - heading to Peru to find a relic called the Atlantean Scion. It’s a trail that goes from Peru through Greece and Egypt and, eventually, to Atlantis, although - then as now - it’s the destinations, rather than the flimsy plot, that really matter.
See, what provided the brilliantly engaging atmosphere of the original Tomb Raider - something lost in the increasingly urbanized sequels - were the tombs themselves. Vividly imagined and tapping into an Indiana Jones-style matinee spirit, the archaeological environments were bursting with a character that the later, blander settings couldn’t compete with.
Now the revamped ruins are back, and they look incredible. Anniversary plays out across a series of stunning arenas - huge, almost theatrical spaces packed with a labyrinthine arrangement of platforms, pillars and other interactive obstacles. Occasionally, in other games, you’ll come across a grand-standing set-piece or area and remember it as a highlight - here you’ll find several on every level. There's a thrilling sense that you’re wandering around a masterful creation. The parallel is strengthened by the haunting emptiness of the world Anniversary leads you through - these are fallen civilizations, and they lend a somber feel to proceedings. However, on the Wii, the game inexplicably has framerate issues that weren't present on the PS2. And remember, there's no noticeable graphical upgrade here.
Just as crucial as these grand surroundings themselves, of course, is how Lara moves through them. Unfortunately, this is where the Wii version stumbles more often than not. The good news is that the things that work do add something special to the game beyond the other versions. None of the Tomb Raider games have been notable for their engaging action - usually you'd just lock on to enemies and hold the fire button down while jumping around. Now we get actual manual aiming, which increases the intensity and feeling of interaction - although the pointer suffers from the problem many shooting mechanics on the Wii encounter - a really shaky, jumpy reticle. Luckily you don't have to shoot too many dinky targets, so it's not a huge issue.