With Midna in tow, we set out for the game's second dungeon
Nov 10, 2006
Last week we took you through the first several hours of what could be the best Legend of Zelda game to date. To get caught up on Link's canine alter ego and an in-depth account of everything that's happened to Hyrule, you really need to head here first. Once you've done that, please, continue on.
Our last action as the latest legendary hero to don a green tunic involved toppling a massive tree monster and obtaining some kind of artifact. The devilish Midna laid claim to it rather quickly,
» Read Full The Legend of Zelda: Twilight Princess preview
Everything you need to know to get you through the first dungeon
Nov 03, 2006
In 16 days you'll be able to play one of the best games of the year. In fact, Twilight Princess could end up being the most cinematic, emotional Zelda game yet, and that's saying a damn lot. What could possibly cause such a strong prediction? Two whole days of Wii waving love, totally alone with the game, that's what. Our initial reactions to the wand-wavey Princess can now be stricken from the record - playing this legend from the beginning solved any qualms we had about the controls.
Before
» Read Full The Legend of Zelda: Twilight Princess preview
We get another chance to grasp Link's motion-sensitive adventure
Oct 19, 2006
Thursday 19 October 2006
Since our snatched playtest at this year's E3, The Legend of Zelda: Twilight Princess has undergone a motion-sensing overhaul, rejigging the entire control system so that slashes, stabs and shield bashes mirror the motion of your limbs. But is this good news? We got ourselves cosy with Link, a Wii-mote and the world of Hyrule to find out.
Twilight Princess turns Wii's controllers into your sword, your bow and your shield. Wafting the Wii-mote from side-to-side sees
» Read Full The Legend of Zelda: Twilight Princess preview
The last time we took Twilight Princess out for a spin caused us no small amount of grief. As cool as the Wii remote is, it felt like traditional games aren't quite meant for the two-handed, motion-sensitive device. Since that time, Nintendo's announced a whole new setup for Link's absurdly anticipated adventure, now exclusively relying on the remote instead of a standard controller.
After today's Wii briefing, we got our eager hands back on Princess to see if the new way's any better. Well,
» Read Full The Legend of Zelda: Twilight Princess preview
Maybe we'll just use the regular controller for this one
May 19, 2006
The one thing Nintendo wants everyone to think about Wii is how easy and intuitive the interface is. Many games are extremely suitable for this two-handed setup - shooters and sports games are already making a splash on the tiny console, but based on our run-through of the Wii-enhanced Twilight Princess, we're inclined to say some genres will require more work.
The demo dropped us in a flooded canyon, guarded by arrow-launching creatures that were just itching to kill something. To target
» Read Full The Legend of Zelda: Twilight Princess preview
Wednesday 10 May 2006
We've braved the huge queues and distracted the crowds by dropping a few free t-shirts on the floor to grab a brief hands-on with The Legend of Zelda: Twilight Princess.
Before we mention just what the Wii-mote brings to the game we just have to express what a beautiful game this is. From the flowing animation to the subtle environmental lighting, this is simply sumptuous and undoubtedly one of the best looking games on Wii.
Now the Wii controller. The good news is that
» Read Full The Legend of Zelda: Twilight Princess preview
ESRB Rating
The Legend of Zelda: Twilight Princess is rated: Teen
Animated Blood,
Fantasy Violence