The Legend of Zelda: Ocarina of Time / Master Quest FAQ/Walkthrough By: Super Slash Version: 1.0 Email: ganonpuppet@yahoo.com ---------------------------- =================== VERSION HISTORY =================== v 1.0 - Submitted the guide NOTE: To find what you're looking for, hold Ctrl and press F (Apple for Macs), and type in, for example "IV. Walkthrough (OoT)", without the quotations. Do this for any section you may be looking for. TABLE OF CONTENTS ------------------- I.........Story II.........Controls III.........Game Basics IV.........Walkthrough (OoT) V.........Walkthrough (MQ) VI.........Bosses VII.........Side Quests VIII.........Item List IX.........Heart Pieces X.........Gold Skulltulas XI.........Songs XII.........Mini-Games XIII.........Enemies XIV.........Shops XV.........Secrets and Glitches XVI.........Frequently Asked Questions XVII.........Email Info XVIII.........Credits XIX.........Copyrights ------------------------------------------------------------------------------ IMPORTANT NOTE: All of the sections pertaining to item collecting and such will have a seperate part for both Ocarina of Time and Master Quest, so check whatever section you need, and you'll find the section covered for both games. ========= I. Story ========= The story is about a boy that lives in a small, civilized forest. His name is Link. The villagers of the Kokiri Forest are known as the Kokiris. However, despite Link living in the village all of his life, he is not a Kokiri; this is found out later in the game. He is actually a Hylian, and later becomes the Hero of Time. Every person in the Kokiri Forest has a fairy partner, except for Link. So, a fairy flies off to his treehouse; this fairy is called Navi. She tells Link that the Deku Tree has summoned him for something important. The Deku Tree tells Link that an evil curse has been put on him. It was placed on him by the evil wizard, Ganondorf. The Deku Tree asks Link and Navi to enter him, and defeat the monsters within, which will break the curse off of him. Upon doing so, however, it is too late, because the Deku Tree dies after giving Link the Kokiri Emerald, one of the three Spiritual Stones needed to open the Door of Time. Link continues with his journey to find the three Spiritual Stones, and behind the Door of Time lurks the Master Sword. However, Link also has to play the Song of Time, which Princess Zelda teaches to him. This truly opens the Door of Time, after all three Spiritual Stones are placed onto the altar of the Temple of Time. After the Door of Time is opened, Link finds the Master Sword, which is the only blade that can perish evil, and defeat Ganondorf himself. Only the true Hero of Time may wield it. After wielding the sword, he is sealed up in the Sacred Realm for seven whole years, since he would otherwise be too young to become the legendary Hero of Time. As an adult, he finds himself in the Sacred Realm, with one of the six sages. The rest of the sages have been sealed up by Ganondorf's evil magic, and Ganondorf has also destroyed nearly all of Hyrule itself. Link must free all seven sages if he wishes to face off against Ganondorf, and save the kingdom of Hyrule. ------------------------------------------------------------------------------ ============= II. Controls ============= NOTE: The controls are for both OoT and MQ, and are going to be listed with all of the buttons on a Nintendo 64 and Gamecube controller. "A" Button: Talk to people, sheathe Link's sword, roll while running, open doors, dive underwater, drop off of a ledge you're hanging onto, confirms things "B" Button: Draws Link's sword, allowing you to attack with it by pressing this button. Press the button with different combinations (e.g. L+B) to do different sword techniques. Press this button while on the Menu Screen to be given the option to save your game. Press this button during a talking sequence to skip the entire speech (doesn't work on some talking sequences) "X" Button: Does the same thing as the Right C Button "Y" Button: Does the same thing as the Left C Button "L" Button: On the Menu Screen, press this button to scroll to the west page. If you're playing on a Gamecube, hold this button to L-Target. This also toggles the map in a dungeon on/off "R" Button: On the Menu Screen, press this button to scroll to the east page. Hold this button down to use your shield "C" Buttons: Use these buttons while on the Menu Screen (the Inventory page) to set the desired item to that button. While not on the Menu Screen, press one of those buttons after you set an item to it to use that item. The only C Button that an item cannot be set to is the Up C button. Every few minutes or so, the Up C icon will appear, and say "Navi". Press this button, and Navi will give you a hint on where to go next, or what to do at a particular part of a dungeon. Use these buttons to play a song while using an ocarina "Z" Button: Press this button to target a nearby enemy or NPC. If no enemy or NPC is near, you can use this to close in the screen a bit, and sidestep or backflip (press A while walking back to do a backflip, and press A while sidestepping to jump sideways). This method of targeting will only work on an N64 controller. "Start" Button: Pauses the game, bringing up the Menu Screen D-Pad: Does the same thing as L Control Stick: Moves Link. Run over the edge of a platform to jump across it, or run up to a reachable ledge to grab onto it ------------------------------------------------------------------------------ ================= III. Game Basics ================= In this section, I will list all of the basics of the game. If you are not familiar with the way Legend of Zelda games play, or any games play in general, then read this section first before playing. =============== The Menu Screen =============== During gameplay, press Start to bring up the Menu Screen. On the Menu Screen, you can find several different things. The first page that you're brought up to is your inventory, which is a list of all of the items you can currently use. You can press the L and R buttons to switch to different pages of the menu. The other screen shows the map of Hyrule and the map of the dungeon you're in, and the next one shows your collection, like the list of songs you've learned, how many Heart Pieces you currently have (up to three show up at a time), how many Spiritual Stones you own, etc., and the last screen shows your equipment. You can choose between different swords, tunics, and shields you own. ============= Battle System ============= If you've ever played a Legend of Zelda game, you'll know what the battle system is like. You run around in towns, fields, and dungeons, as you collect new items that will be valuable for your journey. Some items are completely optional to collect, however. You can find enemies in fields and dungeons, and once you find an enemy, you can attack it with your sword until it dies. There are some enemies that will require some rather strategic planning to defeat, such as the Stalfos, which hold shields that block your attacks unless you strike them at the right moment. You can also use items besides your sword to fight with, such as the Hero's Bow, and the Megaton Hammer. =============== Other Mechanics =============== Hearts ------ In Zelda games, your life is hearts. You start the game with three hearts. Each time you get hit, you lose a certain amount of one heart. Sometimes, depending on how strong an enemy is, you can even lose one heart in one hit, or even one and a half hearts from one hit! After you defeat the boss of each dungeon, you get a Heart Container (although you don't get one from the last dungeon, but that's obvious). When you grab one, you get a heart added to your life. If you collect four Heart Pieces, you also get an extra heart added to your life. There are eight Heart Containers in all, and 36 Heart Pieces in all. That adds up to 20 hearts in total. A 37th Heart Piece can be found using a cheat device. However, towards the end of the game, you can find a Great Fairy that will up your defense power. You get a white lining around your hearts (which looks awesome, I might add), and damage dealt to you is reduced by half! Collect hearts that enemies or grass and such drops to refill your health. You can also use a fairy from a regular Fairy Fountain, or visit a Great Fairy to refill all of your hearts. Magic Meter ----------- After you reach Death Mountain, you can climb up near the top of the mountain, where you'll find a bombable wall that holds a Great Fairy Fountain. This one grants you the ability to use magic, including unleash a big, more powerful spin attack with your sword. Certain items require magic to use. At first, your magic meter is relatively small, and runs out fast. However, after you get the Megaton Hammer, you can find another Great Fairy Fountain at Death Mountain Crater, where a Great Fairy will extend your magic meter. This helps a lot, and will especially be needed for the battle with Ganondorf. Collect magic jars to refill your magic meter. You can also collect a fairy from somewhere (like a regular Fairy Fountain), or go and visit a Great Fairy. All of these things are methods to restore your magic meter. Small magic jars only restore your magic meter by a little bit, while large ones restore it by a lot. Rupees ------ Rupees are your money in this game. You will find yourself looking for them often, as they are pretty useful, and can sometimes be essential to surviving throughout your quest. Green Rupees are worth one, blue Rupees are worth five (as are Silver Rupees, which can only be found in dungeons to trigger certain things), red Rupees are worth twenty, purple Rupees are worth fifty, yellow Rupees are worth two hundered, and orange Rupees are worth five hundered. You start off with a small wallet, only being able to carry up to a maximum of 99 Rupees. After you get 10 Gold Skulltula Tokens, you break the curse off of a kid in Kakariko Village. By speaking to him, he gives you an Adult Wallet, which can hold up to 200 Rupees at once. After getting 30 Gold Skulltula Tokens, you break the curse off of another kid in Kakariko Village, whom gives you the Giant's Wallet, which can hold up to a maximum of 500 Rupees, the most you can hold up to in the game! The upgraded wallets will help you a lot. Gold Skulltulas --------------- Throughout the game, during the night, you might hear a crawling noise in various places. If you do, keep searching until the sound gets closer. You will eventually find a spider, usually stuck to a wall. Kill the spider, and then a golden token will appear. If you can't reach it, you will need a Boomerang, a Hookshot, or a Longshot. Use one of those items to get the token. You need to collect the tokens in order to break the curse off of the children at the House of Skulltulas in Kakariko Village. The children give you different things, but most of them aren't that good. During the day, Gold Skulltulas will not appear. The only exception is inside of dungeons. They like to lurk at dark places, and since a dungeon is dark, they hide there, no matter what the time of day is. There are 100 Gold Skulltulas in all. Treasure Chests --------------- In every dungeon, and even outside of dungeons, you will find treasure chests. Small ones contain supplies, such as Rupees, arrows, or even a recovery heart. Large ones are usually only found in dungeons, and contain either new items, or a Piece of Heart. Look for any treasures in any room, because you never know what kind of items they might contain! Dungeon Map ----------- A Dungeon Map can only be found in dungeons, hence the name. They're almost always the very first item you find in a dungeon, and they can help you out a lot, especially if paired with a Compass. The map shows up at the bottom-left corner of the screen. You can turn it off and back on again by pressing L. Dungeon Maps are very easy to find, too, so you don't really have to worry about not being able to find one. You can also view the entire map on the Menu Screen, where you can view all of the floors of the dungeon. Compass ------- The Compass is awesome, especially if you also have a Dungeon Map with it. The Compass shows icons indicating where treasure chests are located, where your current position is, and where you entered the area from. Treasure chests re indicated by a treasure icon, your current position is indicated by a yellow arrow, and the entrance/exit you took is indicated by a red arrow. The Compass is usually found shortly after the Dungeon Map. Switches -------- There are many switches in the dungeons throughout the game, that you usually have to press in order to proceed further. There are four types: a yellow-ish switch, a blue switch, a red switch, and a rusted switch. The most rare of the four is the red switch. To activate the yellow one, just walk onto it to press it in. If you step on the blue one, you'll activate it, but upon walking off, the switch deactivates. You have to place an object in the room onto a blue switch to hold it in. A red switch cannot be activated normally, and requires a big smash from the Megaton Hammer to activate it. The red switch is found in the Forest Temple, and operates the water of the well. Fairy Fountains --------------- These fountains usually contain a fountain full of fairies. Other times, they lead to a fountain you can't step on (looks sort of like an altar), with a symbol of the Triforce imprinted in front of the altar. If you use the Ocarina and play Zelda's Lullaby, a Great Fairy will come out and give you a new power, or do something else. These type are known as Great Fairy Fountains. The normal Fairy Fountains are harder to find, and are almost always found in a grotto, secret or otherwise. When you touch a regular fairy, all of your health gets replenished immediately. You can also catch a fairy in a bottle, so when you die, it revives you instantly. Those fairies are extremely useful. Grottos ------- Throughout the game, you'll find small, black holes that you can fall through. They usually lead to a small cave with puddles of water, and a stone. These caves also have treasure chests often, or even Gold Skulltulas. A lot of these grottos are hidden. If you have the Stone of Agony, and you feel a rumble when you walk on a certain spot, either bomb that exact spot, or play the Song of Storms. One of the two will open a secret grotto. You never know what these things might hold, so be sure to enter one each time you find one. Time Blocks ----------- Once you learn the Song of Time, just before getting the Master Sword, you'll start seeing big blue blocks as an adult (in Master Quest, however, you see some before becoming an adult). They are always there for a purpose. Stand next to one, and play the Song of Time to move the block out of your way. If Navi turns green near a ledge you cannot reach, play the Song of Time to see if a Time Block appears. These blocks are really useful throughout the game. Big Fairies ----------- Big fairies are the most rare of all normal fairies. In fact, they are so big that they cannot fit in a bottle, therefore you cannot catch them. These are always hidden, too. If you walk over a certain spot in the room, and Navi turns green at that spot, try playing the Sun's Song, the Song of Storms, or try to use the Megaton Hammer on that spot. A big fairy will appear. If you touch it, it replenishes all of your hearts _and_ magic meter! ------------------------------------------------------------------------------ ====================== IV. Walkthrough (OoT) ====================== NOTE: If I missed any small chests in the dungeons or anywhere else, I'm sorry. It's simply too difficult to find every chest in the game. This section is a complete walkthrough for the original Ocarina of Time. If you are looking for a walkthrough for Master Quest, please refer to Section V. The game starts out with some text in a black screen. The one that's speaking is known as the guardian of the forest, the Great Deku Tree. Then, Link is shown in bed at his treehouse, sleeping. The Deku Tree will speak of the guardian fairies that every Kokiri has except for Link. You'll then see a dream that Link is having, where the gate of the market in Hyrule Castle opens up. A white horse gallops out of the town, and Princess Zelda and her attendant is riding the horse. Ganondorf suddenly appears on a black horse, and stares at Link. He is frightened. Then, back in the present, the Deku Tree calls out for Navi, the fairy. She is seen next to the Deku Tree. The Deku Tree explains that he is growing too old to continue protecting the forest, and he sends Navi to be Link's new fairy, since he doesn't have one. She flies off, and enters Link's house. ============== Kokiri Forest ============== Inside Link's treehouse, Navi nags on Link until he eventually wakes up. He gets up, and after Navi says a few more things, you gain control. Exit the treehouse, and when you get outside, a girl named Saria will call out your name. Climb down the ladder, and speak to her. After her speech, we have some things to do before we visit the Deku Tree. You see, someone is blocking the path leading to the Deku Tree, and he will not let you pass without a sword and a shield. The sword can be found somewhere in this village, and the shield you need is sold at the shop for 40 Rupees. This early in the game, however, it'll take a little long to earn 40 Rupees. So, let's begin by getting a sword. Head right, and go up the little hill that leads to a fence with a bunch of signs. Read them if you wish; they tell you about sword techniques. The first sign tells you not to cut them down...hmm... something tells me that the sword is nearby. To the north is a crawlspace; walk up to it and press A to enter. Climb your way to the end. You're now in an area with a couple of rolling boulders rolling around a narrow maze. Go right, and snag the blue Rupee in the corner for 5 Rupees. Head back left (north from what your prespective should be now), and when you reach the wall, follow the path up to a big chest. Open the chest to recieve the Kokiri Sword! Go to the Menu Screen and equip it. To the right of the entrance of this maze is a patch of grass, where you found the blue Rupee. Slice the grass, and you might find some more Rupees. Either way, exit the maze. Back in the actual part of the village, feel free to cut down those signs like a madman, if you feel like being mean. At the left side of the hill you're on is a house known as the Know-it-All Brother's house. Speak to all of them inside if you're not familiar with this game or any other LoZ game. They teach you the most basic stuff about the game. Whenever you're ready, go back outside, and head north of that house, to the next one, which is Mido's house. Enter it. Inside the house, open the four chests. They contain a blue Rupee, another blue Rupee, a green Rupee, and a Recovery Heart. After getting these items, leave the house. Go behind the house and climb onto the ledge. Behind the house is a blue Rupee, so take it. Head right, and jump across the three stepping stones without falling. If you do, you'll get a hidden blue Rupee when you reach the other side! If you approach the building in front of you (which is the shop), the girl sitting on top of the ledge above the shop will tell you to Z-Target her. Hold Z and press A to talk to her, and she'll explain how Z-Targeting works. After this, head north of the shop to the House of Twins. There are a few pots in this house that contain Rupees. Pick them up and throw them. Take any and all Rupees from them; this is the quickest way to get Rupees at the moment. Just exit and re-enter the building to respawn the pots. Other Rupees can be found in the grass around Kokiri Forest. There's also one at the end of a bridge, which can be reached by going up the house east of the one with the pots in it. The building you walk up also has Recovery Hearts inside. Whenever you get 40 Rupees, head back to the shop and enter it. Talk to the shop owner, and after his "Welcome!" message, move the Control Stick to the right. Buy the Deku Shield for 40 Rupees, and equip it. Now that you're fully equipped and prepared, head back outside, and go to the eastern part of town. Speak with the boy guarding the path, which is Mido. He will notice that you have a sword and a shield equipped, and will let you pass. Follow the path, and you'll be greeted by three Deku Babas. Use your sword to defeat them, then grab the Deku Sticks they drop. You'll need them for the dungeon that's coming up. At the end of the path, you'll meet the Deku Tree. He tells you that a curse has been placed upon him, and he'll need your help and your courage in order to break it. Tell him you have the courage, and he'll open up his mouth as an entrance. After the rest of the Deku Tree's speech, enter his mouth. ============== The Deku Tree ============== This is your very first dungeon (as you can obviously tell already). Head north and kill the Deku Babas. All three of them drop Deku Nuts; get some from them. If you need any health, slice the patches of grass to the right, as they may give you some hearts. If you go near the web on the ground, Navi will call you out. She tells you that you can look below the web using the Up C button. At the northern side of this area is a weird-looking wall, which has vines on it. If you go near it, Navi tells you that you may be able to climb it. Either climb the wall, or use the ladder to the west. Whichever method you choose, just keep heading up the spiral-like platform. You'll come to a big vine wall, with Skulltulas on it. Ignore them and the wall for now, because if one sees you while you're climbing, it'll attack you and knock you off of the wall. Open the big chest nearby to get the Dungeon Map. This makes navigating dungeons a bit easier, but it's no good without having a Compass with it. Head right, and jump across to the next walkway. Walk up to the door ahead, and Navi will tell you how to open doors, which is really a no-brainer. Enter the door, and when you enter the room, the door behind you will lock. Uh oh. A small circle of grass is in the center of the room, with something burrowed inside of it. It will pop up (it's a Deku Scrub). Z-Target it, and use your shield to hit the nut it spits at you back to him. When it hits him, he'll run around the room. To catch him, just stand on the grass he was burrowed into, and he will run up to you eventually, giving you an easy catch. He'll tell you that if you hold the Control Stick up while falling, you'll roll (if the cliff wasn't too large) and save yourself from any damage. He leaves behind a Recovery Heart. Take it if needed, and go through the door ahead. Jump to the platform in the middle, and quickly jump over to the platform with the big chest, before the platform in the center falls. Open the big chest to get the Slingshot. Woo! Climb the vine wall to the left of the big chest, and then open the small chest there for a Recovery Heart. Go back to the big chest, equip the Slingshot, and look north to see a ladder stuck to a web. Z-Target it, and use the Slingshot to knock it down. Use that ladder to reach the door, then go back to the main room. Head left and jump across the walkway, and head back to the chest that had the Dungeon Map. Use your Slingshot to shoot the Skulltulas off of the vine wall. Climb up the vine wall all the way to the top, then head left or right and drop down. Go around the walkway until you find a door. Upon entering, the door locks. There is an unlit torch to the left, and a switch you can step on to the right. A torch that's already lit is next to the switch; equip a Deku Stick and touch the flame to put a flame on the top. Run to the unlit torch before the stick burns. The door you entered from will open. Swing your sword to unequip the Deku Stick, then step on the switch. This will cause three platforms to rise in the room for a short time. Hop across them, and on the second one, jump to the left to avoid the giant Skulltula. Open the chest to get a Recovery Heart. Kill the weird-looking spider behind the chest, which is a Gold Skulltula. After killing it, take the token to get your first Gold Skulltula Token! Jump down to the lower floor, and use the vines by the torches and switch to get back up on the platform. Activate the switch again, and then jump across all three platforms to the ledge at the northern side of the room. Open the chest to get the Compass. Now, make your way back to the entrance of this room, thnen exit it. Around this walkway, there are a few big Skulltulas by the cliff. Go near one to make it come down. When it shows its back, strike it with your sword. It takes two hits from a normal strike, and one strike from a jump attack to kill a big Skulltula. You only need to kill one. Jump off from where it was, and land onto the center of the web to break it, and fall down to the bottom room. One of the platforms at the top that you can jump off of has a Recovery Heart, which you can get on the way down to the web. At the bottom floor, get on the platform at the center of the room, and climb onto the lowest ledge nearby. Activate the switch to light a torch, burning the web blocking it. The chest next to the torch has a Recovery Heart inside. Near the switch, there is a Gold Skulltula on the caged wall. Use your Slingshot to kill it, then jump to the token to get it. Another Gold Skulltula is in this room. To find it, look on the vine wall at the left side of the room. It's on the western part of the vines. Kill it with the Slingshot, then climb up to the token. Now, go back up on the platform with the lit torch. Take out a Deku Stick and light it, then head back north. Jump to the small platform sunk into the water, because if you land directly in the water, the Deku Stick will lose its fire. Head to the platform ahead, and run to the web with the Deku Stick still on fire to burn it. Enter the door. Z-Target the Deku Scrub, and use your shield so that the nut gets backfired onto him. After you hit him, catch him. He tells you that you'll never beat his brothers unless you hit them in a certain order. The order is: 2, 3, 1, but you would know that either way, because I would guide you through it. :) The Deku Scrub runs off, leaving a Recovery Heart behind. Above the locked door is an eye; shoot the eyelid to unlock the door. In the next room, you'll see a spiked log with a platform riding across the water. You can't get across, because the water is too high, therefore the log would hit you. So what do we do now? Simple. Go near the water, and Navi will tell you about diving, and how there might be something worthy of looking for underwater. Go into the water, and swim to the left side, under the spiked log. There is a switch; dive underwater and activate it. This lowers the water, but only for a short time. Get back up onto the platform, and jump to the moving platform when you can. Duck using your shield, and the platform will carry you directly under the spiked log. Jump acorss to the next platform. Kill the big Skulltula, then go to the left side of the block. Navi will tell you about pushing blocks. Hold the A button in front of the left end of the block to grab onto it, then hold the Control Stick to the right to push it. Push it all the way to the end, then jump on it, and to the next platform. Go through the door. Kill the Deku Baba in the center of the room, then light a Deku Stick using the lit torch in the room. Light the two unlit torches, and a door will unlock. If you have no Deku Sticks, simply kill the other Deku Babas in the room to get some. Go through the door after you've unlocked it. In the next room, kill the Skulltula, then look at the ceiling at the center of the room. There are three Gohma eggs; shoot them with the Slingshot to break them. If you don't break them, and go near them, they'll drop to the ground and hatch into a baby Gohma in a second or so, which can be defeated with your sword, obviously. There's a lit torch in the room; light a Deku Stick with it. There are two different webs to burn, from your prepesctive of the door: one to the right, and another to the north. The one on the right is the one you want to burn, because the northern web leads to a room with a Gold Skulltula, but you need bombs to bomb the wall away leading to the room, and the Boomerang to reach the Gold Skulltula token. So, burn the web on the right to find a crawlspace. Crawl through it, and you'll end up in the room you feel into when you broke the big web earlier. Head left, and push the block there into the water. For one, it'll be a shortcut to this platform. For two, you have to use it anyway. Head to the platform with the lit torch, and light a Deku Stick. Quickly jump onto the block you just pushed, and go to the web in the middle of the platform with the Deku Stick still lit. Use a Deku Nut while standing on the web, and if you did it fast enough, the flame from the Deku Stick will touch the web and burn it, and you'll fall down into a body of water. Swim over the Recovery Hearts underwater to get them. There are three Deku Scrubs in this room. The middle one is number two, the left one is number one, and the right one is the third one. Use your shield, and hit the Deku Scrubs by deflecting the nuts they spit at you. Hit them in this order: 2, 3, 1. If you did it in that order, the first Deku Scrub will get up. Catch him, and he'll blurt out the secret to fighting the Queen Gohma: hit her with your sword while she's stunned. He'll run off, leave behind a Recovery Heart, and the locked door will open. Go through the door, and you'll be in a dark area. Head north, and a wall behind you will shut. You will hear a crawling noise. Head a little bit more north, and go into first person view with C-Up. Look up, and you'll spot a big eye. Queen Gohma will drop onto the ground, and your first boss battle commences. See the Bosses section to see how to bring her down. Upon defeating Queen Gohma, she'll burn to pieces, and a Heart Container will appear. Pick it up, and one heart will be added to your maximum health! There is also a blue portal. Step in it, and you'll be returned to Kokiri Forest. ============== Kokiri Forest ============== Back in the forest, the Deku Tree will tell you that he has more to say. Tell him that you'll listen, and he'll explain that an evil wizard cast this curse upon him. He'll tell you a story about Ganondorf, the wizard that did this to the Deku Tree. He will also tell you about the three goddesses: Din, the goddess of power, Nayru, the goddess of wisdom, and Farore, the goddess of courage. Din created the earth itself. Nayru created the sky and such, and gave the world the spirit of law. Farore created all living beings. The three goddesses ascended to the heavens after completing their jobs, and created the Triforce, which was left in the Sacred Realm. The Deku Tree tells you that he is about to pass away, and that it was already too late for him, even before you broke the curse. Before his death, he tells you to go to Hyrule Castle, where you'll meet the princess. He gives you a stone known as the Kokiri Emerald, the first of the three Spiritual Stones. Leaves fall off of him, and then he turns black, and dies. You'll regain control of Link after that. Speak with Mido, and he'll think that you are the one that caused the Deku Tree. He walks off. Head all the way to the left part of the map, and go through the now unguarded cave. Link will spot Saria, his best friend. Before he leaves the forest, Saria gives him an Ocarina. After getting it, Saria says a few more words, then Link leaves for Hyrule Field. ============= Hyrule Field ============= Head north, and you'll spot an owl on a tree that speaks to you. Although the game never says it, his name is Kaepora Gaebora. Skip his conversation if you want, or just listen to it. Either way, when he asks if you got all of that, say yes, or he'll just repeat himself. After he flies off, make your way north all the way towards Hyrule Castle. To make the process faster, roll. Right now, it's day time, but it becomes night time awfully fast. Just keep rolling to the north before it becomes night. When it turns night, the drawbridge leading to the town closes. Then, Stalchild enemies spawn (only during the night), and you have to keep fighting them until it turns day again. Once you reach the drawbridge and if it is daytime, walk into the next area. That one small building holds a lot of pots which contain nothing but Rupees. After you destroy all of the pots, just exit the area and re-enter to make them respawn. Get as many Rupees as you need (right now, you can only get 99). By the way, roll into the second crate all the way to the north to find a Gold Skulltula. Whenever you're ready, proceed into the town itself. ======= Market ======= In this town, you should know that there's a Bazaar Shop to the left (the building with a guy's face on it), and a Potion Shop just west of the Bazaar. West of the two shops is another building, which is the Happy Mask Shop, which we can't use right now. East of the Happy Mask Shop is a temple, which is the Temple of Time. This will be used later in the game. Also, around the town are other buildings. One is the Bombchu Bowling Alley (it isn't open right now), and the other is the treasure chest game, which is only open at night. You'll need the Sun's Song to access this place at night (or you could stand on the drawbridge during the day, and let it push you into the town at night). There's also a back alley you can explore, that has a Bomb shop. Obviously, we can't access it right now. Since we can't do much in the town at the moment, head west of the Happy Mask Shop, and talk to the girl with long hair. Her name is Malon. She says that her dad hasn't come back from delivering milk yet. Head north, and to the outside area. ============== Hyrule Castle ============== Go north, and you'll encounter Kaepora Gaebora again. He tells you that the princess is inside of the castle up ahead, and to watch out for the guardss. If you get caught, they'll throw you out to the gate in this area. Exit this area, then re-enter it. You'll see Malon by the vines on the wall, singing. Talk to her, and she'll ask you to find her dad. She also gives you the Weird Egg. In order for the egg to hatch, it has to become another day. Just sit there until it becomes day again (if it's already day, wait until it's night, then day again, and it will hatch). Also, if you ram into the tree to the north during the night (roll into it), a Gold Skulltula will drop out. Once the egg hatches, climb up the middle vine to the top of the ledge. Head north, and either jump off of the ledge, or do it the fancy way, by climbing down the ladder and going through the door leading out of the gate, to the other side. Regardless, keep going north, and you'll see some guards. Don't get near them. Walk along the side of the hill, slowly making your way up (walk, don't run). There's also a guard up the hill, so be careful. Once you get up the hill, head all the way north, still staying away from the guards. When you come to a rock wall, climb it. Go all the way north, and jump into the stream of water. Swim, and you'll collect some Rupees. You'll see a small patch of ground going up, half way down the stream. Get on that piece of land, and climb up onto the ledge. To the north is a sleeping man, which is Malon's dad. Use the chicken that hatched (or that _will_ hatch) while Z-Targeting him to wake him up. Talk to him, and he'll say that he's Talon, the owner of Lon Lon Ranch. After he finds out that Malon has been wanting him, he'll run off. Now, see the two crates behind you? Pull the second one to the left. Push it all the way up, where Talon was sleeping. Then, push it down onto the floor below. Do the same for the second one, only you need to push it on top of the first one. This creates a ledge. Climb onto it, then jump into the small hole in the wall. If it is daytime, crawl through the crawlspace into Castle Courtyard. If it is night, you won't be able to go any further, due to guards being there. They kick you out and you end up by the crates you just pushed. When/if it is day, crawl through. ================= Castle Courtyard ================= Head west, and to the first section of the courtyard. Hide behind the green grass wall. We have to play the stealth game, because if a guard sees you, he will throw you out of the courtyard. The guard(s) will stop after walking a certain distance, and look around for anything. They'll start walking in a different direction after that. When the guard is on the opposite side of the wall in the center, quickly run to the next section before he sees you. In the next section is two guards. Hide behind the grassy wall, and when the two guards both go in between the fountains at the same time, make your move and run to the next section. There's only one guard in this section, along with some Rupees formed in a square. Ignore them, since it's too risky to get them. Jump up the steps nearby and walk across the wooden plank. Be extremely careful not to fall. When you get to the other side, proceed into the next section. Hide behind the wall; there are two guards here. When one is on the top section, and the other is on the bottom, the top guard should stop in the middle. Use this time to get behind the bottom guard, but make sure he doesn't hear or see you. Then, follow him left when he starts moving again, and then just run left all the way to the last section. Hide behind the grass wall. As you probably knew, there's two guards here. When one is by the left wall, and the other is by the right wall, follow the left guard. This is basically the same as the last section. When he walks to the right, run northwest to the area where the princess is. In the garden, walk to the middle of the flowers, and look to the right. There is a window with a picture of Luigi, Bowser, Mario, Peach, and Yoshi. If you shoot the Mario picture with your Slingshot, a red Rupee will appear. Cool. If you shoot the left window, a guard will appear and say "Hey you! Don't cause any trouble!", and throw a bomb at you. Nice easter eggs. Anyway, at the northern end of this area is the princess. Speak to her, and she will notice Link. She notices Navi, and knows you are the boy from the forest, with the Spiritual Stone. Tell her you have it. She'll tell you a story about a dream she had, which she believes was a prophecy stating that Link would come to save Hyrule. She then tells you her name, which is Zelda. Link tells her his name, and she asks that you keep the story she's about to tell you a secret. Tell her "OK", and she'll tell you a story about the gods, and the Triforce. After that, she'll tell you about the Door of Time, and how you will need all three Spiritual Stones, and the Ocarina of Time, to open it. Tell her you understood her story, and she'll ask you to look through the window at the evil man. Tell her you will, and Link will peek. You'll find out that he is Ganondorf, king of the Gerudos. When Zelda asks if you will help save Hyrule from Ganondorf, tell her "OK". After a little more talking, she'll give you her letter. You'll need this soon. Once she finally stops talking, go back the way you came. An old lady is blocking the way. Approach her, and she will tell you that her name is Impa. She will teach you a melody that she has played for Princess Zelda ever since she was a baby. Use the C Buttons in the order they're shown, and you'll learn your first song, Zelda's Lullaby! Impa will automatically lead you out of the courtyard, and back onto Hyrule Field. ============= Hyrule Field ============= Impa will show you Death Mountain, which is the home of the Gorons. Apparently, the Spiritual Stone of Fire lurks there. But you have to go to Kakariko Village before you can reach Death Mountain. Impa will then disappear. Before we go to Kakariko Village, we have some things we can do. First, head directly north of the Hyrule Castle drawbridge. Go towards that area that's almost in the center of the map, which is Lon Lon ranch. Enter it, and make sure it is daytime. ============== Lon Lon Ranch ============== Here, head all the way north, to where the gate is. Go east, and around the gate, then head into the entrance. At the center, you'll meet Malon again, but only during the day (it can be evening, too). She'll introduce her horse, named Epona. Talk to her two more times, then take out your Ocarina. She notices that you have one, and then she decides to teach you a song. Play it, and you'll learn the Epona's Song. Play this song whenever you need to call on Epona. You won't be able to use this song for anything until you become an adult later in the game, and actually have Epona as your horse. Anyway, after you learn this song, exit the farm area, but not the ranch itself. Go to the southwestern portion of the map, and enter the building there. You are now in a house with two cows and some crates. Pull the northeastern crate down towards the bottom crates. You'll have to go to the top part of the crate to move it all the way down. Then, pull the northwestern crate back towards the right. Go to where the crate was, and you'll find a crawlspace. Crawl through it to a secret area, with a Piece of Heart on the hay! Take it, and leave the building. Leave the ranch now. However, you should know that whenever it is night time, there are two Gold Skulltulas you can get. Roll into the tree west of the buildings at the entrance of the ranch to find one. For the next one, go around the farm gate until you reach a wooden wall, with a Gold Skulltula on it. Kill it and get the token. There's another one here, but we can't get it until we get the Boomerang. Leave the ranch. ============= Hyrule Field ============= Back on Hyrule Field, head towards Hyrule Castle again. East of the drawbridge is a regular bridge. Cross it, and head up the set of stairs nearby, which lead to Kakariko Village. ================= Kakariko Village ================= There are quite a few Gold Skulltulas to find in this village, but we'll get to that soon. Head all the way northeast, then proceed into the graveyard, which is north of the chicken coop. ========== Graveyard ========== At the graveyard, you'll see many graves around the area (obviously). You can pull the graves to reveal holes and such, but only certain ones are important. Go all the way to the northern end of the graveyard, and you'll see a big grave. Stand on the Triforce symbol near the grave, and pull out your Ocarina. Play Zelda's Lullaby, and it'll begin raining. An electrical ball of energy will be on the grave, and then it'll explode, revealing a hole. Drop down through it. ==================== Royal Family's Tomb ==================== Inside this place, you'll notice a lot of bats (named Keese, to be exact). When you get near them, they'll fly off of a wall or wherever they are, and fly around. Use your Slingshot to spot the Keese, then shoot them. After you kill all of them, the door in this room opens. Go through it, and in the next room, you will see green pools of acid. This room is full of zombies known as the ReDeads. When you get near them, their scream will paralyze you temporarily, as they draw near. Tap all buttons as fast as possible to escape the paralysis. If they get on top of you, they'll drain your life energy. Tap buttons as fast as you can to escape that, too. After you escape the paralysis of the ReDeads, walk over to one and attack it with your sword until it dies. Do this to each ReDead in the area, then go north and through the hallway. Read the inscription on the wall. It has a song inscripted on it, known as the Sun's Song. Play the song, and you'll learn it. Using this song, you can turn day to night, and night to day in an instant, which will be useful at times, especially when looking for Gold Skulltulas. Go back to the acid-filled room, and you'll see that the ReDeads have respawned. Now that you have the Sun's Song, play it, and you'll freeze the ReDeads! Just run right past them, and go back to the graveyard. ========== Graveyard ========== There's two Pieces of Heart here that we can get right now. First, make sure it is nighttime. If it's daytime, the kid will not allow you to pull the graves in this place. So, turn it night, if it isn't already, so the kid will be gone. Go to the last row of graves, just south of the hole that we just exited from. Pull the second grave on the left row to reveal a hole. Jump inside. In this cave-like area, kill the lone ReDead (don't bother freezing him). Once he is dead, stand where he was at and play the Sun's Song to make a big chest appear. Open it to recieve a Piece of Heart. For the second one, go outside of Kakariko Village, and make sure it is day. Simply wait until it is night. The second you hear the drawbridge begin to close, run back into Kakariko Village, and go to the graveyard. You should see an old man with a shovel walking around. His name is Dampe. Speak to him, and he'll explain about the Gravedigging Tour. When he is by a spot on the ground, talk to him and tell him to dig there for 10 Rupees. Try all spots. Eventually, you should find a Piece of Heart. Rupees come out of the holes, too, so you may not have to worry about Rupees. Keep trying until you get it. Once you finally get the Piece of Heart, make sure it is still night, and then go back to Kakariko Village. ================= Kakariko Village ================= Now let's get those Gold Skulltulas. From the graveyard entrance, head south. Go up the staircase leading to a brick wall. Around the brick wall is a small ledge, with a Gold Skulltula on the wall near the ledge. Get on the western part of the ledge to avoid getting hurt by the Gold Skulltula. Kill it from where you're standing, and get the token. For the next one, go directly north of the area you're at, and you'll find a Gold Skulltula on the wall of that building. Now, head east of that building, and go up the staircases going up to a closed gate. Look at the tower behind you; it has a ladder on it, with a Hold Skulltula all the way near the top. Kill it with the Slingshot, then climb up to the token. For the last one, go back up the staircases where the closed gate is, and look behind the house to the left to find yet another Gold Skulltula. After you get its token, go up to the closed gate, and take out Zelda's Letter. Z-Target the guard, and show it to him. He makes fun of you, but opens the gate anyway. He also says that if you plan to climb Death Mountain, you'll need a better shield, since it is an active volcano. He says that the Bazaar in the Hyrule Castle Town market sells the shield you'll need, and that they'll give you a discount for it if you go and tell him he sent you. He also wants you to get a Keaton Mask from the Happy Mask Shop, for his son. Both of these things are optional, but let's get the shield. Refer to the Side Quests section to see how to do the quest regarding masks. Go to the Market, and enter the Bazaar. Buy the Hylian Shield. Since the guard told you that you can get a discount, you'll buy the shield for 50 Rupees instead of 80! Go back to Kakariko Village, and go through the gate, to Death Mountain. =============== Death Mountain =============== Head up the path. You'll meet new enemies, called Tektites. They're a little harder to defeat than most enemies you've faced so far. Either defeat them or ignore them. Keep heading up the path, and watch out for the rolling Goron on the way. He can easily knock you down to the bottom of the mountain. Enter the area that looks like there's a cloth above it. =========== Goron City =========== In this city, feel free to explore and talk to the Gorons. Watch out for the giant rolling one, however. There's not much to do here right now, so just head all the way to the bottom, and then stand on the carpet that Navi turns green at. Take out your Ocarina, and play Zelda's Lullaby to open the door in front of you. Head inside, and you'll see the king of the Gorons. Talk to him, and you'll find out that his name is Darunia. He's in a bad mood, though, because monsters have infested Dodongo's Cavern, and they cannot eat any food right now. He refuses to let you help him, though, and demands you leave. Use that torch to the left of him to light a Deku Stick. Run out of his room, and light the torches spreaded throughout the area. After you light them all around the big Goron pot, the pot begins spinning. Relight another Deku Stick using one of the torches you just lit, then walk over to one of the Bomb Flowers to make a bomb drop. When it blows up, it will blow up a wall near the Bomb Flowers. Inside is a Goron Shop, where bombs are sold, among other things. You don't have a Bomb Bag to carry bombs in right now, though. Light another Deku Stick, by using one of the torches near the staircase going up. Then, run up the staircase, and turn right when you come out of the tunnel. Light the two torches. Relight a Deku Stick, and run down the hallway ahead. Have the flame on the Deku Stick touch a bomb on the wall to make it drop. This will cause all of the boulders in your way to be destroyed. Proceed through the now accessible path, to the Lost Woods. =========== Lost Woods =========== You will find Kaepora Gaebora here. He will tell you to listen to the song that is coming from this forest, and to navigate the forest that way. After his speech, you have to take a certain path. If you entered from Goron City (which, if you've been using my FAQ, you will have), take this path, from entrance: west, west, north, west, and east. If you take the wrong path, you'll end up in Kokiri Forest. If you entered the woods from the forest, the path is: east, west, east, west, north, west, and east. You'll be in the Sacred Forest Meadow if you took the correct path. ===================== Sacred Forest Meadow ===================== Approach the gate ahead, and a wolf will come out from the ground. This enemy is called a Wolfos, and can be slightly hard to defeat if you don't know what you're doing. Every time you try and attack it, it will block your attacks, and run around. Z-Target it, and wait until it opens its arms to attack. Hit it with your sword at that point. It takes quite a few hits with the weak sword you have now, but eventually you'll kill it, which makes the gate open You can also hit it in the back for doubled damage. If you have the Hylian Shield equipped at this point, you might want to equip the Deku Shield for this segment, since the Hylian Shield cannot deflect Deku Nuts that get spit at you. Anyway, enter the maze-like area, and head east. You'll find a Deku Scrub. Deflect its attacks by using the Deku Shield, then it will run around. Attack it with your sword one time to kill it. Keep following the path, and when you come to a wide patch of grass, follow the grass and take either path: left or right. Either way, you'll come across a Deku Scrub, and a body of water. Jump into the water and climb onto the next ledge. You'll come to a staircase; behind it is a ladder. If you need to restore your health or want to capture a fairy or two in some bottles, climb it up, and jump into the small hole where the ladder is. A grotto is there, which has a Fairy Fountain inside. Use it if needed. Either way, if you get some fairies to restore your health or anything, head up the ladder, and head back north. Go up the staircase, and you'll find two Deku Scrubs at once! Defeat them both, and continue north, up the staircase. You will see Saria (the girl you met right when you left Kokiri Forest) sitting on a log, playing a tune with her Ocarina. She says that if you play the tune she is playing, you can communicate with the spirits of the forest...doesn't make much sense, but tell her you'll learn her song. Play Saria's Song, and once you learn it, Saria will tell you that you can use it to hear her voice at any time. She can give you advice on what to do next, but who needs that? ;) Anyway, go back the way you came, and climb up the ladder. Jump across each ledge as a shortcut out of here. =========== Lost Woods =========== Instead of taking the wrong path on purpose to get out of here faster, let's go back to the shortcut leading to Goron City. From where you exit the Sacred Forest Meadow, head north, and you'll find Kaepora Gaebora again. He'll tell you about melodies...stuff we already know about. After he flies off, head north (from where you are), east, north, east, and east again. Go through that passageway, leading back to Goron City. =========== Goron City =========== Back in this city, simply head all the way north, and jump down. Head into Darunia's room again, then stand right next to him, and pull out your Ocarina. Play Saria's Song, and Darunia will suddenly start dancing like crazy. After he gets through with his weird dance, he'll say that his depression is suddenly all gone. Link asks him for the Spiritual Stone of Fire (by, uh...not saying anything), and he tells you to wipe out the monsters in Dodongo's Cavern first, to prove you're a true man. He gives you the Goron's Bracelet. We can now lift up Bomb Flowers! Exit Darunia's room, and go north, up the stairway. Then, when you exit the tunnel, head north, and west to the next one. You'll see a Bomb Flower here. Pick the bomb up, and quickly run back south. Throw the bomb into the spinning pot. If you get it inside, it'll explode, making it spin for a few more seconds, then it stops. If it stops on the happy face (the very last one), a Piece of Heart will pop out. Jump down and claim your prize. Keep doing this until you get it. If you've been following this guide, you should have a whole new Heart Container now! Head back to where the Bomb Flower is, then go up the set of stairs. Head all the way north, and then exit Goron City. =============== Death Mountain =============== Back on Death Mountain, head northeast to an area with a single Goron, and a Bomb Flower near him. Pick up the Bomb Flower, and throw it across the lower part of the fence. You will see where it lands. If it lands near the giant rock, it will blow it up, revealing the entrance to Dodongo's Cavern. Keep trying until you open up the entrance. Backflip off of the ledge (off of the lower part of the fence, obviously) to take a shortcut. If you land on the upper ledge, take the Piece of Heart there. It's really meant to get as an adult later in the game, but get it now if you wish. Regardless, go through the entrance leading to Dodongo's Cavern. ================= Dodongo's Cavern ================= Upon entering, you'll notice that there's a bombable wall blocking your way to the actual dungeon. Lucky for us, there are some Bomb Flowers to the left and right. Take a bomb from one, and lay it by the bombale wall to break it open, revealing the main room of the dungeon. Head north, across the wooden bridge, and Navi will warn you of the lava pits throughout this area. Jump onto the moving platform that goes up and down, then jump to the center platform when you can. You'll also be introduced to a new enemy, the Beamos. If it sees you, it will fire a laser at you constantly until you get out of its sight. If this happens, run around it until it loses sight of you. To kill a Beamos, you need bombs, which we don't have (other than random Bomb Flowers) right now. So ignore the Beamos, and jump onto the left platform that moves up and down. Jump across to the platform ahead, then pick up a bomb from the Bomb Flower. Place it by the bombable wall on the left to reveal a chest. Open it to get the Dungeon Map. Go back to the center platform, then take the eastern platform, and jump across to the next one. Use the Bomb Flower to blow up the bombable wall to the right. The one on the left just contains a Gossip Stone. After you bomb the wall, head north, and you'll be in a new area. There are enemies that come up from the ground, called Baby Dodongos. After you hit them once, they'll flip over and explode. Keep going north, and climb onto the ledge. Push one of the two Armos Statues up, then push it to the left. When you push it onto the blue switch, the door nearby opens. Leave it on the switch, then go through the door. In the next area, kill the two Keese, then go through the door at the end of the hallway. The door will close and lock, and mini-boss music begins to play. These two mini-bosses are known as Lizalfos. You have to kill two, but can only have a one-on-one fight with one at a time. Let one of them come to you as you enter the room, and keep hitting it until it jumps across to the other platforms. Follow it to the second Lizalfos, and do the same with that one. Keep doing this until you kill both of them. Once both of them are dead, both doors in the room will unlock. Go to the door where the platform is the longest in the area. Since you don't have a Compass at the moment, you could easily get confused as to which door you have to go through. In the next area, you'll be in a blue hallway. Head north, and you'll see a Bomb Flower to the right. Take a bomb, and go back south. Use it to blow up the wall there, revealing a door. Inside is a Business Scrub. Deflect its nut back with your shield, and talk to it. It sells you 1 Deku Stick for 15 Rupees. What a ripoff... Just refuse his offer, and go back to the previous room. There, head north, and you'll see a Dodongo to the left. To damage it, wait until it begins spitting out fire, then go behind it and hit its tail. After you hit it, it will turn around to attack you. Watch out for the tail, as it will hit you if you're not careful. It takes two normal sword attacks, and one jump attack (depending on where you hit the tail) to kill it. Kill it, and kill the other two to the north. Go back south, and use the lit torch to light a Deku Stick. Head north, and light the three torches to unlock the door. Go through it. You're back in the main room now. Press the switch in this tunnel to unlock a door. Jump out of this tunnel area, and go to the center platform. Jump to the west platform, and to the ledge ahead. All the way to the left is a Business Scrub, which sells you a Deku Shield for 50 Rupees. Why would you need one of those, anyway? Enter the now-unlocked door on the right side of the platform. In the next area, you'll notice a big line of Bomb Flowers, along with a lone Bomb Flower to the left, by a bombable wall. Bomb that wall, then go through the door revealed. It will lock, and you'll notice three Armos Statues at the end of the room. Touch the one in front of the big chest, and it will come to life. To defeat it, take a bomb out of a Bomb Flower nearby, and place it by him. If the Armos is still active, and the explosion hits him, he'll bounce around like crazy and explode. The door will then unlock. Open the big chest, and you will get the Compass. After you get it, exit the room. Back in the previous room, pick up the Bomb Flower nearby, and jump into the middle of the Bomb Flowers. Place the bomb there, and jump off the platform before you get hit by the explosion. If you did it right, all bombs will blow up in the same order, at the same moment. This will cause a huge stairway to lower. Head up the steps and run up either side of the walkway. At the top, kill the regular Skulltula and the Gold Skulltula with the Slingshot, then claim the Gold Skulltula Token. You can climb that web-like wall. Once you get the token, enter the door ahead. The door will lock. You'll also see Keese on fire, which can burn your Deku Shield up simply by touching you. They're called Fire Keese. If they touch you, the flame on them disappears, and they turn back into normal Keese. However, if they touch a lit torch in an area, they'll become Fire Keese again. Anyway, kill them, then go to the Armos Statue guarding the ladder. All of them except that one are real. Push it out of the way, then climb up the ladder and press the switch to open a door. Go through the door. Head north, and ignore the Fire Keese here; they won't hurt you if you ignore them. Jump across to the other part of the bridge, and continue into another room. In the next room, climb down the ladder, and avoid the moving spiked ring. Head through the room, and Navi will tell you how to always look in the right direction. You'll come to a blue block by a ladder. Pull it all the way out to reveal an alcove with a Recovery Heart. Push it back (but not all the way into the alcove), and climb onto it. Climb up the ladder, and look behind you. You will see a platform with a Bomb Flower on it. Jump on it, take the Bomb Flower, and wait until the bomb starts flashing red every second. Quickly throw it to the bombable wall. If you timed it right, you'll blow up the wall. After you blow up the wall, open the chest behind the Bomb Flower to get 20 Rupees. Jump north, and you'll be in a room with a small pillar of fire on one platform. At the end of the room, by the next hallway, there is an eye switch. Shoot it with the Slingshot to make the pillar of fire disappear, but only for a temporary amount of time. Jump across to the platform, then to the hallway ahead. Kill or ignore the Baby Dodongos, then go through the door at the end of the room. In the next room, you'll have to fight two Lizalfos again. Defeat them one by one, and the doors in the room will unlock. At the northern end of the room, there is a narrow platform that leads to two Recovery Hearts. Get them if needed, but be careful not to fall off. If you do, you'll be at the lower level of the room, which is where you fought the first set of Lizalfos earlier. Go through the door you haven't been through yet in this room. In the next room, shoot the eye switch to the north to lower the first pillar of fire. Jump to that platform, look to the left, and shoot the eye switch in the alcove to lower the second fire pillar. Jump across to the next two platforms, then go through the hallway. Jump to the platform in the next room, then climb onto the ledge to the right. Open the big chest to get a Bomb Bag with 20 Bombs inside! Now we can use bombs as we please. Head north to the next room. Step on the yellow switch, which will cause one of the moving platforms to extend all the way up to where you're at. This platform can be used as a shortcut back up here. Read the inscription on the statue if you wish. It gives us a hint to something. Also, use C-Up to look at the text in First-Person view. The top line looks like it says "L is real 2401". This is the exact same text as the one that can be seen in Super Mario 64. No, it does not mean anything, so do NOT email me about it. At all. None of your theories or rumors are correct; it's just scribbled text. Anyway, head east, and cross the big bridge. Stop when you reach the first gap. Take out a Bomb, and drop it. If it lands on the eye of the big Dodongo head, the eye will turn red when the bomb explodes. Jump across the gap, and drop another Bomb at the second gap. When both eyes turn red, the mouth will fully open, which has a door inside. Before dropping down, however, go across the bridge fully. Bomb the wall at the end, and open the chest inside that area for 5 Rupees. Now, go to one of the gaps on the bridge, and jump down onto one of the eyes of the big head. Get down to the center platform, then go up into the mouth and enter the door. In the next room, you'll find a hole in the ground. There is a blue switch in the hole, but you can't do anything with it at the moment. Climb onto the ledge at the eastern part of the room, then proceed into the next area. This room has a lot of walls, and some Fire Keese. Get rid of the Fire Keese, because they'll probably get in the way. Make your way through this room, and climb onto the first block. Ignore the second block for now. To the north is a bombable wall. Jump onto the ledge and place a bomb there. Go through the door revealed. In the next room, touch the Armos Statue to make it come to life. Defeat it, and kill the Gold Skulltula it was guarding. Now, leave the room. Back in the previous room, head south and climb onto the ledge. Climb onto the block on the ledge, then walk across the top part of the wall. Jump across, and break the two pots to the left. One of them holds a fairy. Go down the hallway, and at the end of the hallway, you'll find a block. Push it until it falls down, then kill the Fire Keese. Pull it once, then go around it, and keep pushing it until it falls into the hole in the middle. This will keep the door in this room unlocked. Go through it. Open the chest at the north end of this room to get some Bombs. Just south of that chest, there is a weird brown patch on the floor. Place a Bomb on it to blow it up. Drop down the hole, and you'll be in a circular arena where you'll see a giant Dodongo, known as King Dodongo, the boss of this dungeon. Read the Bosses section for help on winning. Once you defeat King Dodongo, he'll roll into the wall, then into the lava pit in the middle. He'll sink into the lava, as the lava cools off. Go pick up the Heart Container, then step into the blue portal to be teleported back to Death Mountain. =============== Death Mountain =============== Darunia will suddenly drop down, and tell you about how Ganondorf demanded he get the Spiritual Stone, or else he would not open the cave for them. Darunia now considers you two "Sworn Brothers". As a reward for saving them, he gives you the Goron's Ruby, which is the Spiritual Stone of Fire! Darunia tells you that you should go visit the Great Fairy at the top of the mountain. Two Gorons drop down, and Link runs off. Once you regain control, head up the mountain. You will see a few boulders to the left. Go to the platform the boulders are on, and use Bombs to blow up all of them. For the last one, take out a Bomb, stand at the end of the platform, and wait a few seconds. Right before it explodes, throw it at the boulder, and if you timed it right, you will blow it up. Jump across, and climb up onto the platform. The boulder you'll see just has a grotto under it. Keep going up the mountain, and the area will turn red. Block with the Hylian Shield, and let the rocks fall onto you. When they stop, keep going north. It will happen again, so just block with the Hylian Shield to avoid it. Keep going until you reach a climbable wall. Kill the Skulltula on the wall, then climb up. Stand on the ledge nearby, and kill the next Skulltula. Climb again, and go to the next platform. Kill the third Skulltula, and climb all the way to the top. Ignore Kaepora Gaebora, and go to the left wall. See the yellow, weird-looking wall? Bomb it to blow it up, revealing an entrance. Go inside the entrance, which leads to a Great Fairy's Fountain. Go to the end of the room, and stand on the Triforce symbol. Play Zelda's Lullaby, and the Great Fairy of Power will appear. She'll grant you a new sword technique, which requires magic to use. Thus, you also get a small magic meter included with it! Hold B with your sword drawn to charge up for a powerful Spin Attack. The Great Fairy will tell you that a friend of hers is near Hyrule Castle, and that you should pay a visit to her next time you're around. When the Great Fairy disappears, leave the fountain. Back outside, talk to Kaepora Gaebora. He'll say that he can take you off of the mountain now. Stand there and let him grab you. He will take you back down to Kakariko Village. ================= Kakariko Village ================= You'll land on top of a roof of a building. Go north, and drop off of the east side of the building. You'll land on a wooden plank. Go through the hole in the wall, and you'll be in a cage with a cow, and a Piece of Heart. Take the piece, and leave the building. Back outside, simply make your way out of the village, then make your way to the Market. At the Market, head northwest, to the outside area leading to Hyrule Castle. ============== Hyrule Castle ============== Here, simply head north, and during the day, talk to the soldier next to the gate. Pay him 10 Rupees, and he'll open the gate for you. Go north, and you'll see a boulder. Bomb it to reveal a crawlspace. Crawl through, and you'll be at another Great Fairy's Fountain. Play Zelda's Lullaby, and a Great Fairy will appear. She is the Great Fairy of Magic. She will grant you a magic spell, called Din's Fire. You will need this later in the game. When you use it, a big ball of fire engulfs everything around it. Exit the fountain, and go through the door to the north. Climb up the ladder to the top, then make your way out of this place. Head back to Hyrule Field. ============= Hyrule Field ============= Cross the bridge to the north, and head east of Kakariko Village. Walk across the side of the water, and proceed into Zora's River. ============= Zora's River ============= Here, go north, and you'll find Kaepora Gaebora. He will tell you that up ahead lies Zora's Domain, and that you need the melody of the Royal Family in order to enter their domain. Now, use a Bomb to blow up the boulders nearby. Ignore the Cucco by the rocks, and jump to the easter ledge. Head down the path, and ignore the Octorok. Jump on the ledge to the left, and keep following the path. Jump into the water and climb onto the ledge. Simply keep following the path, then cross the bridge you come to. Eventually, you'll find an inscription of some sort on the ground. Stand on it, and play Zelda's Lullaby. The waterfall will weaken, revealing an entrance. Jump to it. ============== Zora's Domain ============== When you enter here, go north, and up the ramp, to King Zora's room. Ignore King Zora for now. Head left, and go through the watery tunnel. Talk to the Zora at the end, and play her Diving Game for 20 Rupees. She'll throw a few blue Rupees down into the water below. Jump off of the ledge and you'll land under the Rupees. Simply dive and collect the Rupees before the time runs out. Once you collect them, swim north and go up the ramp again. Go back and talk to the Zora, and she'll give you the Silver Scale, which lets you dive underwater for six seconds! If you got the Gold Scale already, however (see the Secrets and Glitches section), you lose it now. Jump back down the waterfall, and swim north. See the small entrance? Dive underwater and go through it. =========== Lake Hylia =========== To the north, there is a bottle underwater. Navi will point to it by turning green. Z-Target it, and dive underwater to get it. It has a letter inside. Go back to Zora's Domain. ============== Zora's Domain ============== Back at Zora's Domain, head north, and go up the ramp back to King Zora's room. Stand on the pedestal, and take out the bottle with the letter inside. Z-Target him, and show the bottle to him (just press the C Button it's assigned to). He will tell you that this letter is from Princess Ruto. Apparently, the letter states that she's inside someone called Jabu-Jabu. Jabu-Jabu is the guardian of this place, and he only recently starting acting strange, when Ganondorf showed up. So Ganondorf has been here, too. King Zora lets you keep the Empty Bottle. Watch as moves out of the way; it takes, literally, about one minute before he moves out of your way completely. Once he finally moves, head back down, then go left, by the waterfall. To the right of the waterfall are some fishes. Catch one in a bottle, and go back up to King Zora. Head east, and follow the path outside. ================ Zora's Fountain ================ Out here, head east. You'll see a couple of boulders up ahead. Go to them, and place a bomb by the wall to blow it up, revealing an entrance. This is another Great Fairy's Fountain. Play Zelda's Lullaby to call the Great Fairy of Magic again. She'll give you a magic spell. This one is Farore's Wind, which creates Warp Points in dungeons. If you use it after creating a Warp Point, you can either get rid of your old Warp Point, or warp back to where your last Warp Point is. Exit the fountain, and go north. See the gigantic fish? Walk up to him, and release a fish right next to him. This will make him open his mouth, and suck the fish in, along with Link. ================== Jabu-Jabu's Belly ================== This is the next dungeon (obviously). Head north, and you'll find two Octoroks. Equip the Deku Shield, and deflect their nuts back at them to kill them. Attack the bubbles with your sword, and Z-Target the tonsil (at least, I assume that's what it is). Shoot it with the Slingshot to push it in, unlocking the door in front of you. Go through the door. Ignore the Biri enemy (the jellyfish-looking enemy), and simply head all the way north, to the end of the room. Go through the next door. In this room, you'll see a bunch of slimy whirlpool things, along with a green slimy thing blocking one of the whirlpools. Head north, and you'll see a weird girl. She obviously doesn't care about her father being worried about her, and she doesn't want you here, and demands you leave. As she walks away, she steps into a whirlpool, and gets sucked into it. Go down the same whirlpool she did, and you'll end up in the lower room. Talk to Ruto, and she'll tell you that she's been in Jabu-Jabu's belly ever since she was little. She talks about some stone of hers, which must be the Spiritual Stone. Talk to her again, and she'll let you carry her around. But she says she will not leave until she finds the thing she is looking for. Pick her up, and head through the door on this platform. In this room, you'll see a lot of bubbles (by the way, they're called Shaboms). Put Ruto down and attack them. Pick Ruto back up, and jump off of the platform you're on. Do not step on the switch in the center; instead, throw Ruto up on the second platform (not the one you just jumped off of). Now, see the red thing moving around in the water? Step beside it, and it will come up from the water. These enemies are called Stingers. Shoot them once with the Slingshot, then when they start flying fast, shoot them again to kill them. Once the enemies are dead, shoot the Gold Skulltula on the right wall. Press the switch in the middle to raise the water level for a very short time. Climb the wall to the right, and take the Gold Skulltula Token. Press the switch again, and climb onto the platform Ruto's on. Pick her up, and head north. At the end, either shoot the tonsil, or throw Ruto at it (you can use her as a weapon) to push it in, unlocking the door. In the next room, you will find an Octorok. Put Ruto down, and use your Deku Shield to block its attack and kill it. There is a Business Scrub to the north. Dive underwater and go through the tunnel to find it. It sells you 5 Deku Nuts for 20 Rupees, which is not worth it. Anyway, pick Ruto back up after killing the Octorok, and wait. A platform will come down. Jump on it, and let it take you up. You're back in the second room of the dungeon. Jump to the platform, then go through the eastern door. Back in the whirlpool room, go east, and around all of the whirlpools; don't fall through any of them. Make your way to the northern door. Ignore the Bari enemy, which drops down from the ceiling. In the next room, you'll see three enemies in the ground, called Tailpasarans. When you get near them, they rise from the ground. Ignore them, and go right. Place Ruto onto the yellow switch to keep the door unlocked, then go through it. This room seems empty, but there are a bunch of Stingers hidden underground. Walk up to one at a time, and kill it. Just kill one at a time until you kill them all. Once you do, a big chest is revealed. Open it to get the Boomerang! Yay! Exit this room. Back in the previous room, simply go all the way north, then exit the room. Talk to Ruto, by the whirlpools, then carry her back to the room we were just in. Head west, and place Ruto onto the blue switch, then go through the unlocked door. You'll see an enemy known as a Parasatic Tentacle in this room. You need the Boomerang to defeat it (which we have already, if you have been reading this guide). Z-Target it, and walk up to it. Throw the Boomerang at the top part that's Z-Targeted to hit it. It will move up into the ceiling once you hit it. If you get too close, it will move back and swipe at you. After you hit it, move up to it, and it will move down. Quickly throw your Boomerang at it before it can hit you. After four successful hits, you'll kill it. Open the big chest that spawns to get the Dungeon Map. Exit this room, and go west (ignore Ruto for now). Navi notices that the red tentacle you just killed is gone, and it's no longer blocking the door. Now that it's out of the way, go through the door. The door will lock, and you have 40 seconds to kill all of the bubbles. Not a problem. Just kill them all within the time limit (use the Boomerang if you can't reach them). Easy, right? After defeating them, the door unlocks, and a big chest spawns. Open it to get the Compass. Go back to the previous room, then head north. Ignore Ruto, and head all the way to the eastern side of the room. Go through the northern door. It will lock, and you'll have to defeat a Parasitic Tentacle again. This time, it's a purple one. Defeat it the same way you did the last one. After you kill it, exit the room. Go to the center of the room, and go down the hallway to the north. Proceed through the door. In this room, you'll have to fight another Parasatic Tentacle. But not only that, it has four Biri's accompanying it! Just wait on the Biri's to get near, then Z-Target them and throw your Boomerang at them. After you kill them, kill the Parasatic Tentacle, then exit the room. Head all the way south, and exit this room completely. Back in the whirlpool room, kill all of the enemies with the help of the Boomerang, and talk to Ruto. Carry her, and go down the whirlpool all the way northwest. You'll fall down on a high platform, with a Gold Skulltula in front of you. Kill it, and use the Boomerang to take the token. Over on the eastern wall is another one. After you kill both Gold Skulltulas, and get their tokens, take Ruto and go through the northern door. You'll see a stone on the center of the platform in this room. Ruto tells you to throw her up there, because that's the thing she's been looking for. Throw her up there, and she'll get the Spiritual Stone. She explains how the stone ended up in here. She wants you to take her home. Walk towards the platform, and the platform will suddenly rise up to the ceiling. She'll yell, and then a giant Octorok comes down to attack you! It's not the boss of the dungeon, however; it's simply a mini-boss. First, freeze it with the Boomerang. It will unfreeze after a few seconds, and spin around. Throw the Boomerang about two or so seconds after he starts spinning. If you time it right, you will freeze him with his back turned. Hit the green spot on his back with your sword to damage him. He will then turn around, and run around the room. Repeat the same process. If he runs into you, he will turn around. You can then freeze him with the Boomerang since his back is turned, giving you another hit. After four hits (with a regular sword slice), he will die. Pick up the Recovery Hearts he might drop, then step onto the center of the platform to be taken to the upper room. There are three pots behind you. The middle one holds a fairy, so catch it in a bottle. Go north, and through the door ahead. You'll see two red tounge things in this room, along with an Octorok on the floor below. Jump to the floor, and kill the Octorok. He gets in the way. Once you kill it, go back up on the platform, and throw a Boomerang at the first moving jelly. It will freeze, and you can use it as a platform. Jump on it, and throw a Boomeranf at the other one. Jump to that one, then to the ledge ahead. Go through the door, and in the next room, jump on the platform up ahead. This makes it go down, to the second room of the dungeon. It connects with the other platform in the room. There is another door that is now accessible, but it is locked. So, head west, and around the platform. Grab one of the small crates, and head to the locked door. Place the crate onto the blue switch to unlock the door, then go through it. In the next room, kill the Biri enemies, then go left, and look at the vine wall. Near the bottom is a Gold Skulltula. Kill it, then climb up the wall and take the token. Climb to the top of the platform, and Z-Target the tonsil behind the web. Stand around the east or the western edge of the platform, and throw the Boomerang. If you stood at the right angle, you'll hit the tonsil, which opens the door at the northern end of the room. Climb down the wall, and go north. Proceed through the door, to the boss's lair. You'll see a bunch of enemies that look similar to the ones you've fought. They'll connect to the bottom of the big thing connected to the middle of the room, then a boss fight commences. See the Bosses section for help on winning. After you defeat the boss, take the Heart Container. Then, step into the blue portal, which Ruto is in. She likes Link; you can tell by the way she acts. =P You will be teleported back to Zora's Fountain. ================ Zora's Fountain ================ When you get back outside, Ruto will startle Link, and he'll fall off the log. She'll jump into the water, and tell Link that she'll reward him with something since you saved her. Tell her you want the Spiritual Stone, which is actually the Zora's Sapphire. She thinks Link will be her husband one day (yeah right), so she gives you the Spiritual Stone of Water. Now that you have the Boomerang, there are some Gold Skulltulas you can get (namely in the Deku Tree, Lon Lon Ranch, a secret grotto, the graveyard, and one here at Zora's Fountain) that you couldn't get before. I'll tell you how to get the one here, but see the Gold Skulltulas section to see how to get the others. To get this one, first make sure it is night. If it isn't, play the Sun's Song. While it's nighttime, walk up the log just east of the entrance to this place. It's right beside you after you exit Jabu-Jabu's Belly. On the wall, you will see a Gold Skulltula. Kill it, and use the Boomerang to snag the token. Go back to Zora's Domain. ============== Zora's Domain ============== Back at the domain, speak to Ruto if you wish. Just keep heading north, and then exit this place. At Zora's River, make your way back to Hyrule Field. ============= Hyrule Field ============= Make your way towards Hyrule Castle. Even during the day, you'll notice that the drawbridge is closed, and that there are dark clouds around Hyrule Castle, no matter what time of day/night it is. Approach the drawbridge, and you'll see a scene. Princess Zelda and Impa are on their horse, and Zelda throws a blue object into the water. Suddenly, Ganondorf appears on his horse. He demands Link tell him where Zelda and Impa went, but Link draws his sword. Ganondorf shoots an energy blast at Link, knocking him over. He then gallops away on his horse. When you regain control, jump into the right side of the water. Z-Target the blue object, then dive into the water and get it. This is the legendary item known as the Ocarina of Time. It's a prettier color than the last one, too. Woo! Now, you'll see a pure white screen, and you'll hear Zelda communicating with you somehow. She says that once you place the Ocarina of Time in your hand, she won't be around. She teaches you a song. Play it, and you'll learn the Song of Time. Zelda tells you to play this song in front of the altar at the Temple of Time, then you'll be back on Hyrule Field. Cross the drawbridge and enter the Market. ======= Market ======= Head west, and you'll see a temple to the right. Take that path, then follow it into the Temple of Time. =============== Temple of Time =============== In the temple, head north, and stand on the carpet by the altar. Take out the Ocarina of Time, and play the Song of Time. The three Spiritual Stones will be placed onto the altar, as the Triforce symbol above the Door of Time lights up. Then, the Door of Time opens. Go through it, and Navi will notice something. It is the legendary blade, the Master Sword! It is the only sword that is able to penetrate evil. If you want to do anything else right now as a child, DO NOT grab the Master Sword. If you do, you won't be able to return to being a kid until you clear the next dungeon. Whenever you're ready, walk up to the sword and pick it up. Rays of light surround Link, as you see a scene where Ganondorf says that you left a gate open to the Sacred Realm, by opening the Door of Time. Uh oh. You will hear a voice, telling Link to wake up. He introduces himself as Rauru, one of the Sages. When Link looks at himself, he sees that he has indeed grown up, and has become an adult. His tunic looks a bit darker, too. This version of Link looks a lot better, wouldn't you agree? He sounds better, too. Rauru says that Link was too young to be the Hero of Time, so his spirit was sealed in the Temple of Time for seven long years. Ganondorf entered the Sacred Realm during that time, and stole the Triforce of Power. Since then, he has gotten much stronger. His power was drawn from the five temples spreaded throughout Hyrule. He has also ruined Hyrule completely. Rauru says that if all six Sages are awakened, it will still be possible to defeat Ganondorf and save the kingdom of Hyrule. He will grant you his power by giving you the first medallion, the Light Medallion. Back at the Temple of Time, Navi says that you won't be able to use certain weapons that you could use as a kid. As they attempt to leave the temple, a strange person appears in odd clothing. He tells you that one Sage is located in a forest, one is on a high mountain, one is in a lake, one is in the house of the dead, and one is in a goddess of the sand. His people are known as the Sheikah, and his name is Sheik, and he's the survivor of the Sheikahs. He tells you that the first Sage is located at the Forest Temple. But you cannot enter the temple without a certain item, which Sheik says is at Kakariko Village. When he finishes talking, exit the temple. ======= Market ======= Go to the main part of the market, only to find out that it has been ruined by Ganondorf, completely! All the buildings, and everything else are ruined. It has also been infested with ReDeads. Just run past all of the ReDeads, then make your way to the drawbridge, which is broken as well. In that building that held lots of Rupees as a child, there is a ghost in there (which wants you to collect ten Big Poes around Hyrule Field; see the Side Quests section). You can't get too many Rupees in there, either. Leave to Hyrule Field. ============= Hyrule Field ============= You should know that Stalchilds no longer appear, even during the night. So you can walk around Hyrule Field safely now. :) Head left, and cross the bridge that leads to Kakariko Village, then enter the village. ================= Kakariko Village ================= At the village, you'll notice that there's a new building that was in the Market, but moved over to here. Anyway, go northeast, and enter the graveyard. ========== Graveyard ========== Here, head to the graves at the left side of the graveyard. You'll notice that this place has been infested with Poes, too. Pull the first grave on the left side of the area to reveal a hole. Jump in. You're now inside a place that's simply known as "?". Go north to find Dampe, the Gravekeeper. He has died, but he remains inside this grave...creepy. He wants to race you. Follow him the whole time. He will throw flames from his lamp throughout the race. Follow the flames if you lose him, but be careful not to run into them! At the end of the race, talk to him, and he'll disappear, leaving behind a prize (a big chest). Open it to get the Hookshot. Go north, and through the doorway. You'll find two Time Blocks. Stand in front of them, and play the Song of Time to move them out of your way. Climb up the ledge and walk up the stairway, leading to a building in Kakariko Village. ================= Kakariko Village ================= If you haven't gotten the Piece of Heart in here as a child, get it now (see the Secrets and Glitches section if you want to know how to get it as a kid). Jump on the spinning blade, then onto the platform at the end with the Piece of Heart on it. Jump down, and talk to the man playing the music box in this room. He babbles on about something that happened seven years ago, when a kid with an Ocarina came in and played a certain song, even though you never did anything. Take out your Ocarina while in front of him, and he'll be so mad that he'll play the song. Play it to learn the Song of Storms. Then, make your way out of the village. ============= Hyrule Field ============= Go to the eastern part of the map, to the tunnel leading to Kokiri Forest. Enter the forest. ============== Kokiri Forest ============== You'll immediately notice a Big Deku Baba attacking you! This place has been infested with Deku Scrubs and Deku Babas, unfortunately. Defeat the Big Deku Baba just like you would any normal Deku Baba. Go west of the nearby building, and climb up the vine wall. Follow the path up to a cave. Enter it, as it leads to the Lost Woods. =========== Lost Woods =========== At the Lost Woods, take this path: east, west, and east. You will find Mido blocking the path. Stand in front of him, and play Saria's Song. He will say that Saria only teaches that melody to her friends, then he moves out of the way, allowing you to pass. Take that path, then go north, west, and then east, to the Sacred Forest Meadow. ===================== Sacred Forest Meadow ===================== In the meadow, head north. Navi will tell you that you might be able to sneak up on enemies in this area, or simply just sidestep your way out of it without them noticing you. The enemies in here are called Moblins. If you walk up to one and they see you, they'll rush at you with their spear, and knock you down to the end of the corridor. Look at the left and right sides. When the Moblin's back is turned, go in that direction (don't run), and hit him with the Hookshot to kill him. Go to the next corridor and do the same thing. Do this at each corridor, just be careful not to get ambushed by the Moblins. At the northern end of the meadow, you'll find a giant Moblin wielding a giant club. Walk up to him, and he'll slam it onto the ground, sending a big pile of dirt in your direction. Trick him by going into different directions at a time, as you move closer to him. So basically, go to the center, wait until he slams his club, then move to the right, wait until he slams it, and keep moving in other directions until you get close to him. Then, strike him with your sword a few times until he dies. Take anything he drops, and continue up the stairs ahead. Link will look around, and suddenly, Sheik will fall into the room. He will teach you the Minuet of Forest, which will allow you to return to this area any time you play it. Play the song, and you'll learn your first warp song. After you learn it, Sheik will disappear into thin air. Now, look above the log that Saria sat on. See the small part of a tree by an entrance? Hookshot to the top of that to be pulled up, and dropped onto the ledge. From there, head into the Forest Temple. ============== Forest Temple ============== Upon entering here, head right, and climb the wall of vines. Climb them all the way up, then get on the log platform. You'll hear some Wolfos, but they're below you. Shoot the Gold Skulltula on the northeastern wall with the Hookshot, then snag the token with it. Now, go north on the narrow log, and then use the Hookshot on the treasure chest across from you to pull yourself over to it. Open the chest to get your first Small Key. Jump down to the floor below, then kill the two Wolfos. Proceed through the door at the end of the room. In this hallway, Z-Target the Skulltula, and shoot it with the Hookshot to kill it instantly. Go through the next door. You are now in the main room of the temple. You'll notice that there are four torches, each with a different colored flame. There's also a platform in the middle of the room. The flames disappear, and four Poes appear. Each one has a flame. The platforms in the middle also lowers. When the Poes leave, head all the way to the northern end of the room, then go through the door there. In this hallway, you'll find a new enemy, the Blue Bubble. It's a skeleton head surrounded by a blue flame. Block with your shield, and when it hits your shield, the blue flame will disappear. From there, attack it until you kill it. Anyway, proceed through the next door. In the next room, walk up, and two Stalfos will emerge from the ground. You have to fight two at once. They aren't easy if you don't know how to fight them, but it's similar to fighting Wolfos. They constantly move around, and block every attack you do. When they attempt to attack you, that's when you attack (in other words, when they raise their blade). After you hit them, they will jump over you and attempt to hit you in the back, so be careful. After you kill both Stalfos, open the small chest to get another Small Key. Also, one of the pots in this room contain a fairy. Go back to the main room. At the main room, head east, and you'll find a Time Block by the wall. Play the Song of Time to remove the block, revealing a door. Go through it. In this room, head right, and kill two of the Skulltulas on the vine wall. Climb up the wall, and avoid the third Skulltula. Climb into the alcove, then go through the door. Kill the Blue Bubble in this room, and a big chest will appear. Open it to get the Dungeon Map. Head east, and go through the next door. In the next area, kill the Deku Baba, then kill the Skulltula on the vine wall nearby. Go to the end of the balcony, and look at the balcony across from you. Above it is a Hookshot mark. Hookshot onto it to drop onto the balcony, then press the red switch to drain the water of a well. Climb up on the fence of the balcony, then jump off. Head north, and you'll see a well. There is a ladder going into the well. Climb it down, and once inside the well, head all the way north. Take the two Recovery Hearts on the way, then open the small chest at the end to get a third Small Key. Climb up the vine wall leading out of the well, then get off of the vine wall. Head north, and go through the door where the Big Deku Baba is. Once you're back in the main room, head left, and climb onto the ledge nearby. Open the locked door. Kill the big Skulltula in the hallway, then go through the door at the end. Upon entering this room, you'll see a Blue Bubble. Kill it, then climb up the two ladders nearby. In this maze-like hallway, Navi will point out that there are arrows painted on the floor. There is also a big green block nearby. Go north, and go outside of the hallway. Follow the hallway until you see the back of the green block. Push it up until you can see a crack on both sides of the wall. This means that the block has been pushed away from the wall it was at. From there, pull it back once, then climb the ladder to the east. Go around to the left, jump off, and then you'll see the block. Pull it once, then go around it, and push it until you can't anymore. Go around the left, then head north, and push it north until it falls into a hole. Climb onto the block, then onto the next ledge. Head down the hallway, and look to the left. You'll see a red block. Pull it back until you can't pull it anymore, then backtrack to the hallway where the green block was. Climb up the ladder in the middle of the hallway, then head right. You'll see the red block. Push it up until it's against the wall, then go back down the ladder. Climb up the green block again, then in the second hallway, push the red block all the way up until it falls into the hole. Climb on top of it, then onto the next platform. Climb up the ladder to the right, then kill the two Blue Bubbles. Unlock the door nearby. Navi will point out that we're in a twisted corridor right now (duh). At the end of the hallway, she'll say to watch out for the shadows of monsters that hang from the ceiling. If you stay on one platform or on the floor below for too long, a shadow will be above you, and it gets bigger every second. Keep running until an enemy drops down. If it grabs you as it comes down from the ceiling, you'll be taken all the way back to the entrance of the dungeon! These enemies are known as the Wallmasters. Kill them with your sword before they go back up to the ceiling. After you kill it, climb the ladder on the platform, then jump to the locked door, and unlock it. In this room, go down the stairs. Ignore the Poe portrait for now, then go through the door at the end of this room. You'll have to fight a Stalfos in this room. Do NOT jump down to the bottom floor. If you do, you'll be back in the room where you fought the first two Stalfos. Kill the Stalfos here, and a platform will lower into the middle of the room. You'll have to fight two more Stalfos. However, this time, after you kill one, the bones just stay on the ground. If you don't kill the second one in time, the first one will reform. After you win the battle, a big chest appears. It contains the Fairy Bow! Head into the next room (the one with the blue carpet next to the door). This room is similar to the one you were just in. Head up the stairs, and look at the picture to the left. If a Poe is on it, back away so you won't be too close to it. Quickly shoot it with an arrow to make it disappear. If you don't, the Poe will disappear and be in another picture in the room. There is also a picture above the first staircase, and another one just north of the second picture. Shoot all three pictures (when the Poe is in it), then the Poe will appear, and go down to the bottom of the room. Head down there. Do not try and Z-Target a Poe, or it will disappear until you stop targeting it. Instead, wait until it starts spinning, then block with your shield. When the Poe hits you, it will stop spinning. Attack it until it disappears, then block its attack two more times, and it will reveal itself again. Keep doing this until you kill the Poe. The blue flame will then light the torch, and a chest will spawn containing the Compass. Get it, then leave the room. Go through the door to the north. In this room, shoot the three Poe portraits to make the red Poe show itself. Follow it to the bottom of the room, and fight it. Upon killing it, the torch nearby gets lit up, and a small chest appears. Open it to get the Small Key. Go up the staircases in this room, and then exit through the door. Make your way back through the twisted corridor, then go through the door. Back in the block maze room, look above the door, and shoot the eye with an arrow. This will make the corridor return to normal, as well as make the platforms in the room get rearranged. Enter the door, and go through the corridor. Jump down, and open the big chest in the corner to get the Boss Key! Drop down the hole near the steps, and defeat the two Blue Bubbles that will ambush you. This will unlock a door nearby; go through it. In this area, defeat the Big Deku Baba, then go north, and look to the right of the door at the end to find a second door. Enter that one. This room has a Floormaster. It's similar to a Wallmaster, but it stays on the ground, and it turns green when attacking you, making it invulnerable to any attacks during that state. Get near it and block with your shield. It'll turn green and attack you. After it hits the shield, attack it twice, and it'll split into three small hands. Quickly kill them before they reform back into a regular Floormaster. Once you defeat the enemy, the door will unlock, and a chest will appear. Open the chest to get another Small Key. Exit this room, then proceed through the other door. You're now back in the block maze room. Jump down, then climb up the two ladders. Before you climb all the way up, however, in the first hallway, go up the ladder in the middle, and then go east. Take out your bow, and shoot the eye on the wall. This causes a small chest to drop. Hookshot to it, then open the chest to get a bundle of arrows. Okay, so maybe that wasn't really worth it, but I like to get as much as possible while writing a FAQ. Anyway, make your way to the top of the room, then shoot the closed eye above the door. This makes the corridor twisted again, so go to the twisted corridor. From there, just make your way back to the room where you killed the blue Poe (it is the room after the one where you got the Fairy Bow). Once you're back there, head up the flight of stairs until you reach a locked door. Unlock it, and in the next room, climb down the ladder, then climb up the ladder to the right. In the corridor ahead, you'll find two Green Bubbles. These move around in a circle, and they have a green fire around them. After a few seconds, the fire goes down temporarily. Attack them when the fire is down. After you kill both of them, unlock the door at the end. In the next room, jump onto one of the spinning platforms. See that torch on the center platform? Take out your bow, and aim it at the flame on the torch. As the platform you're on moves, continue to keep your aim on the torch (well, the flame). When you see the frozen ice on the eye, shoot an arrow through the flame, to the ice. It will become a Fire Arrow. If it hits the ice, it will melt it, and somehow trigger the eye switch, too, which causes the previous room to be rearranged. You can also do it the easy way, and use Din's Fire to melt the ice. Jump back to the platform with the door, and go back to the last room. Just ignore the Green Bubbles, and go down the twisted corridor. Jump off of the platform, and drop down the hole in the corner. You're now in a room with a brown and white tiled floor. Over half of the ceiling (not all of it, mind you) will fall down in this room. Navi will point that out. Start by running from the middle tiles. When you see a Skulltula drop down, go one tile above him, and run directly to the switch. If you're lucky, you'll be able to do this before the ceiling falls on you. Wait until the ceiling rises back up, then head to the small chest in the middle. Open it (from the left side) to get a bundle of arrows. Quickly head north and through the unlocked door at the end of the room. In the next room, shoot the Poe portrait to the left to drop some blocks down, and start a timer. Push the middle block to the left until it is out of the way. Push the bottom-left block directly up until it connects with the top-left one. Next, push the top-right block down three times, then push it to the right twice, so that it connects with the other blocks. Push the southeastern one to the left, towards the other blocks, then push it up so all four blocks connect. This forms a Poe, causing the green Poe to show itself. Defeat it to light up the torch in this room, and unlock the door. Go through the door that was unlocked, and kill the Skulltula in the hallway. Enter the door at the end of the hallway, and you'll be back in the main room. Jump off of the platform you are on, and you'll see a Poe in the middle. Walk up to it, and it will split into four Poes. You have to defeat this Poe by taking out your bow, and shooting which Poe you think is the right one. If it's a fake, it will simply disappear upon being shot. If you hit the right one, you'll be able to tell, trust me. It takes five arrows to defeat this Poe. After you defeat the fourth Poe, you have officially defeated all four Poe sisters: Joelle, Beth, Amy, and Meg. The platform in the middle will also rise up. Step on it, and you'll be taken down to the last room of this dungeon. See the two walls that are poking out? You can push them to make the walls move, giving you access to different areas in this room. Start with the wall on the red carpet. Push it to make the walls move, revealing a small area with a switch inside. Press the switch, and a cage will open in this room. Exit the area, then go left and push the second wall (from the right side). This reveals an area in the room, which holds a switch. Press it to open up another cage. Push the wall on the blue carpet, which reveals another area. Kill the Skulltula in there, then open the chest to get a bundle of arrows. There is a Gold Skulltula on the right wall, too. Now, push the wall on the right to reveal an area with another switch. Press the switch to open the last gate. Now, exit the area, and head directly north, down the narrow corridor. Open the big door (if you have the Boss Key), and you will proceed into the boss's chamber. Inside, walk up the stairs, then walk to the middle of the room. Try to leave the room, and a gate will block your path. Then, you'll see Ganondorf on his horse! However, he unmasks himself, and you find out that it's a phantom version of Ganon. Read the Bosses section for help on winning this battle. Once you defeat Phantom Ganon, listen to the real Ganondorf's speech, then take the Heart Container and step into the blue light. At the Chamber of the Sages, you'll find out that your old friend, Saria, is the Sage of the Forest Temple. After a short speech, she will give you the next medallion, which is the Forest Medallion. You will be carried to Kokiri Forest. ============== Kokiri Forest ============== At the forest, Link notices a sprout in the ground. As he looks down at it, a tree-like thing pops up. He is the Deku Tree sprout, which was able to sprout since Link broke the curse off of the Forest Temple. The sprout tells Link that the Kokiri never grow up, even after seven years, and that Link isn't a Kokiri, but is actually a Hylian. He tells you a story about Link, and how he got in the forest in the first place. After the sprout is finished talking, make your way back to Hyrule Field, then make your way back to the Temple of Time. =============== Temple of Time =============== Once here, head north, to the room where the Pedestal of Time is. You'll see a scene where Sheik will tell you that other Sages still need to be saved, and that you'll need to travel back in time seven years eventually. He'll teach you the Prelude of Light, which can return you to the Temple of Time whenever you play it. Play the song, and you'll learn it. Sheik will then disappear, and you can now return to being a child whenever you want. Unless you want some items, like Pieces of Heart, there's no reason to return to being a kid right now. So, exit the temple, then head to Kakariko Village, and to Death Mountain. =============== Death Mountain =============== This place now has red boulders (which you can't break right now), along with big boulders that roll down the mountain. Make your way up the mountain, and enter Goron City. =========== Goron City =========== Head down to the second floor (from the top, that is; not the bottom). You'll see a small Goron rolling around. Place a bomb when he's coming near, and hope he gets hit by the explosion. Keep trying until you hit him with a bomb. He'll think you work for Ganondorf, and say his name is whatever you named yourself when you started the game. Talk to him once he gets up, and he'll get carried away, and talk about how he wants your autograph. But then he'll say that his dad, Darunia, went into the Fire Temple to fight an ancient dragon, and that he'll be eaten if you don't hurry to the temple. When he starts crying, ask him about the dragon. He will explain to you that the dragon is named Volvagia, and that he was defeated a long time ago. However, he's been revived. Next, ask him about the Gorons, and he'll tell you that Ganondorf's minions took the Gorons, and that Ganondorf threatened to feed the Gorons to Volvagia as a warning to what happens to those who oppose him. He then gives you the Goron Tunic, which is a heat-resistant tunic that you will be needing. The two doors at the bottom floor will then open. Jump to the bottom floor, then go to Darunia's room. There is a statue in the room, where Darunia used to stand. Pull it back to reveal an entrance. Take the entrance to Death Mountain Crater. ====================== Death Mountain Crater ====================== Without the Goron Tunic equipped, you'll only be able to last a certain time in the crater before collapsing. Equip the Goron Tunic if you haven't already, and then head to the broken bridge to the left. Hookshot onto the bridge itself, not on the wood above it. You'll hang on the bridge. Climb up, then cross the bridge, and Sheik will appear. After a short speech, he'll teach you a new warp song, the Bolero of Fire. Play it, then Sheik will disappear, like always. When you regain control, head north, then go west. You'll find a very deep hole, with a ladder. Climb the ladder all the way down, and then proceed into the Fire Temple. ============ Fire Temple ============ Head north, and go up the stairs. Then, enter the door to the left. You will see Darunia in this room, on a ledge you can't reach. He's by the boss door. He tells you that Ganondorf revived Volvagia, and that he's going to try and stop him, even though he doesn't have the legendary hammer needed to defeat the big dragon. He also says that his fellow Gorons are imprisoned throughout this dungeon, and he wants you to rescue them. When Darunia leaves, jump on the platforms to the left. Step on the switch on the last platform, and the gate next to the switch will open. Talk to the Goron inside, and he'll tell you that to reach Volvagia's room, you need to find a platform on the ceiling. Once the Goron leaves, open the chest inside the cell to get a Small Key. Now, jump back across the platforms until you reach the door you entered from. Go through the door, and unlock the door directly ahead in the previous room. In the next room, cross the long bridge, then jump to the small walkway to the left. Make your way north, and jump on the platforms sticking out of the lava. Go through the door (ignore the Time Block for now) at the end. Go through the dark hallway, and step on the switch at the end to open the gate. Talk to the Goron, and he'll tell you that a wall that can be destroyed will make a different sound than a normal wall if you strike it with your sword. The Goron's "special crop" he refers to are bombs. When he leaves, open the chest in his cell to get a Small Key. Exit this room, and then go south, and step in the middle of the platform. Play the Song of Time, and the Time Block above will teleport down. Climb onto it, then onto the platform above. Go through the door. In the next room, eight tiles will pop up from the floor, and attack you. Use your Hylian Shield, and when the tiles hit the shield, they will be destroyed. After they're all destroyed, use the Hookshot to freeze the slimy enemy, the Like Like, at the end of the room. If you don't, and you try to attack it head on, it will suck you up. If it sucks you up, it will take your Hylian Shield, and your Goron Tunic. It can't take the Kokiri Tunic, however. After it's frozen by the Hookshot, walk over to it and attack it two times to kill it. Kill the Gold Skulltula on the wall, then take the token. Exit the room. Back in the previous room, head north, and jump across each platform you find. Make your way up the wooden plank you'll find, then jump to the ground at the north. Head right, and up to the door. Cross the wooden bridge. Don't unlock the door yet; instead, run down the wooden plank, and head all the way north, to the ground. Walk up the hill, and place a bomb by the weird part of the wall to blow it up, revealing a door. Go through the door, and step on the switch in the room to open the gate. Talk to the Goron, and he'll say that there are switches you need to cut in order to activate, but you can also use the special crop (bombs) to do it. After the Goron leaves, open the chest in his cell to get another Small Key. Leave the room, then head west, and walk up the wooden plank. Unlock the door in front of you. In the next room, walk onto the wooden plank, and you'll slide down. There is a small hole of lava in the center of this room. Fire will come gushing out of it, going towards the top of the room. Behind you is a chained wall. Climb the west part of it to the top. Stand on the edge, and head left, slowly. Kill the two Keese with the bow or the Hookshot, then walk onto the platform. Jump off of the left side, and land on the small ledge. Push the block in front of you off of the platform, and into the lava in the center. Jump down and land on the platform, and when the fire comes gushing out, the platform will rise to the top. From there, unlock the locked door at the top room. In the next area, you'll see a Goron in a cell that you cannot unlock yet. For now, head left, and climb onto the platform to be introduced to a new enemy: the Torch Slug. You have to put the flame out on its back, then attack it. Use the Hookshot to freeze it. Then, attack it until it dies. If you don't kill it fast enough, the flame will relight on its back. Climb up the next platform, and kill the next Torch Slug. Across from you is a crystal switch. Ignore it for a moment. Jump to the ledge where the crystal switch is, then push the block in front of you down onto the floor. Now, jump down, and pull the block onto the symbol on the ground. When it can't be pulled anymore, climb onto it, then jump to the platform on the right. Climb up the chain wall, then climb onto the lower platform to the left. Go to the northern end of the platform, and drop a bomb down the platform. It will explode, triggering the crystal switch. This will also cause a wall of fire to be removed from a chain wall, for a very short amount of time. Climb onto the platform behind you, then climb up the chain wall before the wall of fire reforms. Enter the door at the top of the room. You're in a maze-like room now, and the view looks screwy. There are also rolling boulders throughout the room. Anyway, head east, and go all the way north to a switch. Press it to open the gate, then talk to the Goron. He will tell you that there are fake doors in this dungeon, which slam down onto you if you don't move. He also says that a sample of the Goron's "special crop" blows the doors up. Open the chest in his cell for a Small Key. From where you are, head all the way north. Head towards the northeast, and the view will return to normal for this small area. Strike the left part of the wall, and you'll hear an odd sound. Place a bomb there to blow up the wall, revealing a small area with a Gold Skulltula. Kill it, and get the token, then head back into the maze. Head north (from your prespective), and to the right is an opening. Take that opening to find a door, then enter it. In the next room, press the switch at the end of the hallway to open the gate. Speak with the Goron, and he'll tell you that you can put out a fire on you by swinging your sword or by rolling. After he leaves, open the chest in the cell to get a Small Key. Leave the room, and head directly north until you come to a locked door. Unlock it. In the next area, there is a very narrow walkway, along with a platform with three Recovery Hearts to the left. Be very careful, because if you fall, you'll fall all the way down to the room with the wooden bridge. Shoot the eye with an arrow on the north side of the wall, which opens the locked door to the right. Go through it, and head east. Open the big chest to get the Dungeon Map. Exit the room, and then unlock the locked door in the room. In the next room, walk across the narrow walkway, then jump to the caged floor. A flame wall will appear, and follow you all the way to the northern end of the caged floor. Head all the way north, and jump to the platform at the end of the room. Then, climb onto the second platform and go through the door. In the next area, jump onto the platform ahead, then kill the Torch Slug. Place a bomb on the cracked part of the floor to blow it up, revealing an opening. Climb down the chain wall to the bottom of the pit, then follow the hallway to a switch. Press it to open two gates. Talk to the Goron, and he'll talk about some enemy that dances, which we'll have to fight soon. When he leaves, open the chest in the cell to get a Small Key. Go back through the hallway, and climb up the chained wall. Back in the maze room, jump to the small platform to the north, then jump on the platform to the right. Step on the switch to open a gate somewhere. Now, jump on the next ledge ahead. Kill the Torch Slug, then jump on the small walkway. Make your way to the north, then kill the Torch Slug on the eastern platform. Jump to the Goron's cell, then talk to him. He tells you to try playing your Ocarina when you see an area in the room that you cannot reach. Somehow he gets out of the cell. Open the chest in the cell for a Small Key. Now, make your way back north to the door we entered here from (but don't fall off!). Back in the previous room, jump onto the caged floor, and the wall of fire will appear again. Jump onto the caged floor in the middle, then go to the left or right side of the caged floor. From there, jump to the platform where a locked door is. Unlock it, then go through the door at the end of the hallway. This room is slightly hard to navigate, because there are objects which spit fire, there are rolling boulders, and almost everywhere you walk, a wall of fire pops up, and you will usually run into it. Head east, and navigate your way to the eastern door. In that room, open the big chest to get the Compass. Exit the room, and head west. Navigate through the walls of fire until you reach a door on the right. Unlock it. In the next room, go through the door at the end. You're now on the other side of the flame walls you couldn't go past earlier. Navigate your way to the left until you reach a switch. Press it, and the big flame wall to the north will disappear for a short time. Simply head west, then directly north, then jump onto the ledge. Now, place a bomb by the door ahead (it's a fake). It will explode and reveal a real door. Go through it. In this room, a fire creature will pop out from the ring of fire, called a Flare Dancer. Z-Target it, then use the Hookshot on it to pull the black creature out of the fire. Then, attack it with your sword. Chase it, and keep trying to attack it. It will eventually jump back into the ring of fire, and reform into fire. Use the Hookshot at it again, and attack it. Keep doing this, and after awhile, you'll kill it. Once you defeat the Flare Dancer, the fire in the center of the room disappears, and the door unlocks. Jump onto the center platform, and it will rise up, carrying you to the top part of the room. Go through the door. In the next room, ignore the crystal switch for a moment, and go east. Climb up the chain wall, then go to the middle of the platform. Head east, and drop a bomb off of the platform. When it explodes, it will trigger the crystal switch, lowering the fire. Climb up the chain wall, then go through the door. In the next room, jump onto the platform, and step on the switch. This causes a ring of fire to lower from a big chest, but only for a very short time. Walk around the _very_ circular and narrow stairway to the chest. If you fall, you'll fall to the first floor, so be _extremely_ careful. The big chest contains the Megaton Hammer! Now, jump to the platform left of the chest, and make your way north, back to the entrance of the room. There is a raised tile to the left of the door. Smash it with the Megaton Hammer to send it down to a ground below. Drop down, and you'll see a weird statue. On either side of the statue, use the Megaton Hammer on it to send the piece of the statue flying. Do this for both pieces, then go through the revealed door. In the next room, kill the Fire Keese, then use the Megaton Hammer to smash the small piece of tile poking up. This will make a stairway form, going down. Now, pick up a small crate behind you, and head down the stairs. Place the crate onto the blue switch to open the door, then go through it. In the next room, smash the big tile to the right with the Megaton Hammer to send it down. Jump down and land on the platform. Climb onto the platform behind you, then use the Megaton Hammer to smash in the rusted switch, opening the door in front of you. Go through the door. In the next room, jump across to the platform at the end, then smash the rusted switch to open a gate below. Jump down, and talk to the Goron inside. He will tell you that there is a door at the entrance of the temple, but it is blocked, and the "special crop" won't work on it. After he leaves, open up the chest inside the cell to get a Small Key. Exit the cell, and if you didn't earlier, play the Song of Time to create a Time Block. Use it to get back up onto the platform above you, then go back through the door. Back in the previous room, jump to the center platform. Smash it with the Megaton Hammer to send it all the way down. Jump down and land on the platform. We can't go to the boss yet, since we have no Boss Key. For now, jump to the platform to the right, then go through the door. Back in the main room, go to the entrance, and head right. Smash the three pieces of statue with the Megaton Hammer, then unlock the door. In the next room, defeat all of the Torch Slugs and Fire Keese. This will unlock the door ahead, so go through it. You'll have to block the attacking tiles in this room. After they're gone, defeat the Like Like, then kill the Gold Skulltula on the wall. Proceed through the door to the west. In here, you have to fight another Flare Dancer. Look at one of the above paragraphs if you forgot how to beat it. After defeating it, the fire on the center platforms disappears, the two doors unlock, and a chest appears. Open the chest to get some Bombs. Now, go through the southern door. Smash the rusted switch in here to open two gates. Open the big chest to get the Boss Key, then talk to the Goron. He will simply tell you to save Darunia, then he'll leave. Exit through the northern door. At the main room, go up the stairs, and enter the western door. Jump across the platforms to the boss door, then unlock it. In the boss's room, jump to the big platform in the middle. Then, the dragon, Volvagia, will emerge from one of the lava holes in the room. Read the Bosses section for help on defeating Volvagia. Once he is defeated, get the Heart Container, and step into the blue light. You will witness the big red cloud over Death Mountain disappear, returning the cloud to normal. At the Chamber of the Sages, it is revealed that Darunia is the Sage of the Fire Temple. After a short speech, he gives you the Fire Medallion. ====================== Death Mountain Crater ====================== Back here, head west, and cross the bridge. At the end of it, use the Hookshot on the broken end of the bridge. Pull yourself up onto the platform, then head west. Smash the three big rocks (it takes two hits per a rock). The ones on the right are blocking a path. Take the path to a Great Fairy's Fountain. Inside, play Zelda's Lullaby on the Triforce symbol to make the Great Fairy of Wisdom appear. She will grant you twice as much magic power as you had before! This will help a _lot_, and eventually you'll really need it. Exit the fountain, and head back to Goron City. =========== Goron City =========== Exit Darunia's room, then head up the flights of stairs in the city. Make your way to the entrance of the city, then exit onto Death Mountain. From there, make your way all the way down to Kakariko Village. Leave the village, and head east to Zora's River. ============= Zora's River ============= At Zora's River, go north, and jump to the platform to the right. Make your way through the river, avoiding all Octoroks. Play Zelda's Lullaby when you get in front of the big waterfall, then jump to the entrance of Zora's Domain. ============== Zora's Domain ============== What has happened to this place? It has completely frozen over, along with every single Zora in it, too! Head north, and proceed to King Zora's room. Maybe he's alright...uh, nope! Also frozen. Head east, and follow the path out to Zora's Fountain. ================ Zora's Fountain ================ Out here, you'll also notice that it is half frozen, and that Lord Jabu-Jabu is also gone! Looks like Ganondorf has invaded this place, too. Go to where Jabu Jabu used to be, and you'll find several slippery ice platforms. Jump from each one. Some are spinning, like the two that carry you over to an ice platform with a Piece of Heart on it. Get the Piece of Heart, and jump back over to the other stationary platform. Jump from the rotating platforms, then to the last stationary one, and then to the cavern in front of you. =========== Ice Cavern =========== We have to go here before we can continue to the next temple. Anyway, when you get here, head all the way north, while avoiding the icicles that fall from the ceiling. You'll end up in a room with an icy floor, and four clear enemies made of ice, named Freezzard. There's also a spinning thing with spikes on it that spins around the room. Combined with the fact that this room is slippery, and that the Freezzards will freeze you when they hit you (hence the name), this doesn't make for a pretty place. Kill all four Freezzards. It takes three normal sword strikes, and two jump attacks to kill one. If you get frozen, tap all buttons as fast as possible to break free quickly. Freezzards will also teleport if you don't kill them fast enough. After you kill all Freezzards in the roo