It's hard to properly weigh in on such a perversely cute board game. The minigames are preschool-level at best, often requiring nothing more than simple gestures to complete. Dialogue is so basic that a five-year-old kid could whip up something more profound. Even the Community Chest-style spaces you land on put the little guys into are right out of a fable or moral tale (helping kids across the street, visiting old folks). But somehow its invasive, saccharine cuteness manages to generate enough interest that hardened Mario Party vets will want to play a round or two.
After those two introductory rounds, however, everyone's going to jump ship. The minigames are few and far between, spread out by massively long stretches of sitting still, watching the computer or other players take their turns. How fun is it to watch other people roll dice, sift around a shop for bizarre items, play inane minigames and slowly decide which path to take on the board? Um, it's not. Ever. It's not fun in Mario Party and it's not fun here. On that level, these two games are pretty much the same, save for one wholly damning nugget of curiousness - none of the minigames in Party On! are multiplayer. There's little to no interaction with any player at any time, making this a repetitive, annoying board game played in total isolation. If everything else were fun we'd deal, but it's just not.





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