One of Nintendo’s consistently highest-selling franchises of the last decade, Super Smash Bros has been used sparingly, only appearing once on each home consoles starting with N64. With so few releases, the years-long wait between sequels is filled with people thinking up their dream matches for the next entry in the fan-service drenched series. It's felt so long since 2008’s Brawl that simply hearing Nintendo’s President Satoru Iwata mention a new Smash Bros was the highlight of the company’s E3 press conference, even without a single screen to show the audience. The mere suggestion of a new Smash for both Wii U and 3DS (marking the series’ long-awaited portable debut) was enough to get our blood pumping. Of course, a new Smash Bros immediately gets the cogs turning again in our old gamer’s brain, as we ponder just who will be added to the next game...
With Nintendo’s handheld future on the horizon, let’s take a moment to think about its past. As the 80s began and games like Space Invaders was becoming the hottest things around, Nintendo not only started work on their own arcade games, but also found a new market by repurposing newly cheapened calculator tech and making the first must-have handheld videogames in the form of Game & Watch...
With a storyline so baffling even Kojima doesn’t understand it, it’s only prudent we set straight the events leading to Metal Gear Solid: Rising. Be prepared for detail so utter, it may cause brainlock. Here is the complete timeline, including events not occurring directly in any of the games...
No matter what fanboy flag you fly, Xbox, Sony, Amiga, only those completely lost to biased dementia would contest that Nintendo is the strongest first party developer in gaming history. Since Donkey Kong in 1982, Nintendo’s homebrewed games have been some of the greatest of all time. It was true on the NES when those game were part of a rich collection of amazing titles as well as during the desperate Gamecube days, when all owners could do was count the months till the next brilliant Nintendo game so they could blow the dust off their unused purple square.
And yet, when it seemingly doesn’t need help making their own great games, Nintendo has a long history of giving out their classic franchises with other developers. Sometimes these gambles resulted in remarkable titles, and in rare cases we ended up with some of the most hilariously terrible games of all time. Now that Nintendo’s collaboration with Team Ninja, Metroid: Other M, has just hit store shelves, come with us on a history lesson in sharing and caring...
Seems like it's doing just fine with the same ones we've been playing with for the last 20 years .
Updated story! Some game characters never speak. But what if they could talk? We opened it up to Facebook and the forum and here are the results
If imitation is the sincerest form of flattery, fan games are the ultimate love letter. Unofficial sequels or remakes of existing game franchises created by ordinary gamers, they range from casual ROM hacks to full-out new games created from scratch.
Does having a moustache instantly put you in the category of Mario lookalike? That's today's burning question. And we're going to answer it. Right here. Right now. To find out, we took 20 images of famous real-life men with moustaches and stuck Mario's hat on them. But before we share the results of our Photoshop experiment, let's have a close look at the Nintendo mascot's trademark 'tache.
Mario's moustache: A closeThe art, science, and tragic history of the greatest gaming innovation known to man.
In a medium full of perfect teeth, washboard stomachs and breasts that have their own gravitational pull, it’s rare to see characters with disabilities. But they do exist… and they’ve done some badass things. Be it killing gods, eating hardened soldiers or even creating the Nintendo universe; being physically challenged never got in the way of this bunch’s fun.
The EndDisabled and deadly in: Metal Gear Solid 3: