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Version 0.2 All characters done. Game modes added. Version 0.3 Items listed (not all assist trophies and pokeballs yet). Version 0.4 All unlockables and Events done. Version 0.5 All items listed. Version 0.6 All Trophies added. Still have to put Stickers, SSE, and Classic Mode. Version 0.7 3-6-2008 Added Classic Mode and Brawl Mode description. Version 0.8 3-8-2008 Began on the SSE walkthrough. Also started listing Stickers. Fixed some typos and added some content on controls. Slightly changed layout as well. Version 0.9 3-9-2008 Added Pit to Characters. (Whoops!) Continued with SSE walkthrough and added more content. Verified some things and changed false info. Version 0.95 3-10-2008 Changed names to english. Deconfirmed and confirmed a lot. Continued walkthrough and added more stickers and unlockables. Version 0.98 3-11-2008 Added Stage Descriptions and Challenges section. Continued walkthrough, added more stickers, and fixed some of the unlockable character info. Version 0.99 3-12-2008 Added stickers and almost finished walkthrough. Still need to add Boss data and challenges, as well as some fixes. Version 1.00 3-17-2008 Finished walkthrough. Added more stickers, fixed up lots of false info, and changed all names to english (I think). Still updating minor things, have to flesh out sections such as stages and challenges. ======================================== ======================================== ======================================== Introduction ----------------------INTDU Hello all, and welcome to my very first FAQs. I hope it will help everyone while getting their Brawl on! Super Smash Bros. Brawl is a Nintendo fighting game made for four players to fight each other using various characters from Nintendo's past games on stages that embody some of the most memorable locales in Nintendo games gone by. All trademarks and copyrights in this guide are copyright their respective tradmark and copyright owners. This guide itself is copyright Miqe Eskridge 2008. Since it's my first FAQ, feel free to e-mail me at butterfly.of.death at gmail.com with any questions or suggestions. I'll try and check it every day. Be sure to put "Super Smash Bros Brawl FAQ" in the subject line to avoid it getting deleted in SPAM. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ If you can see this whole line then you should have no problem viewing the rest of the guide. To navigate the guide quickly, hit Ctrl+F and type in the short 5-character code listed in the Contents section for whatever section you wish to view. The only sites allowed to host this FAQ is gamefaqs.com, MyCheats, NeoSeeker.com, livenintendo.com, supercheats.com, GamesRadar.com, CheatPlanet.com and gamerevolution.com and cheatcc.com at the moment. Do not take or reproduce any of this stuff without my permission. Let's get started shall we? ======================================== ======================================== ======================================== Moves/Controls --------------------MOCON All right, first, for those of you out there that have been living under a rock for the past decade or so, Smash Bros. is first and foremost a multiplayer fighting game. Unlike traditional fighting games, there are no complicated, multi-button combo inputs that create devastating attacks. Much to the critics dismay, the game is played primarily with two buttons - one for attack and one for special attack. This is fleshed out by using the control stick to add more and more attacks to each character's arsenal, as well as adding some variation on air attacks. ======================================== Controllers -----------------------BRACO Still, Brawl offers more intense gameplay than ever in the series. The game brings new options for controls on the Wii, allowing for four different controller types. I'll go ahead an list all of them and the basic controls, though you can customize your controls however you like. Wiimote - (Not Recommended) Control Pad - Move (double tap to run), Duck, and Jump 1 - Special Attack 2 - Normal Attack 1+2 - Smash Attack - button - Grab A - Taunt (Hold directions for other taunts) B - Shield This controller is not recommended unless you don't have a nunchuk attachment or a spare GCN controller for your friend. The awkward positioning of the shield button and grab button make this a hands down. Wiimote w/ Nunchuk - (Recommended) Control Stick on Nunchuk - Move, Duck, Jump Z on Nunchuk - Shield C on Nunchuk - Jump Control Pad Up - Jump Control Pad right/left - Grab Control Pad Down - Duck 1 - Taunt (Up Taunt) 2 - Taunt (Down Taunt) 1+2 - Taunt (Side Taunt) A - Normal Attack B - Special Attack A+B - Smash Attack While most old school players dislike this style at first, it has some untapped potential. A "Shake Smash" feature allows you to shake the controller in a direction to perform a smash attack, something that could prove as useful as the c-stick (or even more useful, seeing as you don't need a spare thumb to do it). It may take some getting used to, but it's definitely better than just the wiimote. GCN (Gamecube Nintendo) Controller - (Recommended) Control Stick - Move, Duck, Jump Control Pad Up - Taunt (Up Taunt) Control Pad Right/Left - Taunt (Side Taunt) Control Pad Down - Taunt (Down Taunt) L - Shield R - Shield Z - Grab A - Normal Attack B - Special Attack C-stick - Smash Attack X - Jump Y - Jump Highly recommended because it's just a solid control. Anyone who doesn't want to learn how to use the Nunchuk combo should definitely use one of these - it's worth going to buy a used one. Classic Controller - (Not Recommended) Control Stick (left) - Move, Duck, Jump Control Stick (right) - Smash Attack Control Pad Up - Taunt (Up Taunt) Control Pad Right/Left - Taunt (Side Taunt) Control Pad Down - Taunt (Down Taunt) L - Shield R - Shield Zl - Grab Zr - Grab a - Normal Attack b - Special Attack x - Jump y - Jump Although not terrible, the controller doesn't hold well for the game (intense battles aren't good without grips). Although grab buttons on both sides are a plus for those that single-button grab. It just doesn't feel right. ======================================== Attacks ---------------------------BRAAT The general attacks in the game are composed of normal attacks, smash attacks, and special attacks. Normal Attacks - Normal attacks are the usual run of the mill punches. These can be performed in a neutral position as well as while holding any direction. They also can be performed while running, resulting in a sliding attack. Aerial attacks can also be performed in the neutral position or while holding any direction. Smash Attacks - Smash attacks are performed with the same button as a normal attack (or their own button) but with a quick tap in any direction. Up-smash attacks usually are used for "juggling" opponents, while side-smash attacks are usually hard-hitting kill moves. Down-smash attacks usually have good range and knock back ability, commonly striking both directions. In the air, down-smash atacks are useful for "meteor smashing" opponents (knocking them straight down over a pit or trap) or have a drilling effect, while the other smash attacks are used similarly to the ground smash attacks. Special Attacks - Special attacks are a completely different story. They vary a great deal from character to character. There are four special moves for each character - the neutral-special (not touching the control stick), side-special (either direction), up-special, and down-special. The neutral-special is commonly a charge up move or a projectile move (or both), the side-special move is usually a horizontal recovery move (saving yourself from being far away from the platforms), the up-special move is usually a vertical recovery (saving yourself from being far below from the platforms), and the down special move is often a drop down attack. None of these moves are definite and you should try out each characters moves for yourself to see the abilites of each move. For detailed info on each character's moves, either see a character specific FAQ or check the Characters section. Shielding - Other basic attacks include shielding and throwing. Shielding allows a shield to appear around your character, blocking attacks - but don't hold it too long or it will break and leave you vulnerable. You can press right or left whil shielding to perform a roll. Also, a Throw will totally bypass a shield. Throwing - Throwing requires you to be close to an opponent (unless your character shoots out a grappling hook or something) and allows you to perform four different throws - Down, Up, Forward and Backwards. Usually a Down throw is for damage, Up throw is for juggling, and Forward/Backward throws are for off-screen kills (at high percentages). Throwing can also be performed by holding the shield button and pressing the normal attack button. ======================================== New Moves -------------------------BRANE All those things are great, but there's some advanced techniques that come up in Brawl as well. I'll add more as they're discovered. Final Smash This is a super move that can be performed after breaking a smash ball (see items). By pressing the neutral special attack button, your character will perform a specific super attack that usually can KO at least one opponent. Wall-Jump/Wall-Cling While some could perform the Wall-Jump in Smash Bros. Melee, this time around a lot of characters can not only jump off of walls but hold on to them for a few seconds. Reverse Throw The reverse throw is the fastest throw in the game. It is performed by running in one direction, then turning around a performing a throw immediately. It will grab your opponent faster than a regular throw, and is quite unexpected sometimes. Aerial Dodge While not new, this move has been totally changed in this installment of Smash. Wave-Dashing (for those that played Melee) is TOTALLY GONE. Nintendo fixed that glitch, causing mixed reactions throughout the Smash community. Guess you pros will have to get used to slowing down, huh? Anyway, Aerial Dodges require you to press the Shield button while in air, and your character will become invulnerable for a fraction of a second. The new mechanics allow you to Aerial Dodge many times in a row, or jump or attack after you perform an Aerial Dodge. The catch is that you can no longer "move" while dodging, just following your momentum as you fall. Gliding - Certain characters can glide (Charizard, Pit, and Meta Knight) by performing a jump with the jump button and holding it down. The character will then get into a gliding stance and fly forward, descending slowly. By pressing down or forward you can tilt steeper down into a faster descent, and by pressing back or up will slow you down to a snail's pace and you will eventually stall out. You cannot change direction during a glide. Footstool Jump - If your character jumps over another character and lands on their head, if you press jump just as you touch them you will bounce off their head, providing you a boost. This is also useful if your enemy is airborne, as they will plummet straight down, into a pit or a platform below. Shield Roll Toss - This is a new technique that allows you to throw any items you're holding (or turnips for example) as you're shielding. To do this, Shield and Roll in the direction you want to throw, then press the Normal Attack or Throw button to throw the item. You will continue rolling and the item will fly away. More techniques to come... ======================================== ======================================== ======================================== Characters ------------------------STACH In this section I'll discuss each of the starting roster's characters. For damage info, check out the damage guide. This section will discuss the character's themselves then list their final smash description. For info on hidden characters, see the Secrets section. ======================================== Mario -----------------------------CHA01 Games: Anything with "Mario" in it... except Mario's Missing Mario, the red-clad plumber that has wall-jumped off of practically everything in existence. He makes his third appearance in the Smash series, packing a similar punch as his average build and good beginner moves come back in force. Final Smash - Mario Finale Mario shoots out his fireballs with a twist. Two fireballs are unleashed in the direction the player is facing, and they slowly split upwards and downwards in a small "v" pattern. Better if used on the far edge of a screen. ======================================== Peach -----------------------------CHA02 Games: Usually at the "rescuee" end, but most Mario series games The blushing princess returns for her second Smash appearance, bringing her crazy floaty moves and turnips back into the ring. She has been weakened from her previous visit, but that doesn't mean she can't still pack a devastating punch! Final Smash - Peach Blossom Peach dances to entrance her opponents into a deep sleep. Peaches appear all over the stage, allowing Peach a rest to eat all she wants or smash her opponents while they're out. ======================================== Bowser ----------------------------CHA03 Games: Anything with Mario that ends with a fiery castle, but Super Mario Galaxy is probably the most recent King Koopa shows up again for his second Smash appearance. His flames and sharp spike-shell return for more plumber-punishment. Final Smash - Giga Bowser And you thought he was a heavyweight before? Bowser grows into his excessively large form for about 15 seconds, allowing him to pummel his tiny foes. ======================================== Yoshi -----------------------------CHA04 Games: Started in Super Mario World, now an eternal rival to Luigi for Mario's sidekick role The loveable green dinosaur returns for his third season of Smash. He comes hungry, ready to eat his foes and use eggs like bombs. Final Smash - Super Dragon One of the better final smashes in my opinion, Yoshi dons wings and fire breath just like back in Super Mario World. Players can fly freely around the stage and shoot fire for a short while. ======================================== Wario -----------------------------CHA05 Games: WarioWare games are his main staple nowadays Mario's crazy (other) arch-nemesis arrives for his first Smash appearance. He provides almost as many laughs as he does damage with his... unique fighting style. Final Smash - Wario-Man Wario eats some garlic and busts out of his costume into a... totally different costume. Players can run around with a boosted speed and extra damage, and the ability to cancel moves used against Wario. *Note - Wario is unique in the fact that he has 10 different costumes instead of 5. The additional 5 are his original overalls. ======================================== Pikachu ---------------------------CHA06 Games: Anything with "Pokemon" in it Pikachu shocks his way back into the battle for a third time, bringing his signature electric moves. Not much has changed for the little guy, so veteran's will love/hate him as much as they used to. Final Smash - Volt Tackle Ah yes, the legendary Volt Tackle. Pikachu lights up in a giant electric ball which can be maneuvered in any direction, free to pass through solid objects or any other terrain. Be careful when you're done, as you can easily get caught under a platform. ======================================== Pokemon Trainer -------------------CHA07 Games: Pokemon series This interesting character makes his debut appearance in Brawl. He brings with him three pokemon - and no desire to join in the fight. Not himself anyway. You will instead play as his three pokemon - Charizard, Ivysaur, and Squirtle. Final Smash - Triple Finish It's super effective! Actually, this move pulls out all three pokemon for a triple attack that blasts a beam out in the direction the player is facing. The closer the enemy is to the attack the more damage they'll take, seeing as how there are extra explosions at ground zero. *Note - You can choose which Pokemon your start out with by pressing your character picture when choosing your character. Just click on whichever Pokemon you want in the picture to select that as your starter. ======================================== Fox -------------------------------CHA08 Games: Star Fox series Fox does a barrel roll back onto the Smash scene for his third showing. He comes packing his laser and his patented "shine" that reflects practically everything. Final Smash - Landmaster Yes, a Landmaster Tank, for those that have played any Star Fox but the original (and that walking around one, unless it had a Landmaster too). Fox calls out a Landmaster from the sky, which can then proceed to run over, blast away, or hover around the rest of the opponents. It can turn around as well, or even "Do a barrel roll!" if you press down twice. ======================================== Link ------------------------------CHA09 Games: Anything with "Zelda" in it Link returns for his third appearance in Smash. He brings all the projectiles you loved from the previous series (well, the boomerang is different but it's still a boomerang) with his new vamped up Twilight Princess model. Final Smash - Triforce Slash Link shoots out light to trap opponents and commences to slash and hack his way through them. Lots of damage and cool graphics, but not much to say about it past that. He can trap multiple opponents here, but the real kicker is the final stab at the end of the move, resulting in almost certain death. ======================================== Zelda/Sheik -----------------------CHA10 Games: Again, anything with "Zelda" in it (technically Ocarina of Time for Sheik) Zelda returns for her second attempt at a Smash title. She brings back her signature transformation to Sheik, a ninja-esque type that contrasts her princess form in speed and mobility. Final Smash - Light Arrow A quick flash and everyone in a straight line from Zelda's bow gets caught up in a massive shot. The only difference in the forms is at what angle the combatants fly away after being hit by the arrow (Zelda shoots enemies upwards while Sheik shoots more straight off the side of the screen). *Note - To choose between Zelda and Sheik before you begin the match, click on the character in your character profile window (the picture of the character under your 1P, 2P, 3P, or 4P box). ======================================== Kirby -----------------------------CHA11 Games: The Kirby series Kirby floats back to the battlefield for a third time. Eating up everything and everyone in sight, he brings all his moves back (with a few new normal attacks). Final Smash - Cook Kirby Kirby gathers all the fighters in his pot and brings them to a slow simmer. Damage ensues, then they fly out of the pot and back into the fray. ======================================== King Dedede -----------------------CHA12 Games: Kirby series King Dedede makes his debut in this Smash. Kirby's arch-nemesis brings his giant hammer with him into the battle, not to mention his endless army of minions! Final Smash - Waddle Dee Army Dedede calls forth his army, and a mass of Waddle Dees and Waddle Doos fall out of the sky and run off the sides. Highly effective against multiple opponents. ======================================== Meta Knight -----------------------CHA13 Games: Kirby series Meta Knight swoops in for his first appearence in the Smash series. The villain brings his trusty sword and cape into the mix, attacking much faster than his looks give him credit for. Final Smash - Galaxia Darkness Meta Knight flashes his cape out, trying to trap nearby opponents. Be sure to catch SOMEONE in the cape, as otherwise it will be totally useless. If you catch someone, Meta Knight will lash out with multiple attacks, possibly catching other enemies close by. ======================================== Donkey Kong -----------------------CHA14 Games: Old School Mario Bros. and Donkey Kong series The king of Kongs comes back for a third season of Smash. He comes bearing all the attacks everyone's favorite ape should, along with an upgraded character model. Final Smash - Konga Beat Donkey pulls out the big bongos for this one. He pounds the drums to create shockwaves eminating from him, and if the player times attacks right, he can send extra-strong waves out in either direction (up and down or right and left). *Note: If you play the Konga Beat perfectly without missing a beat, Donkey Kong will be get a fully charged Giant Punch (neutral special attack). ======================================== Diddy Kong ------------------------CHA15 Games: Donkey Kong series Donkey's little buddy breaks onto the Smash scene for the first time in Brawl. He's a lot quicker than his burly counterpart, with more maneuverability than you can shake a banana peel at. Final Smash - Rocketbarrel Barrage One of the craziest final smashes in the game, Diddy puts on a rocket pack and pulls out dual popguns to fly like a madman. This move requires the player to control Diddy's movements from right to left, and is very awkward at first. It takes some getting used to, but he definitely can do some crazy aerobatics with those rockets. At the end of the move, Diddy's rockets will shoot off and explode nearby, doing a very damaging attack if it connects. ======================================== Samus/Zero Suit Samus -------------CHA16 Games: Metroid series Samus busts back into Smash for her third showing, this time bringing a totally new transformation into the mix - her Zero Suit (without armor basically). Final Smash (Samus) - Zero Laser Take Samus's old blaster and toss it out the window. This thing explodes from one side of the screen to the other, taking out everything in it's path. It goes straight, but has a large blast radius. Afterwards you'll be switched into Zero Suit Samus. Final Smash (Zero Suit Samus) - Power Suit Samus ZSS lights up in a flash, badly damaging anyone close to her. After pulling it off, you'll be back to normal Samus. *Note - To begin the match as ZSS, hold down the Shield button on whatever controller you're using as you select Samus until you begin the match. *Note - To change from Samus to ZSS without using Final Smash, press up/down/up on the control pad (the taunts, up/down/up) and you can switch between them. You must press it VERY quickly, and this will only allow you to go from Samus to ZSS, not the other way. ======================================== Ice Climbers ----------------------CHA17 Games: Ice Climbers Ice Climbers return for their second Smash, much to mixed reactions. Many hated the duo in the previous installment, but that didn't stop them from coming back for more! Final Smash - Iceberg A giant iceberg comes flying up out of nowhere, engulfing most of the stage. It's slippery, and causes slow and painful torture to any combatants (except the Ice Climbers who summoned it) that are close enough. ======================================== Ike -------------------------------CHA18 Games: Fire Emblem: Path of Radiance Fire Emblem's newest hero enters the Smash arena for the first time, replacing Roy from the previous installment (don't get me wrong, he's totally different than Roy, but Roy's not here anymore). Final Smash - Great Aether Ike throws his sword up, just like his Up-special attack, catching foes in it's path. He then jumps up with it and slashes away at anything and everything, causing massive damage. He'll eventually come crashing back down to the ground in an explosive finish. ======================================== Lucas -----------------------------CHA19 Games: Mother 3 (Earthbound series) Lucas comes in from the Mother/Earthbound series for the first time in Brawl. Anyone who was a fan of Ness in the previous installments will likely be very familiar with Lucas's moves. Final Smash - PK Starstorm Gotta be honest with you, this final smash is pretty dumb in my opinion. Lucas calls forth stars to rain straight down from the sky, and while they're huge and damaging, they're slow and kind of erratic in their placement. I've seen someone stand there, not moving, and only get hit once for 14%. ======================================== Olimar and Pikmin -----------------CHA20 Games: Pikmin series Captain Olimar shows up for his Smash debut, packing an unlimited supply of pikmin at his disposal. Definitely a new feel in the game, he's quite unique in his attacks. Final Smash - End of Day Olimar hops in his ship and flys away, cementing everyone to the ground. Then... some stuff happens, and everyone gets beaten up off screen for a ton of damage. If you're lucky enough to crash land on someone afterwards, they're most likely goners. ======================================== Pit -------------------------------CHA21 Games: Kid Icarus The angel of Palutena comes flying in to the Smash series for his first appearance, boasting lots of air time, a nice projectile and a decent combo set with his blade-bow. Final Smash - Army of Palutena Pit calls on the angels of the Goddess Palutena to join the fight. They appear on screen and dart at the closest foe one at a time. ======================================== ======================================== ======================================== Game Modes ------------------------GAMOD Here is a list of all the Game Modes and what they are basically. =================Solo=================== Adventure Mode: The Subspace Emissary - This is a one-player or two-player cooperative mode that plays like an old platformer. It has a storyline and 31 stages to complete, including bosses and other battles. Here you can find a lot of trophies and stickers, the latter of which you can use to power up your characters by sticking them to the bottom of your character's trophy. Events Mode - Events return for more challenges! Here you will be given events with a specific clear challenge. Sometimes it's just to kill your opponent, but sometimes it's much different, such as turning leaves red or not destroying any part of the stage. You will unlock more events as you beat the ones you have. Not only is it extensive single player fun, but you can add a second person for two player events that are totally different! Classic Mode - Here's where you will fight battles arcade style, stage by stage, until you reach the end. A few themes occur every stage, and a random minigame is tossed in for fun. ================Stadium================= Target Test - Here is where you will choose a character and try to break all of the targets given using their moveset. Unlike previous installments,each character has five different settings of difficulty for their target tests. Homerun Contest - The homerun contest returns. In this mode, you will choose your character and attempt to beat on a sandbag for 10 seconds and then unleash a killing blow to send it as far as you can. ============Multi-Man Brawl============= 10-Man Brawl - Defeat 10 alloys (faceless characters) with any character. 100-Man Brawl - Defeat 100 alloys with any character. 3-Minute Brawl - Survive for 3 minutes against endless alloys. 15-Minute Brawl - Survive for 15 minutes against endless alloys. Endless Brawl - Survive as long as you can against endless alloys. Cruel Brawl - Survive as long as you can against endless alloys with no items. ===============Training================= Training Mode - Pick your character and practice moves on a computer opponent. You can set the computer to try to kill you or just stand there, or even to a second controller. Pausing the game will bring up a menu showing details and letting you change your opponent's moves or even the speed of the battle. ================Group=================== Brawl Mode - This is where you'll be doing most of the multiplayer. Here you can have up to four people fight on different stages with different rules, such as stock (lives), time, or even fight over coins. Rules - Change the rules for your Brawl Mode here. Special Brawl - Here is where you can set crazy rules to your fight, such as size of players, effect of gravity, or even the speed of the match. Rotation - In case you have too many friends, you can play with rotation to allow everyone a turn. Set different rules such as winner out or bottom 2 out, depending on how many people you have. Tourney - Here's where you get a whole bunch of people to test their skill. You can have up to 64 participants in this bracket style elimination tournament. Names - Here you can set your name for your profile or friends profiles. ================Wi-Fi=================== Brawl Mode - Here you can choose to hook up with a friend or Brawl a random opponent. You can also watch other people play in Spectator mode. You can have any combination of amount of players on any Wii, such as 1 player on 1 Wii and 3 players on another. Friend Roster - Here you will input your friend's Friend codes and Brawl codes. Seriously Nintendo, it's getting old. Team Multi-Man Brawl - Here you can hook up with someone online to take on any of the Multi-Man Brawl challenges. Home-run Contest - Join a friend to beat that sandbag and send it flying! ================Vault=================== Stage Builder - Here you can design your own stages! You can use parts from a set list, but you can make any number of possible (or impossible) stages for you and your friends! Challenges Mode - Here is where you can unlock all kinds of extras. Just look at the red windows to see what you need to do to unlock them (there won't be any red windows right off, they'll appear when accomplish other challenges). Once you unlock a challenge, the two challenges on either side of it will turn red and you can view the requirements to unlock it. Masterpieces - Here you can play the games that feature some of the characters in Brawl! You can play demos of the game for a few minutes or less, just to get a feel of the classics. Coin Launcher - Here you can use the coins you collect to get more trophies! Just shoot coins into the launcher and try to hit the moving targets in a scrolling shooter type mode. Trophies will fly by randomly, and if you hit them enough before they escape you will add them to your vault. Simple isn't it? ======================================== ======================================== ======================================== Subspace Emissary -----------------SUBEM Here I will list the stages of the Subspace Emissary. Each stage will have a walkthrough, with a seperate section on secrets, such as orange cube and secret door locations. There will be no spoilers here, as far as story or unlockable extra characters goes. ======================================== Features --------------------------SUBFE Subspace Emissary is an offline mode where one or two players can play through a storyline. While playing you can earn trophies, CDs, or even stickers, which are used in this mode. To use stickers, go to the World Map (available after beating Stage 1) and click on the Sticker button. You'll be taken to the Sticker Mode where you can build up your characters by applying Stickers. Sticker Mode - Sticker mode is where you'll apply stickers. In the bottom right hand corner you will see the character you're applying stickers to. To switch characters, press the buttons shown to either side of the character (left and right on the control PAD on GCN, classic controller, and Wiimote/Nunchuk Combo, A and - on the Wiimote). To apply a sticker, choose it in the list and choose where you want it to be on the trophy base. Be careful, as you cannot put stickers on top of each other. You can manually place as many stickers as can fit, or you can use the options to sort the stickers or randomly fill the trophy base. Once you are ready, just hit the big OK button on the left to apply all placed stickers. Once you apply a sticker, it's stuck there. You CAN take a sticker off, but you will lose that sticker forever. Take care in using stickers, as they're a great help but you might not get that sticker again for a while! ======================================== Stage 1 ---------------------------SUB01 Stage 1 - Midair Stadium The SSE (Subspace Emissary from here on out) opens with a cinematic showing you a match between to familiar faces. Choose whichever character you'd rather fight as and defeat the other in single stock Brawl. After a cutscene an army of Primids will appear. Choose which of the four characters you want to fight with and in what order they will come out, then defeat all 30 of the Primids to move on. Another cutscene, and then it's time for your first... Boss Battle! - Boss #1 Your first boss shouldn't be too difficult. You must decide on saving one of the two imprisoned characters, so choose and beat up on the cage surrounding that one. Watch another cutscene and Stage 1 is done. Whichever character you destroy the cage of will join your party. ======================================== Stage 2 ---------------------------SUB02 Stage 2 - Skyworld Watch a cutscene as the stage begins. In the first part of the stage, just go down to the bottom of the level and then right over to the door. Another cutscene, and a small battle with Primids takes place. Afterwards move right, fighting enemies and jumping over simple pitfalls. The mini-boss at the end is simple enough, just shield and roll past him to avoid his attacks. Another cutscene and you've got a friend to help out. Choose which character you'd like to fight as first, then proceed downwards past the bumpers. At the bottom, move right past the obstacles and the windmill. Keep moving right over the platforms and shifting platforms to reach the door. The next area slowly scrolls upward, so just jump on the platforms slowly. Once you reach the top, jump off and go back to the bottom and enter the door. The next area is a short clip to the right and a required battle against some enemies. After defeating them, a mini-boss will show up. Just stand in between his bullets as they fire to avoid being hit and beat him between shots. Move on to the door to finish the stage. ======================================== Stage 3 ---------------------------SUB03 Stage 3 - Sea of Clouds After the opening cinema, choose which character you'd like to play as. Move to the right in the opening area, which will end abruptly. After another cinema, choose your character again (what was the point of that?). Move through the stage, going right then down, then left, then down, then right where EVENTUALLY you'll get to a door. At the next area move right until you see disappearing platforms. Here a portal will open up, sending out enemies. Destroy the portal then beat the enemies to move forward. Head left and watch out for the falling rocks. When you reach the pit, another portal will open. Destroy it again to move on, then head right. This time the rocks roll, so seek cover from a platform or overhang. The mini-boss is back, doing many of the same moves. Avoid jumping as this will cause him to do a giant spinning attack. Head right to the door after he's done and end the stage. ======================================== Stage 4 ---------------------------SUB04 Stage 4 - The Jungle After a cutscene, choose your character. Move right past the enemies and use the barrels to climb up cliffs and get past the pits. Go in the door to the next area. Here there will be a lot of railed bumpers. Most will either do nothing or break some blocks for an item or trophy. Move to the right until you find a big chasm, then hit the bumper at the edge to raise a platform. After heading across the platform, you will fight a bunch of enemies in a closed space. Watch out for the heat- seeking flying enemies (I know what their name is, but I'm trying to be spoiler-free) as they tend to be very annoying. Continue right into a barrel to get to the door. The next area is your classic elevator stage, where you will ride an elevator up, fighting off enemies as they fall or fly in. Go in the door at the top. The next area is a downward plunge. Try avoiding the enemies as you fall. At the bottom you'll face a few enemies and a Giant version as well. Go in the door when you're done. After a cutscene, the stage will end. ======================================== Stage 5 ---------------------------SUB05 Stage 5 - The Plain Start by going right while attacking/avoiding the enemies. Break through the blocks and continue right into the ruins. Watch out, as the wall will start to move behind you, pushing you forward. Keep jumping over the pits and go down after you reach the end of the tunnel, breaking through the blocks. Move right some more and go through another door. In the next area get on the platform and it will drift out. Fight enemies every time it stops and defeat them all to get it going again. When you get to the end move right to be greeted with another cinema. After watching it, the stage is over. ======================================== Stage 6 ---------------------------SUB06 Stage 6 - The Lake Goodness this one's long. Hooray more cinema! After the cinema, choose your character and then it's time for another... Boss Battle! - Boss #2 This battle it much tougher than the previous. See the Boss List section for details on it. Watch the cinema then choose your character again. Head right. This next section is just comprised of going through the first door you see to pass obstacles. Go through the yellow door to get past the wall, then the blue door to get past the next obstacle. Head down the shaft and into the yellow door. In the darkness, there is a bomb square at the top middle of the small enclosed space you're trapped in. Just jump and up-attack in the middle to break the blocks, then head up to the top. Go left and into the blue door, then head back to the right. Break through the wall and into the door. This area is a bit more complicated. Don't go into the red door, as it's a trap until you've finished the area. Go into the yellow door and head the right. Defeat the enemies that appear in the small room and hit the bomb square, then head back through the blue door. Go right and up the small shaft that's appeared and hit the switch. Now you can finally go through the red door. Here you need to go through yellow door then defeat the enemy there. After that go through the red door that appears. Here you're on a raft. Fight off the enemies and stay alive as the raft drifts to the right. You don't have to enter the red door if you don't want to. After a while, you'll automatically move to the next area. Head right over the pit and into barrel. In the next area, you have defeat the dark character. It's just a one stock match, but he is no push-over. Afterwards watch a cinema and the stage will be over. ======================================== Stage 7 ---------------------------SUB07 Stage 7 - The Ruined Zoo 'Nother cinema, then it's time to run! Run away from the statue following you. Basically, the stage scrolls to the right and you need to stay to the right. Be sure to press the red buttons to open the gates. Eventually another cinema will play, and a friend will come to the rescue. After the cinema, it's time to choose your character and fight another... Boss Battle! - Boss #3 See the info in the Boss List about this bad boy. Watch the cinema, then choose your character. Head to the right, avoiding the pits and spikes. Once you pass a few of the swinging platforms, you'll have to beat a few enemies on a platform surrounded by spikes. The floating enemies are a pain, as they heal if you don't hit them fast enough. Afterwards head right and into the door. Head right in the next area to find another battle with a bunch of enemies. When they flash they spawn more of themselves, so don't stop beating on them. Beat them all, then head to the top right and through the door. The next area is more of the same. Keep moving right, using springs to pass the big wall. on the high platform, you will face more enemies. Beat them all to continue, jumping over or using the springs to get past the high spikes. A little bit farther and the stage is over. ======================================== Stage 8 ---------------------------SUB08 Stage 8 - The Battlefield Fortress Yay, another pretty cinema. Head right and down through the passageway, continuing along the path. When you reach a fork in the road, going down will lead to traps and up will lead to enemies. The traps are easily dodged, so I suggest down, hitting the switch to open the door and moving on. Go into the door at the very bottom left to get to the next area. Here you will have to use a special attack to get through the door. After you get through, head left, avoiding or killing the enemies. Go into the door and watch the pretty cinema. Choose your character when the cinema is done and then duke it out with 30 enemies. You will be constantly pushed to the left, and near the end a giant previous mini-boss will appear. Afterwards, head to the left. Beat up the enemies that appear, then head left again to face a mini boss. He moves slow, so just roll around him to beat him from behind. Then move on to the left, and the screen will start scrolling. Beat the enemies and jump over the hanging cliff. Beat more enemies, including a giant previous mini-boss, and continue left. More enemies near a hole and even more enemies up on a platform. Finally go into the door. Fall down into the mine cart. After the dip, be careful to jump out before it crashes into the wall. You don't have to go in the door if you don't want to. Move to the right to fight more enemies. Ride the mine cart afterwards and follow the warnings to jump out. When a "!" appears, get ready to jump to the next mine cart. Stay inside though, as there are a lot of enemies and cliffs to deal with otherwise. At the end, there is a big chasm and you must ride the cart to the right then jump out onto the platform with the door. Outside, head to the right again and another cinema takes place. Choose your character order and get ready. Head right to fight more enemies, some of which grow after being hit. Defeat them with hard hits, then move right. Yay for more cinema, and FINALLY the stage is over. ======================================== Stage 9 ---------------------------SUB09 Stage 9 - The Forest Watch the cinema, choose your character. Move right, then fight the enemies on the rising/falling platform, then head right again. Go past the trees until you have to fight more enemies. Watch out for the flying enemies when they shoot bullets. Right some more to the door. At the next area head right again. Avoid the crazy moving enemies that fly around, and keep heading right. Spring up the cliff, then head right for more enemies on some platforms. Move right more, over the stone blocks to the far right. At the far right, hit the bomb block to reveal the door to the next area. Head right, using the bumpers to destroy the blocks in your way. Watch out, as some bumpers destroy blocks that cover holes. Continue right past all the shelled monsters, then hit the switch and climb upwards. The switch only lasts a moment, so hurry up. Break through with the bumper and head right. Bounce up to the platform and fight the enemies. Head right for more cinema goodness. Hooray, stage is done! ======================================== Stage 10 --------------------------SUB10 Stage 10 - The Research Facility Cinema time, then head right to the door. In the next area, take the elevator up to the top (press up while standing there) and head right to the next door. More cinema time, then choose your character. Head right to the door. In the next area, go right past the windmill and down to the bottom right door. Move right and fight some mini-bosses from before. Then head all the way right and beat up the enemies in the room. Grab the key and go back left, going up the fork and throw the key at the locked door to open it. Head up and right from the next room, beating the spinning enemy and grabbing the key. Head back to the room and open the door on the top left. Go left and hit the switch, then go back down right from where you started. Go all the way back to the previous area, then go through the door at the top right. Go right and jump on the platform that you raised. Stay on the platform and dodge the traps until you hit a solid wall. Kill the enemies that climb down and hit the switch, then head back to the left. Make it past all the traps and head back to the previous area again, then go to the door on the top left. Head up past all the rocket launching and ball enemies and get to the door. Head right and either kill the giant balls or run past them. Keep going right until you get stopped by a bunch of metal enemies. Fight them and kill them to move further right and to the golden door. Watch the cinema and the stage is done. ======================================== Stage 11 --------------------------SUB11 Stage 11 - The Lake Shore After the cinema, choose your character! Then you get to beat up on the dark character. Another fun cinema, then you get to fight a double battle! Yay for more cinema! Then choose your characters and start the real stage. Head right until you get on a platform, which will take you up. Beat the enemies that appear and the platform will start to shrink and fall down. Avoid the enemies while staying on the platform until the ground appears, then head right again into the door. The next area scrolls right, so watch out. Avoid the rising and falling pillars and monsters that hide in the ground. When the pit comes up, watch out for the moving wall that appears on the top half of the screen. On the second pit, watch out for more walls that pop out of the ceiling to block you. Finally at the end, go in the door and be greeted with another cinema. Choose your characters and head down. Beat the enemies there and head further down, into the mine cart. Jump at the "!" and head right. Watch out for the falling platforms, and head up. Head right at the top, avoiding the pillars of lava. Grab the key and use the top door to keep moving right. Break the blocks and keep going, breaking the bomb boxes and tunneling your way through. Eventually you'll get to an area where you have to defeat more enemies. Beat both waves and keep going right into the door. Go right into the last door and watch the cinema that ends the stage. ======================================== Stage 12 --------------------------SUB12 Stage 12 - The Path to the Ruins Watch the cinema and choose your character. Go right until you have to fight some floating enemies and a shelled enemy. Head right after beating them and down to the breakable blocks. Break your way into the ruins and go right to the elevator. Head up on the elevator and either defeat the tower enemy or jump past it to the right. Keep going right past the falling platforms and into the cave. Head right in the cave avoiding the fireballs, then keep going and avoid the fire streams. Hit the switches along the way to turn the fire streams off for a while. At the end, go over the last blocks and head down into the passage. Head right into a room where you get to beat up on the enemies and can't die. Try not to get too much damage and head to the right afterwards, where you'll fight more of the growing enemies. Use the bumpers to your advantage to defeat the enmies and move right more to fight on floating platforms. Watch out for the rolling enemies, then continue on to the right. Down the slop is some more platforms, which will rise once you stand on them. After beating the enemies that appear, head to the right and up the elevator. Go in the door at the top to end this long section. Head right to vie another cinema and choose your character to fight another battle. Beat the enemy to move on, completing the stage. ======================================== Stage 13 --------------------------SUB13 Stage 13 - The Cave More cinema, then choose your characters. First off, head right but watch out for falling boulders. After reaching the bottom of the incline, don't wait, because the ceiling will collapse. Climb up the ladder and continue right, then beat all the enemies that appear. Continue down and right, and watch out for the falling ceiling again. Fall through the platforms and rush right. The next part has the floor rush up, but you need to stay on the left to escape death. Head right after you clear it and watch out for the moving ceiling/floor. Wait for it to go up, then rush forward and down, getting to the bottom right as quick as possible. Head up the ladder and get ready for moving platforms. They come in a pattern of low-middle-high, so jump through the opening and keep going right. After all that, head right to the door. In the next short room, grab the key and dodge the traps to rush through the room. Get to the door and then head right. Hit the switch to turn off the gas, then head up the passage. The floors sink if you stand on too long, so keep hopping up. Head left to a new platform and more enemies you have to fight. After they're all gone, head left again to find another upwards passage. They're a switch on the left to turn off the gas, but watch out - the ledge will break away. Hit that switch then head up quick. At the top head right, and at the fork go down to hit the switch and turn off the gas. Head up to pass the gas (lol) and then get ready to outrun a ceiling again. Once you hit the next switch to turn the gas on, the ceiling will start to fall. Run right quickly after hitting it to clear the ceiling, or you can just dodge right to avoid it all together. Head right again and hit the switch from afar if you can to turn off the gas. Beat up the enemies that appear quickly, as the gas will turn back on shortly. Run right after doing so and start crossing the platforms. Be careful, as that windmill turns FAST (at least in harder difficulties). Jump on the platform at the top-right of the windmill to keep moving right. Head right and up the incline, using the holes in the ceiling to avoid the rolling rocks. At the top head right past the enemies and go in the golden door (the red door is just extra stuff). Hooray, cinema and stage is done! ======================================== Stage 14 --------------------------SUB14 Stage 14 - The Ruins Woah, no cinema! Head down the elevator after choosing your character, then head right. If the door closes on you, you have to backtrack then hit the switch to raise the door. In the next area you have to watch what parts of the ceiling come down. Try not to get crushed and keep moving right. After getting through the jig- saw type place, get across the platform with spikes above and below then move to the right. The moving platforms are laden with spikes, so stay on the side without spikes or move quickly past them. At the top hit the switch to open the door, then move to a set of rotating rooms. Stay inside one, but be careful about flying enemies and projectiles. Once past go right and down, where you'll find three switches. The right most switch is the one you want to hit, then fall and get in the door before you fall to your death. The next area will scroll to the right. You'll have to dodge fire and enemies alike to keep ahead. Once you get past all the flames there's blocks in your way as well. Get past all that and there's a mine cart waiting, but don't stay in too long or you'll fly off the edge of the screen. Once you get past ALL of that, you'll find yourself on an elevator. Head on down, defeating enemies and watch out for the crystals that appear on either side of the shaft. Jump to the left and fall through the platforms when the crystals take up the entire shaft. Make your way all the way down the shaft, then take a right to view another cinema and get a new character. Head right after the cinema and get ready for battle. Beat all the waves of enemies and then go right, hitting switches to open doors. You'll eventually have to hit two switches quickly to open a door, then just keep going. If you hit every switch and quickly run right, you should be fine. If you ever get stuck, you can fall through the thin floors and return to a certain point. Keep going right past the three switches and spinning enemy, and past the rest of the enemies into the door. Defeat the enemy here to get another character and a cinema. Not to mention clearing another stage. ======================================== Stage 15 --------------------------SUB15 Stage 15 - The Wilds Quick cinema then choose your characters. Head right past the enemies and tower enemy to the cliff, where you'll have to fall quickly through the platforms. Watch out for the enmies there, as they act like platforms themselves. At the bottom head right past the enemies and into the cave. Watch out for the wheel enemies here and continue right. At the end, watch out for the wind blasting and press onwards over the pillars. At the platforms watch out for the bombs spinning around. Avoid them and keep going right past a second platform with bombs. Watch out for the wheel enemies that come by while doging the bombs. Afterwards, head up the platforms and get ready for a mini-boss. Beat on the boss until he's dead, watching out for his snap attacks. You have to finish it off when the green center is showing. Head down the cliff and over the falling squares to the door. Head right past enemies and rising/falling platforms, none of which are deadly (well, maybe the enemies). After getting past that you will get to a cliff and the screen will scroll downwards again. Go down through the platforms, but watch out for falling rocks. At the bottom beat on the giant enemies and then go right. Time your shots right from the barrels and keep going right into the passage. Head on up into the door into the TOTALLY NOT OMINOUS ROOM WITH ONLY A HEART CONTAINER. Watch the pretty cinema and get ready for a... Boss Battle! - Boss #4 See the Boss List for details on this bad boy. He's a toughy, so go all out and beat him for a short cinema and the stage is over. ======================================== Stage 16 --------------------------SUB16 Stage 16 - The Ruined Hall After a short cinema, guess what? It's time for another... Boss Battle! - Boss #5 Jeese, as if it wasn't hard enough the first time. I've literally been KOed in one hit by this guy (on intense). Anyway, after you beat him, watch the cinema and be happy, it's a quick stage. ======================================== Stage 17 --------------------------SUB17 Stage 17 - The Wilds (2) Cinema, pick your character, head right, the usual. Use the bumbers to break through the blocks and beat on the enemies that appear, then the stage starts to scroll. Keep hitting the bumpers when you can and moving onward. Once you reach the up and down platform you'll have to beat the floating monsters, then continue right. Take the first elevator all the way up and head right to the door. Jump on the platform to float down a bit then head right past the falling spike traps. Jump over the spike wall and then beat on the enemies that appear. Head right past the spike walls to get to a platform. Jump on the platforms to move forward, jumping up as the walls start closing in. Go up more by breaking the rocks, then head right past the wheel enemies to view a cinema and end the stage. ======================================== Stage 18 --------------------------SUB18 Stage 18 - The Swamp No cinema this time, just choose your character. Head right over the pits and past the enemies. Just keep going right, watching out for pits under swinging platforms, but be careful of the wind. It blow up here, so you fall slower and can fly higher. At the far right is a door which will take you to the next area. Head right again here, being careful of the bullet enemies and the wind that blows down, making you fall much faster. After some time you'll end up just jumping from ladder to ladder. Again, be careful of the wind blowing up and down. At the far right, you'll have to beat some enemies. Be careful of the launch pad and the bullet enemies, as well as the healing flying enemies. Once you beat them, the screen will start to scroll up. Get on the ladders and keep away from spikes. Break the blocks in your path and keep heading up. At the top right go in the door. After the pretty cinema it's time to fight the giant enemy. Choose your character and beat him down! More cinema ensues, then head right into the mine cart. Jump out before it crashes, then head right over the water. You can use the launch pads to quickly move ahead, getting to the platforms where you will have to beat a few enemies. Move right and jump in the barrel. Shoot from barrel to barrel, aiming for the bomb square if there's a wall. You'll eventually get to the door. Head right, using the springs to bounce over enemies and on top of them, watching out for the bullet enemies. When you need to go down watch out for the springs, as they'll launch you into spikes above. Break the blocks and continue right past the falling blocks and over the spikes. Use the springs here to get past all the spikes, avoiding any that point left. You'll eventually make it to the door. Move right and get on the platform. Stay on avoiding the bullet enemies and pillar of vines. When it stops go right and beat the enemies that appear. The stage will then start scrolling right. Watch the water for vines about to pop out and keep moving. At the end jump up to the ledge and get in the door. Hooray for more cinema. Stage is done. ======================================== Stage 19 --------------------------SUB19 Stage 19 - The Research Facility (2) Again no cinema, so choose your character and head right. The switches here will turn on the lights so you can see. Kepp going right, breaking through blocks and dropping through floors when necessary. Go right over the chasm on the platforms ignoring the switch, but hitting the second switch. After this go right until you dead end into a wall, but just wait a moment and you'll be able to pass. Head right past the enemies and hit the switch to light up the area. With the lights on, fall through the thin part of the floor and go through the door at the bottom. Head right past the enemies for cinema time, then a double battle! Beat the two dark enemies for another cinema, then head right. Break through the blocks then head right past the moving blocks. Enter the door. Hit the switch and jump on the platform that appears, and ride it up.Head right and up the ladder, repeating for another switch and platform. You'll have to jump off quickly though and fight the enemies that appear. Hit the switch on the right for another platform, then jump to each platform you see. Be careful not to jump off the platforms that are moving. At the end you'll jump up to the platform with the door. Go in the first teleporter on the right, then beat the enemies. Head right into the next teleporter and up through the shaft, using springs. At the top go through another teleporter then wait for the platform to take you all the way to the left for the next teleporter (you don't go in the platform one yet). After going in the far right teleporter, hit the switch to raise the door in front of the white door, then go in the teleporter in the middle that you skipped. You'll go down the shaft and to the right into the last teleporter back to the first room and get in that door. ANOTHER TOTALLY NOT OMINOUS ROOM. Then a pretty cinema (not so pretty for one of those characters, then choose your character. It is time for another... Boss Battle! - Boss #6 Man, these battles are tough on intense. Anyway, check the Boss List section for details on how to beat this one, then watch a short cinema and the stage is complete. ======================================== Stage 20 --------------------------SUB20 Stage 20 - Outside the Ancient Ruins OH YA BABY! Cinema, choose your characters, then it's off to the right. Keep going past the wheel enemies, over the pit, and past the tower enemy and climb the ladder. Beat the enemies that appear and head right. Watch out for the rocket enemies and another tower enemy, then into the door. Yay more cinema, then choose your characters. Beat 40 enemies this time, with all kinds of different enemies. Be careful and watch out for the metal enemies at the end. Afterwards watch another cinema and the stage is done. ======================================== Stage 21 --------------------------SUB21 Stage 21 - The Glacial Peak Cinema time, then choose your character. Head upwards, climbing ladders and platforms. The item box on the right can be grabbed, but get out quick as the wall will close in. Head up past the spikes and you'll meet an old school platforming game. The platforms scroll by and you have to keep heading up. Eventually you'll get in some barrels and shoot up. After all the barrels just a little further and you'll find the door. Ride the platform up and avoid the crystals and enemies. At the top the screen will scroll upwards, so keep climbing. When you see the more "clear" ice wall coming from the right side of the screen, CLIMB FAST as this will completely cover the screen soon. Get in the door to move forward. Jump in the barrel and go left after reaching the peak of the shot to land on a platform. Climb the ladders and avoid the ice enemies. At the top beat the enemies that appear and keep climbing. At the VERY top is a door. Watch the cinema, then get ready to fight! Choose your fighter and take on the other. 'Nother very short cinema and stage is over. ======================================== Stage 22 --------------------------SUB22 Stage 22 - The Canyon Hooray more cinema, then a battle royale! Beat 50 enemies here. They come in waves, not too hard at first, but eventually giant enemies show up. Near the end, a spinning enemy shows up and then a BUNCH of giant enemies show up. Try to make them kill themselves in the pit if you can. After they're all gone the stage is done. ======================================== Stage 23 --------------------------SUB23 Stage 23 - Battleship Halberd Interior A little cinema, then go right to the door. In the next area, just keep going right. Jump over the solid wall and fall through the falling platforms. Keep going right and you'll find the door. Watch the cinema then choose your characters. In this area you'll have to search for the portals that appear and destroy them. Once they are destroyed, hit the switch that appears near them. Once you've hit all four switches, head down through the floor in the center room to find the door. In the next room, defeat all the enemies that appear, then go throught eh door that appears. In the next room head right. Hitting the switches will light up the area. At the right, go in the door. In the next area, you need to defeat every enemy. There are six in all, just hunt them down at every extremity of the level. Once they're all beaten, return to the left-most room and go through the now-accessible door. Watch another cinema then get ready for a double battle! Beat both the dark enemies to continue. Ugh, these ones can be as tough as some of the bosses you've fought. Watch the next cinema, then the stage is done. ======================================== Stage 24 --------------------------SUB24 Stage 24 - Battleship Halberd Exterior Cinema, then it's time to choose your character. Quick run to the left, hopping from platform to platform agains the wind and you'll find the door. Inside head right, passing enemies and mines. Once you reach a switch, hit it and quickly go right while the gate's open and into the door. A little ominous room and you'll go through the door on the right side. Beat up the enemies here (easier said than done) and then head right. Avoid the big enemy if you want, then continue right through the blue flame jets. Avoid or kill the flying enemies and continue right to a "crusher". You'll have to run in quickly while the crusher is open and get in the door. Climb up the platforms then watch the ridiculous cinema and the stage is over. ======================================== Stage 25 --------------------------SUB25 Stage 25 - Battleship Halberd Bridge Coolies cinema then choose your character. Time for yet another... Boss Battle! - Boss #7 Beat this guy then the stage is done. Hooray for short stages! ======================================== Stage 26 --------------------------SUB26 Stage 26 - The Subspace Bomb Factory Cinema, choose your character, head right and down the elevator. Go all the way to the bottom, then right past the enemies and to the next elevator. Go up once and head right to the door. Head right past the rocket enemies and you'll eventually have to beat a bunch of enemies. Beat them and head right... and the stage is done. Wow, that's a quickie! ======================================== Stage 27 --------------------------SUB27 Stage 27 - The Subspace Bomb Factory (2) Choose your characters and head right. Break through the boxes if you'd like, but otherwise just keep going right. When you come up to the bomb square, hit it and quickly jump on the platform to avoid falling. Head right to the windmill platforms and beat all the enemies that appear. Continue right past more windmills as the screen scrolls, avoiding spikes. Go in the door on the far right. In the next area cross the conveyor belt, watching out for the falling ceiling with spikes. You'll see the door, but have to activate 3 switches before you can go through. Head up first, breaking the blocks and moving up. After you hit the red switch at the top, fall quickly as the ceiling will start to collapse. After that, head down the ladder and to the left. Beat the enemies that appear on the platform and hit the blue switch just a little past it. Head back the junction and head right over the conveyors and the pits. Hit the switch and head back to the door at the top of the ladder. Head right past the jet flames. When you see the switch, hit it to start some jet flames and kill the rocket enemies. Head right through the breakable blocks, hitting the switch to drop blocks on the flames to the right. Continue right and down the ladder. Head right to fight some enemies, then head right past the flames. Watch out for the launch pad and hit the switch to turn the jet flames to the right off. Hurry past them and onto an elevator, beating the enemies as they appear. At the top, fight the enemies but BE CAREFUL as the room will collapse. Stay on the center platform to avoid being crushed. After all the enemies are gone head up and to the left. Destroy the rightmost blocks to get the key and head back to the right to watch a cinema. Choose your characters and fight off the massive wave of 50 enemies in the next area. OMFG at the last two enemies. Break their heads to make them show their weak spots, and try to fight only one at a time. Afterwards another cinema, then choose your characters again. Head down as the screen starts to scroll. Take out the enemies or avoid them, breaking the blocks on the right to keep going down. Eventually you'll make it to a shaft with spikes on the walls, so just beat the enemies up as you descend. Go left and right to avoid getting trapped on the elevator, and stay in the middle when the walls start to close in. Afterwards wait for the floor to open and fall further down. These platforms will fly up, so keep going down until you reach the door. At the next area just keep falling and watch out for the mines. Don't linger on the platforms here and watch for when the screen starts to scroll when you get into the corridor at the bottom. Head down avoiding or killing the enemies, going right and left with the corridor until you reach the door at the bottom. Fall some more to see another cinema and it's time for another... Boss Battle! - Boss #8 Again? Anyway, see the Boss List section for details on this guy. Afterwards hooray, it's time for cinema and the stage is done. ======================================== Stage 28 --------------------------SUB28 Stage 28 - Entrance to Subspace Watch the friggin' awesome cinema, then choose your characters. Head right, beat the enemies. The screen will then start to scroll right. Beat the enemies if you want, and when the screen stops scrolling you have to beat the portals that appear. Afterwards, you can either kill the enemies or move forward. When you move to the right enough, you'll face previous mini-bosses. Just continue going right and beating any enemies that appear. Once you reach the incline you know you're done. Just head in the door to see another cinema. Yay, stage complete! ======================================== Stage 29 --------------------------SUB29 Stage 29 - Subspace This stage is crucial. Trophies will be scattered about of the other characters. Everyone you pick up will be joined into your party. Pick up everyone you find and search everywhere for these trophies. Watch the cinema then choose your characters. Head right, watching out for the freezing enemies as they will kill you if you fall in a pit. Head all the way to the right to find the door. (A character is above the door on the far right). Head up in the next area. Halfway up is a door which will allow you to get 2 more characters. Watch out for the end, as flying enemies will drag you all the way to the top and kill you. Head into the door at the top. (Another character is to the right of the door) Head right here and jump on top of the lit up platform. Continue up and to the left, grabbing another character and continuing left. Break the bomb square and go inside the door. Here you will pick up another character, then hit the bomb square and QUICKLY grab yet another character. Head back to the shiny platform area. This time jump up on the lit up platform and head up and right. Here you should go into the bottom-left door and pick up another character, then roll past the mines and pick up another character. Head back to the previous area and then go through the top right door. Head right to the door, but first hit the bomb square and get another character on the right. Then go through the door. Grab the characters on the top left and right in this weird spinning room, then go through the door on the right. Grab the character and head right over the platforms quickly, then into the door. Time for a cinema and a fight against a specific character! Beat him then it's stage over! ======================================== Stage 30 --------------------------SUB30 Stage 30 - Subspace (2) Another character gathering stage. Pick up the character on a platform just above you after the cinema, then head right. Head right past all the bombs then grab another character. Make your way past the second set of mines by throwing something at them, then continue right and grab another character in a mine-protected niche. Head right to the door. Fall down at first, breaking the left bomb square, grabbing the character, and continuing down. Break the left bomb square again to get another character, then continue down. Break the right bomb square this time to grab the character then continue down. At the bottom beat the enemies that appear, and get ready because the screen scrolls to the right afterwards. Head past all the enemies until it stops scrolling, then defeat the enemies that appear. Head right to grab another character and get in that door. Head right using the launch pads if you want until you see a bumper with a character above it. Hit the bumper then grab the character, then continue right up over the ledge. Hit the bumper to the right to get another character and watch the enemy die. Head right again and skip the next set of enemies. Keep heading right and up, then beat the enemies up there. The small ones will trap you and then the tower enemy will shoot you, so be careful. Head right and grab the next character then get in that door. Watch the cinema then the stage is done. ======================================== Stage 31 --------------------------SUB31 Stage 31 - The Great Maze Yay, final stage! Here is a giant maze of a level. Press start to see your location in the maze. I'd suggest you use the map I uploaded to GameFAQs to navigate this maze, but here's a decent description of what to do. Any door with black smoke will have you fight a battle or boss battle. There's really not much you can say about this stage other than to just go around defeating everyone. Then go through the final door. Use the map and avoid all the traps. I don't have the patience or stamina to describe the whole place. Then watch a cinema and fight... THE LAST BOSS BATTLE! - Boss #9 See the boss description for this battle. Good luck, and finish up the adventure mode with style! ======================================== Orange Cube Locations -------------SUBOC ---------------------------------------- Stage 1 - Midair Stadium None. ---------------------------------------- Stage 2 - Skyworld One - On a floating platform during the second part of the stage, fairly obvious. ---------------------------------------- Stage 3 - Sea of Clouds ---------------------------------------- Stage 4 - The Jungle ---------------------------------------- Stage 5 - The Plain ---------------------------------------- Stage 6 - The Lake ---------------------------------------- ****************************Coming Soon. ======================================== Character Enlistment --------------SUBCH ***Warning - This section contains how to get all characters in this mode, including secret characters. Do not read if you don't want these characters spoiled. - - - - - - - - - - - - - - - - - - - - - - - Bowser - Beat Stage 29. Captain Falcon - Beat Stage 20. Donkey Kong - Beat Stage 20. Diddy Kong - Beat Stage 4. Falco - Beat Stage 18. Fox - Beat Stage 6. Ganondorf - Beat Stage 30 (Grab Link and Zelda trophies during the stage) Ice Climbers - Beat Stage 21. Ike - Beat Stage 8. Jigglypuff - Complete the Subspace Emissary, then go through the new door in Stage 18. (See Secrets for more details) King Dedede - Beat Stage 29. Kirby - Beat Stage 1. Link - Beat Stage 9. Lucario - Beat Stage 21. Lucas - Beat Stage 7. Luigi - Beat Stage 29. Mario - Beat Stage 2. Marth - Beat Stage 8. Meta Knight - Beat Stage 8. Mr. Game & Watch - Beat Stage 25. Ness - Beat Stage 29. Olimar and Pikmin - Beat Stage 20. Peach - Beat Stage 1 and save Peach. Otherwise beat Stage 24. Pikachu - Beat Stage 10. Pit - Beat Stage 2. Pokemon Trainer (Charizard) - Beat Stage 14. Pokemon Trainer (Ivysaur) - Beat Stage 14. Pokemon Trainer (Squirtle) - Beat Stage 7. R.O.B. - Beat Stage 27. Samus - Beat Stage 19. Sheik - Beat Stage 24. Snake - Beat Stage 23. Sonic - Complete the Subspace Emissary (Beat Stage 31). Toon Link - Complete the Subspace Emissary, then go through the new door in Stage 9. (See Secrets for more details) Wolf - Complete the Subspace Emissary, then go through the new door in Stage 14. (See Secrets for more details) Yoshi - Beat Stage 9. Zelda - Beat Stage 1 and save Zelda. Otherwise beat Stage 24. Zero Suit Samus - Beat Stage 10. ======================================== Boss List -------------------------SUBBO Boss #1 - Petey Pirahna This boss has two basic attacks - swing a cage and jump. It raises its arm before it swings, and the jump does a lot of damage when it falls back to the ground. Keep on your toes and dodge these attacks. Boss #2 - Rayquaza When it's mouth lights up, it will either spit out a projectile horizontally or fire at an angle downwards. Jump away to avoid both. It can jump up and then dive down through the ground, so keep on your toes. When it dives into the ground, watch out for the bulge in the ground to see where it's going to pop out. It may pop out a few times, so just roll or dodge away. If you get close it will spin, causing damage to you, so jump or get away quickly in close combat. When it's eyes light up it will cause an explosion near your character. Shield to protect yourself. Boss #3 - Porky ======================================== ======================================== ======================================== Classic Mode ----------------------CLAMO Here you will fight through 11 stages with themes and mini- games to get the best score. Stage 1 - One vs One Brawl This stage is Zelda themed, and you will fight either Link, Zelda, or Sheik. ---------------------------------------- Stage 2 - Two vs Two Team Brawl or Three vs One Giant Brawl You will either fight Donkey Kong and Diddy Kong with Yoshi as your ally or a Giant Yoshi with Donkey Kong and Diddy Kong as allies. ---------------------------------------- Stage 3 - ---------------------------------------- Stage 4 - ---------------------------------------- Stage 5 - ---------------------------------------- Stage 6 - ---------------------------------------- Stage 7 - ---------------------------------------- Stage 8 - ---------------------------------------- Stage 9 - ---------------------------------------- Stage 10 - Wario This can be either a normal match, a Metal Wario match, or a Team Wario match. ---------------------------------------- Break the Targets - Here you'll play on your level of difficulty of target test. An example is on normal you'll play Target Test Level 2. ---------------------------------------- Stage 11 - Four Man Free-For-All Here you'll fight three other fighters at random on Final Destination in a Free-For-All Brawl. It's suggested that you let the enemy kill each other, but they'll target you more often than not. ---------------------------------------- Final Stage - Master Hand Here you will fight Master Hand who has a Stamina bar. Get him to 0 HP and you win. At a difficulty of Hard or higher you will also fight Crazy Hand. ---------------------------------------- Credits - Shooting Gallery Shoot all the pictures/trophies to get coins. ======================================== ======================================== ======================================== Brawl Mode ------------------------BRAMO This Mode is where you'll do multiplayer. You can fight with up to 3 friends, with all kinds of different rules and such. Duke it out however you like! ---------------------------------------- Rules - Here is where you can set the rules for the match. Rules - This option will let you switch the rules of the match. You can play a Stock, Time, Coin, or Score (not official). Stock - You have a certain amount of stocks or lives. Whoever lives the longest wins. Time - You play for a specified amount of time. Every kill you get earns you a point, where as every time you die you lose a point. Whoever has the most points at the end of the match wins. Coin - You fight for coins that will pop out of anyone that gets hit. Whoever has the most coins at the end of the match wins. Score - A bit random, you play a specific amount of time. At the end of the match, each player is given a score for different things they did in the match. Whoever has the highest score at the end of the match. Handicap - You can turn on hanicaps here. Each player can set their handicap before a match, effecting how easy it is to KO them. The lower the handicap, the easier it is to KO the handicapped player. Damage Ratio - This effects how much percentage each attack will do. At 1.0 it's normal, at 0.5 damage is halved, and at 2.0 it's doubled. Stage Choice - You can decide here how the stage gets chosen. It can be set to your choice before every match, a random stage, players taking turns, or an ordered switch through the stages. Item Switch - Here you can select which items will appear in your Brawl. You can individually select which items will appear or you can set all of them to appear. You can also change the frequency of items appearing, from None to High. ---------------------------------------- Special Brawl - Here is where you can set different rules for even more specialized play. % Stamina - This will change the way percentage works. Instead of counting up and making you fly farther, you will be counting down with every hit. If you reach 0 stamina, you're out. Also, the option to start at 300% is available as well. Size - Here you can set the size your characters will be. Mega makes them larger, while Mini makes them smaller. Head - Here you can set a permanent hat for your characters. Flower will cause damage slowly throughout the match, while Bunny will equip everyone with a Bunny Hood, increasing speed and jump ability. Body - Here you can select a differnt body type for your Brawl match. Metal makes everyone metal, making them harder to knock away and heavier, while Clear makes everyone invisible. Status - N/A Gravity - Changing this will change the weight of your gravity of the match, allowing for moon jumps or an extra weight on your shoulders. Speed - This will change the speed of the match, either much faster or almost half speed. Camera - This will change the way the battle is viewed. Fixed makes the camera immobile, zooming to the extents of the map. Angled will skew the camera view, giving a new perspective on the fight. ======================================== ======================================== ======================================== Events ----------------------------BRAEV Here I'll list all of the Events you can complete in Events Mode, including coop events. Anything you can unlock is listed as well. To unlock 1-player events 11-20, beat 7 of the first 10 events. To unlock 1-player events 21-28, beat at least 18 of the first 20 events and unlock Secret Character #8. (see Secrets section) To unlock 1-player event #41, beat events 1-40. To unlock 2-player events 9-15, unlock secret character #8. *Note - All characters, including hidden ones, participate in the events, so do not read these if you don't want spoilers. ==================1P==================== 1 Player --------------------------EVE1P Event #01 - Two Trouble Kings Objective - Defeat Bowser and King Dedede. Playable Characters - Mario. ---------------------------------------- Event #02 - Landmaster Ignition Objective - Defeat Meta Knight and Sheik with Fox's Landmaster. Playable Characters - Fox. ---------------------------------------- Event #03 - Pink Ball Repulsion Objective - Defeat Kirby before reaching the Halberd. Playable Characters - Meta Knight. Unlocks Battleship Halberd Trophy. ---------------------------------------- Event #04 - Cleaning House in Skyworld Objective - Destroy all the terrain. Playable Characters - Pit. Unlocks Palutena Trophy. ---------------------------------------- Event #05 - Become the Champion! Objective - Defeat Pokemon Trainer. Playable Characters - Pokemon Trainer. ---------------------------------------- Event #06 - Super Bowser Bros. Objective - Survive to the end of the level. Playable Characters - Bowser. ---------------------------------------- Event #07 - Diddy Kong Panic Objective - Defeat 15 small Diddy Kongs. Playable Characters - Donkey Kong. ---------------------------------------- Event #08 - Go! Triple Finish! Objective - Defeat Squirtle, Ivysaur, and Charizard. Playable Characters - Pikachu. Unlocks Route 1 Viridian City CD. ---------------------------------------- Event #09 - The Monster beneath the Earth Objective - Defeat both Diddy Kongs before reaching the dungeon. If you don't defeat them in time, Donkey Kong joins the battle. Playable Characters - Ike. ---------------------------------------- Event #10 - All-Star Battle Regulars Objective - Defeat all 8 original fighters two at a time. (Mario, Kirby, Samus, Pikachu, Fox, Yoshi, Donkey Kong, and Link) Playable Characters - Any character. ---------------------------------------- Event #11 - Yoshi's Rainbow Objective - Defeat the Yoshis in this order - Red, Pink, Yellow, Green, Light Blue, and Blue. Playable Characters - Ice Climbers. ---------------------------------------- Event #12 - Sleeping in the Eggs Objective - Trap Kirby and Pikachu in eggs at the sime time. Playable Characters - Yoshi. ---------------------------------------- Event #13 - Dragoon Strike Objective - Collect the three dragoon pieces and kill all three Warios by using it. Playable Characters - Kirby. Unlocks Legendary Air Ride CD. ---------------------------------------- Event #14 - Sproutage of the Flower Pikmin Objective - Protect your Pikmin until their flowers bloom (for one minute). Might need to pull Pikmin out (neutral special attack). Playable Characters - Olimar and Pikmin. ---------------------------------------- Event #15 - The Hammer of the King Objective - Defeat the giant metal Dedede. Playable Characters - King Dedede. Unlocks Dedede's Theme CD. ---------------------------------------- Event #16 - Power Suit ON! Objective - Be the first to break a Smash Ball and activate your Final Smash. Playable Characters - Zero Suit Samus. ---------------------------------------- Event #17 - Super Waterfall Climb Objective - Survive until you reach the top of the waterfall. Playable Characters - Zelda. ---------------------------------------- Event #18 - Dark Link Duel Objective - Defeat Dark Link (stamina battle). Playable Characters - Link. Unlocks Dark Mountain Theme CD. ---------------------------------------- Event #19 - Wario Bros. Objective - Beat Mario and Luigi. Playable Characters - Wario. Unlocks Secret Stage. (See Secrets for more info.) ---------------------------------------- Event #20 - All-Star Battle x 1 Objective - Defeat all the newcomer characters on the starting roster two at a time. (Meta Knight, Diddy Kong, Lucas, Wario, Pit, Olimar and Pikmin, Zero Suit Samus, and Pokemon Trainer) Playable Characters - Any character. ---------------------------------------- ***Note: From here on, secret characters will be revealed in these Events. Go no further unless you want to find out who they are. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Event #21 - Visit to Onett Objective - Defeat Ness. Playable Characters - Lucas. ---------------------------------------- Event #22 - Monkeys Unite Objective - Defeat Donkey Kong, Sheik, and Lucario. Playable Characters - Diddy Kong. ---------------------------------------- Event #23 - Molten Norfair Objective - Enter the Safety capsule when the lava rises. The safety capsule will appear when the lava arrives. Playable Characters - Samus. ---------------------------------------- Event #24 - Come on! Blue Falcon! Objective - Defeat both R.O.B.'s before the stage finishes one lap. Playable Characters - Captain Falcon. Unlocks Fire Field CD. ---------------------------------------- Event #25 - The Aura is With Me Objective - Defeat Ness and Sheik. You start with 182% Playable Characters - Lucario. Unlocks Secret Stage. (see Secrets for more info.) ---------------------------------------- Event #26 - The Slow and Easy Life Objective - Defeat three small Olimar and Pikmins. Playable Characters - Ness. ---------------------------------------- Event #27 - Three-Beast Carnage Objective - Defeat Charizard, Donkey Kong, and Bowser. Playable Characters - R.O.B. (small) ---------------------------------------- Event #28 - Flower Blooms in the Echoes Objective - Turn all leaves on the right of the flower red by hitting them. Playable Characters - Peach. Unlocks Secret Stage. (see Secrets for more info.) ---------------------------------------- Event #29 - All Star Battle Semi-Regulars Objective - Defeat all four of the third season hidden characters. (Jigglypuff, Luigi, Captain Falcon, and Ness) Playable Characters - Any character. ---------------------------------------- Event #30 - Sonic Boom Objective - Defeat 15 Sonics. Playable Characters - Sonic. ---------------------------------------- Event #31 - The One I Protect Objective - Protect Zelda until the end of the stage, where she will turn into Sheik. Playable Characters - Marth. ---------------------------------------- Event #32 - Crow of the Dark Night Objective - Defeat Mr. Game & Watch. Playable Characters - Falco. ---------------------------------------- Event #33 - The Evil King's Descent Objective - Defeat Link, Zelda, and Pit. Playable Characters - Ganondorf. Unlocks Great Temple CD on Hard difficulty. ---------------------------------------- Event #34 - All Star Battle Melee Objective - Defeat the eight second season (Melee) characters two at a time. (Ice Climbers, Peach, Marth, Zelda, Bowser, Mr. Game & Watch, Ganondorf, and Falco.) Playable Characters - Any character. ---------------------------------------- Event #35 - Flat Zone Visitors Objective - Defeat Peach, Jigglypuff, and Toon Link. Playable Characters - Mr. Game & Watch. ---------------------------------------- Event #36 - High-Tech Special Forces Objective - Defeat Samus, Captain Falcon, and Wolf. Playable Characters - Snake. ---------------------------------------- Event #37 - The Flying Pirate Ship Objective - Defeat both Yoshis while the ship is floating. Playable Characters - Toon Link. Unlocks Song of Storms CD. ---------------------------------------- Event #38 - Wolf on a Fox-Hunt Objective - Defeat Fox and Falco. Playable Characters - Wolf. Unlocks Star Wolf Theme (Assault Version) CD on Hard difficulty. ---------------------------------------- Event #39 - All Star Brawl 2 Objective - Defeat all the newcomers in the unlockable roster (mostly) two at a time. (Snake, Sonic, R.O.B., King Dedede, Ike, Lucario, Wolf, and Toon Link) Playable Characters - Any character. ---------------------------------------- Event #40 - The Final Showdown Objective - Defeat Bowser, Ganondorf, and King Dedede. Playable Characters - Any character. ---------------------------------------- Event #41 - The Real Final Showdown Objective - Defeat Sonic, Snake, and Giant Mario. Playable Characters - Any character. ==================2P==================== 2 Player --------------------------EVE2P ***WARNING - Some of these events will show secret characters. Don't look at this if you don't want them spoiled! Event #01 - Two Trouble Kings Objective - Defeat Bowser and King Dedede. Playable Characters - Mario and Kirby ---------------------------------------- Event #02 - Master the Pokemon Tag Battle Objective - Defeat Pokemon Trainer and Pikachu. Playable Characters - Pokemon Trainer and Pikachu. ---------------------------------------- Event #03 - The Quickest, Shortest Sudden Death Objective - Survive for 10 seconds at 300%. Playable Characters - Yoshi and King Dedede. ---------------------------------------- Event #04 - DK's Tag Calamity Objective - Defeat all enemies. Playable Characters - Donkey Kong and Diddy Kong. ---------------------------------------- Event #05 - Yoshi Squad 50 Objective - Defeat 50 Yoshis before one full lap on the stage. Playable Characters - Meta Knight and Pit. ---------------------------------------- Event #06 - The Secret Sneaker. Objective - Defeat all the invisible enemies. Playable Characters - Zelda and Zero Suit Samus. ---------------------------------------- Event #07 - Dark Squad Duel Objective - Defeat Dark Link and Dark Samus. (stamina battle) Playable Characters - Link and Samus. ---------------------------------------- Event #08 - All Mine! Objective - Collect 2000 coins before Mario. Playable Characters - Wario and Bowser. ---------------------------------------- Event #09 - Those that stayed in Onett Objective - Defeat Luigi and Yoshi. Playable Characters - Lucas and Ness. ---------------------------------------- Event #10 - The Cypress R.O.B. Objective - Take turns defeating R.O.B.s. Playable Characters - Lucario and Ice Climbers. ---------------------------------------- Event #11 - Renovation Strategy Objective - Collect 300 coins without damaging the mansion. Playable Characters - Luigi and Pit. ---------------------------------------- Event #12 - Come Back! Falcon Flyer! Objective - Defeat both Samuses in under 30 seconds. Playable Characters - Captain Falcon and Olimar and Pikmin. ---------------------------------------- Event #13 - A Tender and Tough Blade Objective - Take turns defeating Link, Meta Knight, and Ganondorf. Playable Characters - Marth and Ike. ---------------------------------------- Event #14 - Guardians of Darkness Objective - Defeat Donkey Kong and Charizard. You must both get one kill. Playable Characters - Ganondorf (tiny) and Wolf (tiny). ---------------------------------------- Event #15 - Four Swords Brawl Objective - Collect 500 coins before the pair of Toon Links. Playable Characters - Toon Link and Toon Link. ---------------------------------------- Event #16 - Jigglypuff's Big Change Objective - Defeat Giant Ness and Giant Lucas. They'll shrink as the battle goes on. Playable Characters - Jigglypuff (tiny) and Mr. Game & Watch (tiny). ---------------------------------------- Event #17 - Sonic and Mario Objective - Take turns defeating Marios and Sonics. Playable Characters - Mario and Sonic. ---------------------------------------- Event #18 - Shadow Moses's New Arsenal Objective - Defeat the two R.O.B.s. Playable Characters - Snake and R.O.B. ---------------------------------------- Event #19 - Andross's Shadow Objective - Defeat Wolf. Constant Andross attacking. Playable Characters - Fox and Falco. ---------------------------------------- Event #20 - Final Showdown Together Objective - Take turns defeating Wario, King Dedede, Meta Knight, Wolf, Bowser, and Ganondorf. Playable Characters - Any characters. ---------------------------------------- Event #21 - The Real All Star Brawl Objective - Take on the entire roster, all 35 characters. Playable Characters - Any characters. ======================================== ======================================== ======================================== Challenges ------------------------BRACH Here I'll list all of the Challenges in the Vault you can complete. Many of these are listed in the Secrets section as well, but I felt they deserved their own section. I've listed the challenges by row, the top row being Row A, the one below it being Row B, the next Row C, and the last Row D. I've numbered them from left to right. ---------------------------------------- A-3 - Clear Target Smash level 4 in under 32 seconds ---------------------------------------- A-4 - Hit 1200 ft. in Home-Run Contest Clu Clu Land CD. ---------------------------------------- A-5 - Use Captain Falcon 10 times in Brawls Big Blue (Melee) stage. ---------------------------------------- A-6 - Clear 100-Man Brawl in under 3 minutes 30 seconds ---------------------------------------- A-7 - Clear All-Star with 10 characters ---------------------------------------- A-8 - Play on Green Hill Zone stage 10 times His World (Instrumental) CD. ---------------------------------------- A-9 - Unlock Toon Link Pirate Ship stage. ---------------------------------------- A-10 - Clear Boss Battles on Easy Subspace Bomb Trophy. ---------------------------------------- A-11 - Clear Event #19 Mario Bros. stage. ---------------------------------------- A-12 - Clear All-Star Mode with no continues Pichu Trophy. ---------------------------------------- A-13 - Collect 200 different stickers Pokemon Center CD. ---------------------------------------- A-14 - Use Toon Link 10 times in Brawls Ocarina of Time Masterpiece. ---------------------------------------- A-16 - Clear All-Star Mode on Very Hard Ho-oh Trophy. ---------------------------------------- A-17 - Unlock all playable characters Menu 2 CD. ---------------------------------------- A-18 - Defeat 5 enemies in Cruel Brawl ---------------------------------------- A-19 - Play 10 or more Coin matches in Brawl Mode ---------------------------------------- A-20 - Clear Event #28 Hanenbow stage. ---------------------------------------- A-21 - Clear Event #15 King Dedede's Theme CD. ---------------------------------------- A-22 - Clear 15-Minute Brawl ---------------------------------------- B-2 - Clear Classic with all characters ---------------------------------------- B-3 - Use Luigi in 3 Brawls Luigi's Mansion stage. ---------------------------------------- B-4 - Hit 900 ft. in Home-Run Contest Boo (Mario Tennis) sticker. ---------------------------------------- B-5 - Brawl on Frigate Orpheon stage 10 times Multiplayer (Metroid Prime 2) CD. ---------------------------------------- B-6 - Brawl on custom stages 10 times Custom Stage Parts A. ---------------------------------------- B-7 - Unlock all Melee stages Princess Peach's Castle (Melee) CD. ---------------------------------------- B-8 - Clear Target Smash level 5 with 10 characters ---------------------------------------- B-10 - Clear Classic Mode on Hard ---------------------------------------- B-11 - Clear Classic Mode on Easy Running Chibi-Robo (Chibi-Robo) sticker. ---------------------------------------- B-12 - Clear Classic Mode on Normal Icicle Mountain (Melee) CD and a Golden Hammer. ---------------------------------------- B-13 - Brawl on Pokemon Stadium 2 stage 10 times Pokemon Stadium stage. ---------------------------------------- B-14 - Have Ness join you in the Subspace Emissary Franklin Badge trophy. ---------------------------------------- B-15 - Have Ike join you in the Subspace Emissary Ike's Theme CD and a Golden Hammer. ---------------------------------------- B-16 - Beat Boss Battles with 20 characters ---------------------------------------- B-17 - Beat All-Star Mode on Normal ---------------------------------------- B-18 - Clear Event #37 Song of Storms CD. ---------------------------------------- B-19 - Brawl on Melee stages 10 times Jungle Japes (Melee) stage. ---------------------------------------- B-20 - Clear Target Smash level 1 Apples trophy. ---------------------------------------- B-21 - Win 5 Brawls with Peach Super Mario Bros. 2 Masterpiece. ---------------------------------------- B-22 - Clear Event #14 Red Pikmin trophy. ---------------------------------------- B-23 - Unlock 50 hidden songs. ---------------------------------------- B-26 - Beat Boss Battles with 10 characters ---------------------------------------- B-27 - Hit 1500 ft. in Home-Run Contest Home-Run Bat trophy. ---------------------------------------- B-28 - Clear Event #13 The Legendary Air Ride Machine CD. ---------------------------------------- B-29 - Brwal on Shadow Moses Island stage 15 times Snake Eater (Instrumental) CD. ---------------------------------------- B-30 - Have Captain Falcon Join you in the Subspace Emissary F-Zero Masterpiece. ---------------------------------------- B-31 - Beat 50 enemies in Endless Brawl ---------------------------------------- C-3 - Make 15 stages in Stage Builder Custom Stage Parts C. ---------------------------------------- C-4 - Clear Event #8 Road to Viridian City (From Pallet Town/Pewter City) CD. ---------------------------------------- C-5 - Clear Target Smash level 2 Peanut Popgun trophy. ---------------------------------------- C-6 - Clear Target Smash level 2 with 10 characters Pellets trophy. ---------------------------------------- C-7 - Get 1000 KOs in Brawl Mode ---------------------------------------- C-11 - Clear Target Smash level 2 with all characters ---------------------------------------- C-12 - Use Kirby in 20 Brawls Green Greens (Melee) stage. ---------------------------------------- C-13 - Brawl on Norfair stage 10 times ---------------------------------------- C-16 - Clear Classic Mode on Very Hard ---------------------------------------- C-17 - Clear the Subspace Emissary Ancient Minister trophy. ---------------------------------------- C-18 - Clear Target Smash level 1 with 10 characters ---------------------------------------- C-21 - Clear 100-Man Brawl ---------------------------------------- C-22 - Clear Event #24 Fire Field CD. ---------------------------------------- C-23 - Clear Boss Battles on Normal ---------------------------------------- C-24 - Clear Event #38 on Hard Star Wolf (Star Fox: Assault) CD. ---------------------------------------- C-25 - Clear All-Star Mode on Intense Mewtwo trophy. ---------------------------------------- C-26 - Unlock Sonic Green Hill Zone stage. ---------------------------------------- C-27 - Clear Target Smash level 4 ---------------------------------------- C-28 - Brawl on Halberd stage 10 times ---------------------------------------- C-29 - Clear Event #4 Halberd Trophy. ---------------------------------------- C-30 - Clear Event #25 Spear Pillar stage. ---------------------------------------- C-31 - Get 500 KOs in Brawl Mode and a Golden Hammer. ---------------------------------------- D-1 - Collect all stickers ---------------------------------------- D-2 - Clear Classic Mode on Intense Crazy Hand trophy. ---------------------------------------- D-3 - Clear Target Smash level 2 in under 19 seconds ---------------------------------------- D-4 - Use Donkey Kong in 20 Brawls 75 m stage. ---------------------------------------- D-5 - Brawl on Yoshi's Island (Melee) stage 3 times ---------------------------------------- D-8 - Clear Target Smash level 5 in under 30 seconds ---------------------------------------- D-9 - Clear Target Smash level 3 Wario Bike Trophy. ---------------------------------------- D-10 - Play over 100 hours in Brawl Mode ---------------------------------------- D-11 - Clear Event #33 on Hard Great Temple/Temple CD. ---------------------------------------- D-12 - Clear Event #4 Palutena Trophy. ---------------------------------------- D-13 - Unlock Mr. Game & Watch Flat Zone 2 stage. ---------------------------------------- D-14 - Brawl on Castle Siege stage 10 times ---------------------------------------- D-17 - Clear Target Smash level 4 with all characters ---------------------------------------- D-18 - Clear Event #18 on Hard Hidden Mountain & Forest CD. ---------------------------------------- D-19 - Hit over 15000 ft. total with all fighters in Home-Run Contest Bumper trophy. ---------------------------------------- D-20 - Play 30 hours in Brawl Mode and a Golden Hammer. ---------------------------------------- D-21 - Exceed 10 hours of powered-on time Donkey Kong Masterpiece. ---------------------------------------- D-22 - Hit over 30000 ft total with all fighters in Home-Run Contest ---------------------------------------- ****************************Coming Soon. ======================================== ======================================== ======================================== Items -----------------------------BRAIT Here I'll list all the items you can use in the game, including those only found in certain modes. ======================================== ======================================== ======================================== Battle Items ----------------------BATIT ---------------------------------------- Smash Ball - This item appears and floats around the stage. Whoever breaks it (it takes a few hits) open gets the ability to perform their Final Smash. Two Smash Balls will never appear at the same time, and if a player gets hit hard enough while holding their Final Smash may lose it. ---------------------------------------- Assist Trophy - If you pick this up and break it over your head, it will unleash a random Assist Trophy character (see Assist Trophy section for details). ---------------------------------------- Pokeball - Pick this up and throw it. It will slightly damage anyone it hits directly, and if it lands on a solid platform will unleash a random pokemon (see Pokeballs section for more details). ---------------------------------------- Crates - Boxes that appear on stage. You can pick these up and throw them for a damaging effect. You can also just hit them to open them up. Sometimes they'll explode and sometimes they'll drop items. Also, some have wheels and will roll away when hit. ---------------------------------------- Barrels - Similar to Crates, they will break open when hit enough or thrown. They will tip over and roll away if thrown or hit enough. Sometimes they will explode and sometimes they'll drop items. ---------------------------------------- Capsule - Small items that can be picked up and thrown. They cause a small amount of damage if they hit directly, and break open and drop an item. They sometimes explode when they break open, be it on a solid ground or another combatant. ---------------------------------------- Party Ball - These items take a beating, and can be picked up and thrown. Once it's taken enough, it will float up slowly and then pop open. When it opens it will drop a small amount of items, food, or randomly a bunch of bob-ombs or even a Smash Ball. It also sometimes drops nothing or explodes. ---------------------------------------- Blast Box - These boxes explode when they've taken enough damage, or if they get hit by a fire attack. ---------------------------------------- Sandbag - You can hit this item again and again and it will drop items. It will eventually fly farther and farther as you hit it, and runs out of items after a while. ---------------------------------------- Food - Small health bonuses, eating these will help lower percentages. Each of these has a set percentage it heals, but they usually come in large, varied groups. ---------------------------------------- Maxim Tomato - A better healing item, this heals 50 percentage. ---------------------------------------- Heart - This amazing healing item heals 100 percentage. (The ones in All- Star Mode heals all percentage). ---------------------------------------- Dragoon - This is actually three items. You have to collect all three before you can use the Dragoon, but once you've collected them all you are allowed to fire at the screen and try to hit other combatants. If you hit them, it causes massive damage and sends them flying. If you're hit enough, you will drop your piece of the Dragoon. *Note: To see which of the items you've collected, they appear in small pieces down by your characters face. *Note: These items almost always appear together. Once a first piece of the Dragoon appears, expect the other two to show up soon. ---------------------------------------- Super Mushroom - Simply touching this item will make you grow to about twice your normal size, letting you deal higher damage and have better defense. It will go away after a short while. ---------------------------------------- Poison Mushroom - This item looks just like the Super Mushroom but with a slightly darker hue, and it has the reverse effect. Touching this will make your character shrink to a miniscule size, and reduce your attack and make you fly much farther. It will go away after a short while. ---------------------------------------- Warp Star - Grabbing this item will make you fly off the screen for a moment and then come crashing down with an explosion. You can slightly guide the star left and right, but be careful not to fall into a pit. ---------------------------------------- Starman - As soon as you touch this item you become invincible, meaning you will take no damage and normal attacks can't hit you. Some stage traps will still knock you around, however, so be careful. It lasts about 10 seconds. ---------------------------------------- Metal Box - Breaking this item or picking it up encases your character in a metal layer, raising your defense and weight significantly. You won't go flying very far, but you'll drop like a brick! ---------------------------------------- Bunny Hood - Picking this item up makes your character incredibly fast, and it also gives you an extra boost in your jump, allowing you to jump much higher than before. ---------------------------------------- Superspicy Curry - Picking this up causes your character to uncontrollably breathe fire. You can still move and attack, however, but you can no longer walk. ---------------------------------------- Timer - A time warping effect happens when you pick this up. Everyone but you will slow down, allowing for a few sucker punches. However, this can backfire and cause everyone including you to slow down... or just you. ---------------------------------------- Lightning - Touching this shrinks everyone but you on the battlefield for a short while. Beat up the little guys, but watch out - it can turn around and shrink just you instead! ---------------------------------------- Beam Sword - This will equip your character with a beam sword, changing your attacks into a sword swing. The stronger your attack is, the longer the beam sword will become, as it shoots outward slightly. ---------------------------------------- Homerun Bat - This item will equip your character with a bat, changing your attacks to a major league swing. If you perform a side-smash attack while holding it, your character will wind up for a moment and unleash a practically guaranteed kill. ---------------------------------------- Fan - This item is less powerful than a bat or sword, but can be rapidly used. It also has a very high chance of breaking a shield, in case your friends are guarding too much. ---------------------------------------- Lip's Stick - Another slightly weaker weapon, this item has the special ability to add a flower to your enemy's head. This flower adds percentage to your enemy slowly, but the more you hit them with this weapon the bigger and more effective the flower will get. ---------------------------------------- Star Rod - A decent weapon to equip, performing a side-smash attack will send a star projectile flying out from the rod. ---------------------------------------- Hammer - The bane of fair play, the Hammer is a deadly weapon that allows you to swing it for about 15 seconds. It causes massive damage and sends opponents flying, but if your opponent manages to hit you, you can't jump twice with it or move very fast. It also has a chance to lose the hammer head, leaving you with just a stick to wave around. *Note: The Hammer's speed has been drastically reduced from Melee, allowing much easier hits on the Hammer-user. ---------------------------------------- Golden Hammer - And you thought the Hammer was bad? This thing allows players to float in mid-air, saving you from the pitfalls of the previous version, not to mention the much faster swing. However, it can be a dud, just leaving a squeaky hammer for you to pretend to be cool with. ---------------------------------------- Super Scope - This item returns from Melee. If you pick it up, you can shoot either a charged blast or a rapid stream of bullets. You can fully charge it about three times before it runs out of steam, or you can fire 48 small shots in rapid succession before you need to toss it. *Note: You can move while firing this, unlike in Melee. You can't turn around while firing, but you can back up. ---------------------------------------- Ray Gun - This weapon changes your normal attack into a projectile, coming with 16 shots. The shots have a small stun effect, so if you're fast you can keep the enemy at bay. ---------------------------------------- Fire Flower - This item lets loose a blast of flames, burning your enemies in a rapid succesion of hits. You can hold down the attack to keep your foes trapped, but eventually the flower will run out of power. ---------------------------------------- Cracker Launcher - Once grabbed, this item spews out fireworks that damage foes. You can change the angle with up/down or change your direction, and eventually it will run out of shots. ---------------------------------------- Bob-omb - Watch out, it's a bomb! This item causes a big explosion with whatever it connects with after being thrown, but don't be slow in picking it up. If it's left sitting around for a while, it will start walking around and blow up the first thing it touches! ---------------------------------------- Motion-Sensor Bomb - This item does a little damage if it connects with an opponent after being thrown, but more importantly, after it touches solid ground it becomes a land mine. Any characters that get close enough to it after a moment will trigger an explosion, so be sure to remember where it lands! ---------------------------------------- Gooey Bomb - This item sticks to whatever it touches. Once attached, it will start to tick down until it's explosion, but there's a catch - if you run past an enemy and touch them, it will switch over and stick to them instead. ---------------------------------------- Smart Bomb - When this item connects after being thrown or gets hit it explodes, causing a mini-sphere to expand from the center of explosion. Any characters caught in this explosion will be rapidly hit, racking up the damage. At the end it sends all those trapped flying. It has a chance to be a dud, though, so pick it up and throw it again to fix the situation. ---------------------------------------- Deku Nut - When this item contacts it will flash and stun a nearby enemy, or can be used as a small bomb if it hits the enemy directly. ---------------------------------------- Freezie - This item moves along the ground until it's picked up. If you hit your enemy directly with this, they will be trapped in ice for a short while, allowing you to pummel them freely. If you rapidly press any buttons, the ice will thaw faster, allowing you to free yourself quicker. ---------------------------------------- Smoke Ball - Kind of dumb, this item "obscures the screen". You can attach this to people if you hit them directly, otherwise it just emits smoke for a short while, allowing you to slightly hide what you're doing. ---------------------------------------- Pitfall - This item allows you to trap an apponent in the ground for a short while. If you place it on solid ground it will become a trap, but if you hit your opponent with it directly, they will immediately be stuck in the ground. If your opponent is in the air, they will fall straight down to the nearest platform, so it's an edge-guarders dream. ---------------------------------------- Hothead - These little monsters slide around on the stage, damaging anything they or the sparks they leave behind touch. If you hit them with electric or fire attacks, they'll grow even bigger. ---------------------------------------- Mr. Saturn - This item you can pick up and throw, but he doesn't do that much damage. You can use him to break shields effectively, but otherwise he's more fun as a hostage. ---------------------------------------- Green Shell - This item can be thrown for a lot of damage, but you can hit or jump on it as well to send it careening off in the direction your facing. If they hit anything solid they'll come right back, so watch out! ---------------------------------------- Banana Peel - Place this on the ground for a fun-filled trap that will stun your opponents and make them fall for a moment. ---------------------------------------- Bumper - Place this somewhere to make a trap that will bounce anyone who comes in contact with it away. Once it bounces someone or something, it will slide along the ground a little. ---------------------------------------- Spring - This "item" allows you to jump incredibly high if you jump on top of it. If thrown, it will sometimes topple over and launch anyone who comes in contact with it off to the side. ---------------------------------------- Unira - This item will extend and retract it's spikes as it's hit. Stay back and hit this one from a distance if the spikes aren't out. ---------------------------------------- Soccer Ball - You can't pick it up, but if you hit this item you can launch it in any direction. It will burst into flames after you hit it for a while, so don't get caught in it's path. ---------------------------------------- Team Healer - This item does nothing for whoever picks it up, it instead heals whoever you hit with it. Throw it at an ally in Team Brawl to get some percentage back. ---------------------------------------- Franklin Badge - Pick this up to equip it. Once equipped, it will bounce all projectiles back without fail for a short period of time. Be careful and watch for when it disappears, as you can barely see it on your character model. ---------------------------------------- Screw Attack - Holding this turns your normal jumps into spin attacks, allowing you to hit enemies multiple times while performing normal jumps. *Note: Unlike in Melee, this item is not held or thrown, just equipped. ---------------------------------------- CD - Not so much a battle item, but this item lets you unlock new songs for your own use in My Music mode. Pick these up in any mode. ---------------------------------------- Trophy - (Subspace Emissary only) Picking this up will add the trophy to your personal vault. There are a lot of trophies that appear randomly, so see the Obtainable Trophy section for details on how to get some. ---------------------------------------- Sticker - These add stickers to your collection, which are very useful in the Subspace Emissary to power up your characters. ---------------------------------------- Key - (Subspace Emissary only) These open locked doors you'll find in Adventure Mode. ---------------------------------------- Trophy Stand - (Subspace Emissary only) This allows you to "trophy" enemies in Adventure Mode. Throw it at the enemy you want to turn into a trophy and it will likely become a trophy. For enemies with higher health such as bosses and mini- bosses, you need to weaken them first. This is required to get all Enemy and Boss Trophies in the Subspace Emissary. ---------------------------------------- Stock Ball - (Subspace Emissary only) Pick this item up and you will add one to your lives left. ---------------------------------------- Coins and Bills - (Coin Matches only) These coins are just to collect in coin matches. Beat your enemy and they will drop coins for you to collect. ======================================== ======================================== ======================================== Assist Trophies -------------------ASTRP Here You'll find a list of all the characters that can come out of assist trophies. ---------------------------------------- Andross - The original polygon form of Andross will appear in the background and shoot out projectiles. ---------------------------------------- Barbar