Super Monkey Ball: Banana Blitz


Brett Elston - GamesRadar
By Brett Elston posted 5 years, 3 months ago
Wednesday 15 November 2006 Wii has party games down to a fine art and the damn thing's not even out yet. Between Rayman, Wii Sports and Banana Blitz, your choices for loud, obnoxious shouting matches and 'accidental' throwing of the controller are plentiful. We recently had the chance to sit four editors down with a copy of Banana Blitz and its 50 multiplayer minigames. The results were exactly what you'd want out of a Wii party game - tons of flailing arms and no shortage of questionable

The Wii has party games down to a science and the damn thing's not even out yet. Between Rayman, Wii Sports and Banana Blitz, your choices for loud, obnoxious shouting matches and "accidental" throwing of the controller are plentiful. We recently had the chance to sit four editors down with a copy of Banana Blitz and its 50 multiplayer minigames. The results were exactly what you'd want out of a Wii party game - tons of flailing arms and no shortage of questionable language. To get the full

If you've played one Monkey Ball game, you've essentially played them all. Every single one of them consists of guiding a trapped monkey through a hovering maze that's dangling above some surreal landscape. Instead of controlling the spherical monkey prison, you actually tilt the level and make the little dude roll around. Levels will narrow, twist and throw all kinds of obstacles in your way in an attempt to buck you off. And all of that can be said for Wii's Banana Blitz too. The difference


Friday 12 May 2006 Following our earlier hands-on report with Super Monkey Ball: Banana Blitz's fantastic minigames, this time we went back to take on the main ball-rolling game to see how the Wii remote coped with it. As you may recall in Super Monkey Ball you don't actually control the balled monkeys. Instead you get to tilt the ground beneath them in order to get them to roll through the level. It is this ground titling control that has been mapped on to Wii's motion sensitive

Wednesday 10 May 2006 One of the Wii games that's been attracting a lot of attention from the E3 attendees is Super Monkey Ball: Banana Blitz, but not for the main platform-tilting puzzle game. Instead it's the superb minigames that people have been trying to get their hands on. We managed to do just that and discovered several ways in which the Wii-mote can be used: Drumming Keep the beat by using the nunchaku and remote as virtual drumsticks to drum out a rhythm. Darts Hold down the A
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