Friday 12 May 2006
Following our earlier hands-on report with Super Monkey Ball: Banana Blitz's fantastic minigames, this time we went back to take on the main ball-rolling game to see how the Wii remote coped with it.
As you may recall in Super Monkey Ball you don't actually control the balled monkeys. Instead you get to tilt the ground beneath them in order to get them to roll through the level. It is this ground titling control that has been mapped on to Wii's motion sensitive controller.
By holding the remote horizontally the ground will stay flat and the monkey still, but tilting the remote forward will create a downward slope for monkey to roll down, then an uphill slope can be created by titling the controller back. Then for left and right movements, the remote must be twisted using the same action as you would use on a door knob.
Basically the remote replicates the angle of the ground and so has to be carefully manipulated, just like the old ball bearing games that Super Monkey Ball is based on.






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