Super Monkey Ball: Banana Blitz


They're just trying to be friendly - so come and watch them sing and play. They're the young generation - and they've got something to say. Sounds kinda like "Ooo ook ook oo aaaah! Aaah! Aaaaaaaah!"


Bonus levels don't feature in games as much as they used to. With Hollywood-style narratives and ultra-realistic graphics and physics, there's little space for a sudden warp to a magical place filled with cherry pick-ups and score multipliers. Which is a shame, because bonus levels have given us some of our fondest gaming memories. So join us as we celebrate the finest examples of this dying art.


Justin Towell - GamesRadar
By Justin Towell posted 3 years, 5 months ago

We've teamed up with MacFormat to run down through ten of the best games on the iTunes Apps Store



By NGamer UK posted 3 years, 11 months ago
From the stinging paper cuts delivered by their early Hanafuda cards, to their dual screen screammaker Contra 4, Nintendo have been responsible for a downpour of tricky titles to douse even the most resilient gamer's spirit. Join us as we descend Jacob's ladder through the circles of hell, into the belly of the Game Over beast.

We made a half-assed attempt to disguise our last edition of box art buffonery as some kind of factory error. You called our bullshit, submitted your own, and turned an office full of staunch and humorless integre-nerds into braying gigglepusses. Nice work. If any of you still have any creative spark left send it to boxart@gameradar.com or post it in our forums.

By GamesRadar US posted 4 years, 7 months ago
From throwaway ideas tacked onto games that aren't much to begin with, to genuine labors of love - gifts from the developers to you - the world of the bonus minigame is wide, varied and rarely more than a couple of minutes long. Here're a bunch of our favorites. Mario vs. Luigi in New Super Mario Bros An insanely intense two-player battle that turns the classic Mario platforming action into a feat of endurance. The aim is to be first to collect up to 10 stars, but if the players decide to

Matt Cundy - GamesRadar
By Matt Cundy posted 5 years, 6 months ago
When we played Super Monkey Ball: Banana Blitz at this year's E3, we were relieved to find that the roll-the-cute-little-chimp-in-a-sphere nature of the game and the motion-sensing magic of Wii was a winning combination. But as the apes escape conventional control, how has it changed the way Sega has designed the newest roll out for AiAi and his fruit-munching buddies? To find out, we wrapped a bunch of questions in a banana skin and slipped them over to the man behind the monkey balls,

Matt Cundy - GamesRadar
By Matt Cundy posted 5 years, 6 months ago
Wednesday 16 August 2006 When we played Super Monkey Ball: Banana Blitz at this year's E3, we were mighty chuffed to find that the delightful roll-the-cute-little-chimp-in-a-sphere nature of the game and the motion-sensing magic of Wii was a winning combination. But as the apes escape conventional control, how has it changed the way Sega has designed the newest roll out for AiAi and his fruit-munching buddies? To find out, we wrapped a bunch of questions in a banana skin and slipped them over
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