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			<title>GamesRadar - Street Fighter II: The World Warrior - Virtual Console</title>
	    	<link>http://www.gamesradar.com/wii/street-fighter-ii-the-world-warrior-virtual-console/g-20070404115422194067</link>
	    	<description></description>
	    	<language>en</language>
	   	
		
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    					<title>The 5 worst things about Street Fighter: The Legend of Chun-Li (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/the-5-worst-things-about-street-fighter-the-legend-of-chun-li/a-20090716111142589021/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mbGamesRadar/us/Features/2009/07/Worst%20things%20about%20Chun%20Li/Art/bison4--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;Videogame movies are, with a few exceptions, awful. This is not news. It&amp;#8217;s not surprising. It&amp;#8217;s a sad fact, which gamers with any sort of taste in movies resigned themselves to years ago. And yet, every time an announcement of a new game movie comes down the pike, we foolishly think it might be good, forgetting the brazen, burning contempt that Hollywood harbors for games and those who play them. ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								16 Jul 2009
    							
    							
    						
    					
    				
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    					<title>The pathetic history of Dan Hibiki (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/the-pathetic-history-of-dan-hibiki/a-20090220131019592018/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/02/History%20of%20Dan/Raw/Dan20--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;[align dan-art.gif along right]If you&amp;#8217;ve been a Street Fighter fan during the last 10 years, you already know his trademarks: the weeping, the tiny fireballs, the pink gi, the tendency to scream a lot for no reason. Dan Hibiki is the Rodney Dangerfield of Street Fighter, respected by none but beloved by most, and over the years he&amp;#8217;s gone from an obscure gag character to one of the series&amp;#8217; most enduring fan favorites. ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								20 Feb 2009
    							
    							
    						
    					
    				
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    					<title>Awful Box Art: Street Fighter series (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/awful-box-art-street-fighter-series/a-2009021095232795033/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/02/Street%20Fighter%20boxes/Finished/021009_streetfighter_obs01--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;Street Fighter boasts more quality concept art per release than any other gaming franchise we can think of. Each and every sequel is packed with stunning, hand-drawn works of genius, right up to and including Udon&amp;#8217;s amazing work with HD Remix. ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								10 Feb 2009
    							
    							
    						
    					
    				
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    					<title>The 16 best bonus levels of all time (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/the-16-best-bonus-levels-of-all-time/a-20090202111618484079/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    
					    	<description>&lt;p&gt;Bonus levels don&#039;t feature in games as much as they used to. With Hollywood-style narratives and ultra-realistic graphics and physics, there&#039;s little space for a sudden warp to a magical place filled with cherry pick-ups and score multipliers. Which is a shame, because bonus levels have given us some of our fondest gaming memories. So join us as we celebrate the finest examples of this dying art. ...&lt;/p&gt;</description>
					    	
				    
				    
				
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    								2 Feb 2009
    							
    							
    						
    					
    				
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    					<title>Kickass Bruce Lee clones (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/kickass-bruce-lee-clones/a-200809179541634057/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2008/09/Bruce%20Lee/ART/RAW/Possible%20Pano%20Images/GameofDeathPoseNOOVERLAY--article_blog_image.jpg" /&gt;&lt;br /&gt;&lt;p&gt;Fact: Bruce Lee is better than Chuck Norris. Lee never hawked Bowflexes in his quest for the perfect mixed martial arts form. Lee kicked Norris&amp;#8217; ass in Way of the Dragon. And it was Lee who brought his proprietary blend of Kung Fu kickass-ery to the mainstream with his wild whoops, and a roundhouse kick that packed more power than the millions of stale internet jokes about his co-star.&amp;#160;So why all the Lee love on a videogame site? ...&lt;/p&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>feature</category>
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    								18 Sep 2008
    							
    							
    						
    					
    				
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    					<title>Street Fighter Week: Combo Comparison (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/street-fighter-week-combo-comparison/a-2008032010214782040/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/S/Street%20Fighter%20IV/Bulk%20Viewers/PS3_360/2008-03-14/Emergency_Combination05--article_blog_image.jpg" /&gt;&lt;br /&gt;About 15 years ago you couldn&#039;t set foot into an arcade without elbowing your way through a busting throng of Street Fighter II experts. Hell you might have been one yourself. Maybe you missed the arcade takeover and caught the games on SNES or PlayStation years later. Either way, you spent hours honing your combos to laser-like precision. But since those glory days, chances are your animation-interrupting attacks have softened somewhat, and ...&lt;br/&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>feature</category>
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    								20 Mar 2008
    							
    							
    						
    					
    				
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    					<title>Street Fighter Week: The Sounds of Street Fighter (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/street-fighter-week-the-sounds-of-street-fighter/a-2008031913331677057/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Games/S/Street%20Fighter%20Alpha%20Anthology/Bulk%20Viewers/PS2/SFA250106_04--article_blog_image.jpg" /&gt;&lt;br /&gt;&#034;Hadouken!&#034;&#034;Shoryuken!&#034;&#034;Sonic Boom!&#034;Anyone who&#039;s played a game, walked past an arcade or read a comic book in the past 10 years should recognize those words immediately. They&#039;re some of Street Fighter&#039;s most well-known attacks and for years were at the heart of the game&#039;s cultural takeover. Kids mimed the attacks, gamers shouted them out loud and tournament players dreamed about perfecting combos with these moves as the killer final blow. But ...&lt;br/&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								19 Mar 2008
    							
    							
    						
    					
    				
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    					<title>Street Fighter Week: The evolution of Chun-Li and Blanka (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/street-fighter-week-the-evolution-of-chun-li-and-blanka/a-2008031412554863001/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Features/2008/Street%20Fighter%20Retrospectives/Chun-li%20and%20Blanka/screens/THUMB--article_blog_image.jpg" /&gt;&lt;br /&gt;Chun-Li, a Chinese crime fighting vixen with Sequoias for thighs, is the first female character ever to appear in a 1-on-1 fighter. This distinction, however, is merely a side note in the story of her rise to fame, which ultimately branded her as one of the greatest fighters of gaming, and inspired countless future game heroines. ...&lt;br/&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>feature</category>
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    								18 Mar 2008
    							
    							
    						
    					
    				
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    					<title>Street Fighter Week: The evolution of Ken and Ryu (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/street-fighter-week-the-evolution-of-ken-and-ryu/a-2008031383931724090/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Features/2008/Street%20Fighter%20Retrospectives/Ken%20and%20Ryu/Screens/Street_Fighter_Ryu_And_Ken--article_blog_image.jpg" /&gt;&lt;br /&gt;Ken and Ryu are cultural icons. Mention their names and even someone with only cursory knowledge of 90&#039;s pop culture will know who you&#039;re talking about. Ten years after Street Fighter III, Street Fighter IV is about to cement the duo into the collective consciousness of a new generation. In celebration, we&#039;re taking a look at how the legendary duo became legends in the first place... ...&lt;br/&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
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    								18 Mar 2008
    							
    							
    						
    					
    				
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    					<title>Top 7... weirdest Street Fighter insults (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/top-7-weirdest-street-fighter-insults/a-20080317123536871012/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    	
					    		
					    		
					    			<description>&lt;img src="http://static.gamesradar.com/images/mb/GamesRadar/us/Other/Features/Top%207/2008-03-17%20SF%20win%20quotes/Screens/Meditate--article_blog_image.jpg" /&gt;&lt;br /&gt;When it hit arcades back in 1991, Street Fighter II: The World Warrior instantly perfected two things: balanced martial-arts fighting that let players choose from a variety of wildly different styles, and trash talking. Arcade gamers at the time didn&#039;t even need to insult their would-be challengers after brutalizing them onscreen; their characters did it for them, delivering the dis with a finesse that soon became legendary. For Street Fighter ...&lt;br/&gt;</description>
					    		
					    	
					    
					    	
				    
				    
				
				<category>feature</category>
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    								17 Mar 2008
    							
    							
    						
    					
    				
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    					<title>Gaming's biggest movie rip-offs (Feature)</title>
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/f/gamings-biggest-movie-rip-offs/a-20080107135636218003/g-20070404115422194067</link>
				    
				
				
				    
    				
						
					    
					    	<description>The relationship between games and movies has always been a tense one. There&#039;s something almost violently alchemical about the way the two media usually react to each other. It&#039;s like getting hit by a yellow, piss-soaked snowball. Either element can be unpleasant enough on its own, but put them both together and something far more horrible happens.
 
Games of movies, movies of games, they&#039;re both usually about as much fun as the death of a clown at a ten year-old&#039;s birthday party. But still we ...&lt;br/&gt;</description>
					    	
				    
				    
				
				<category>feature</category>
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    								7 Jan 2008
    							
    							
    						
    					
    				
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   						<title>Change Game Speed (Easter Egg)</title>
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/street-fighter-ii-the-world-warrior-virtual-console/easter-eggs/g-20070404115422194067#260939</link>
				    
				
				
				    
   						<description>Go to GamesRadar to see the Easter Egg ...</description>
    				
    				
				    
				
				<category>Easter Egg</category>
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    								24 Jul 2008
    							
    							
    						
    					
    					
    				
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   						<title>Cheats (Cheat)</title>
    				
    				
    			
    			
					
				    
				    	<link>http://www.gamesradar.com/wii/street-fighter-ii-the-world-warrior-virtual-console/cheats/g-20070404115422194067#92694</link>
				    
				
				
				    
   						<description>Go to GamesRadar to see the Cheat ...</description>
    				
    				
				    
				
				<category>Cheat</category>
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    								5 Apr 2007
    							
    							
    						
    					
    					
    				
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