Let's face it, games based on films usually range from mediocre to just plain crappy. But Spider-Man 2 excused itself from following in the steps of other toss-worthy titles clinging to the coattails of the big budget movies they were based on. Swinging through the streets of Manhattan in the free-roaming sandbox title felt great, and its ties to the film franchise felt more like icing on the cake than a crutch to hook you in with a stale game.
Fast forward to today, and publisher, Activision,
There's one reason why Spider-Man 2 is the greatest superhero game ever made - the swinging mechanics that enabled you to swoop through the city like a... well, like Spider-Man. Which we guess is the whole point. Few moments in gaming can match the exhilaration of freefalling towards the ground before letting off a web and arcing gracefully back into air. Few games have ever recreated so perfectly a super-hero's powers and made you feel as though they were yours to command.
If developer