Sonic Riders: Zero Gravity

Not enough momentum to go anywhere good

The same marked and designated area philosophy is used for the shortcuts. After collecting enough rings, you’ll upgrade your equipment and start looking for the liberally distributed signs on the track that mark grind rails, gliding markers or smash-through-me stuff. Your choice of equipment will dictate which type of shortcut you look for. Some races we lost two or three times became easy after we found the grind rail we were supposed to use. Zero Gravity sometimes feels like your racing skill doesn’t matter as much as your ability to spot new, cooler ways to get through the tracks; it’s still fun to do, but once you’ve mastered a track there’s little reason to go back to it.

Jan 17, 2008

You'll love
  • Creative track design
  • On the fly upgrades
  • Gravity warp effects
You'll hate
  • Less than sonic speeds
  • Scripted shortcuts
  • Wasted gravity potential
 
1 Comment
Shade7-13  - 1 month 6 days ago
i beat the 2 storys in exactly 2:05:23:82
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The Knowledge
Sonic Riders: Zero Gravity
Sonic Riders: Zero Gravity

Genre: Racing
Release date: Jan 8, 2008
Published by: Sega
Developed by: Sonic Team
Franchise: Sonic the Hedgehog
Multiplayer Modes:
Offline
4 player VS
4 FLAWED
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