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Sonic Riders: Zero Gravity


With or without gravity this Sonic racer is finishing in a less than average place.

Available on: Wii , PS2
Genre: Racing
Release date: Jan 8, 2008
Published by: Sega
Developed by: Sonic Team
Franchise: Sonic the Hedgehog
Multiplayer Modes:
Offline
4 player VS
4 FLAWED
Read the review


Screenshots updated Jan 22, 2008
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Sonic Riders: Zero Gravity is missing the sense of speed that we expect from Sonic. It isnt entirely gone, but only shows up in short bursts. The really fast parts tend to happen on invisible (or visible) rails. Everything else seems like the slow part between the shortcuts and boosts. We do like the courses, which are packed with flashy scenery and things that will slow you if you run into them. And were indifferent about the new gravity controls. Part of the lack of a feeling of speed comes ...
Sonic Riders: Zero Gravity
Just be thankful it's not a Shadow sequel
Sep 21, 2007
Sept 21, 2007 Now, say out loud that you think the original Sonic Riders was a bit rubbish, and you'll have an army of blue hedgehog fans purposely showing you Sonic's trademark hand signal the wrong way round. But, guys, it was. Floaty, sticky, interminable, nearly-on-rails "racing" that reminded us of Kirby Air Ride - not a good thing. Zero Gravity could be much better. Wii's tilty nature was surely born for 3,700kph anti-grav hoverboard racing; improved visuals and an outer-space setting ...   » Read Full Sonic Riders: Zero Gravity preview
ESRB Rating
Sonic Riders: Zero Gravity is rated:
Everyone
Cartoon Violence
TalkRadar 78 - Win free stuff!
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