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By Alex Dale posted 3 years, 3 months ago

Shadow of the Colossus is the unlikely inspiration for this, the fourth game starring generically tribal platforming star Tak. This time, the loinclothed bonehead has accidentally released four giant ‘Grosstrosities’ upon the world, and it’s up to him to bring these lumbering maniacs to heel.


Nostalgia? Please. As great as the original Secret of Monkey Island is, it’s a new adventure we’ve all been craving. Even though Tales is the first of the series not made by LucasArts (although Telltale have no shortage of people who worked on them, such as Dave Grossman and Mike Stemmle), make no mistake: it’s officially the fifth game in the series, not some farmed-out spin-off.


Thank goodness, the first one wasn’t a fluke. Telltale’s episodic Monkey Island revamp kicked off on a splendid high, and this second episode is easily up to the first’s satisfying standard. Strong puzzles, funny writing and a fantastic new villain in the form of Morgan Le Flay, a sexy pirate hunter who’s simultaneously Guybrush Threepwood’s biggest fan and greatest threat in ages.



Previously, on Monkey Island: Voodoo pox! Human LeChuck! Magical sea-sponges! At this point in the series, it’s almost like reviewing a TV show rather than a game. The basic structure, the characters, the overall plot – you’re not going to jump into Guybrush’s world at this point. So the question is more how well this episode continues the series, than how it might stand alone. In short... it’s strange.


And so, on to the fourth episode of Tales do we go, with the series progressing nicely. The end is nearing though and Telltale should now, surely, have begun to move on from merely being good to reminding us why we all loved the Monkey Island games in the first place. Whether they manage this is open to debate, sadly.


The end is here, the series that could so easily have been a thundering disaster has turned out to be a pleasant surprise, on the whole. Despite having perhaps some of the lowest lows of any major Telltale series, it also has the highest highs, averaging out somewhere in the “ah, that was nice” zone when you finish all five episodes.


Dawn of the New World is a tale of two realms caught in a parasitic balancing act that threatens to destroy both worlds forever. Fitting then that the gameplay suffers from the same abrasive dichotomy, where half the ideas succeed while the other half sucks the life out of the whole project.


Clearly bent on taking over the world, the Tamagotchi critters are using a Wii multiplayer board game to decide on a President to lead them into battle. Up to four people can play, with the AI filling in if you (surely inexplicably) find yourself playing Tamagotchi on your own. Start by shaking the remote to throw a die, and move around the board to land on a square where: a) youre rewarded for doing nothing at all, b) youre penalised for doing nothing at all, c) youll get richer after watching

Brett Elston - GamesRadar
By Brett Elston posted 4 years, 8 months ago
It's hard to properly weigh in on such a perversely cute board game. The minigames are preschool-level at best, often requiring nothing more than simple gestures to complete. Dialogue is so basic that a five-year-old kid could whip up something more profound. Even the Community Chest-style spaces you land on put the little guys into are right out of a fable or moral tale (helping kids across the street, visiting old folks). But somehow its invasive, saccharine cuteness manages to generate

By Michael Gapper posted 3 years, 9 months ago

The credits list betrays their terrible secret. Many years from now, members of the Target: Terror development team will recount that fateful evening in the summer of 2004 when Target: Terror’s boss, Eugene Jarvis (of Narc and Cruis’n USA fame), sent down the order: Dave - bring in your bright red boiler suit; Gina - go get those PVC hotpants you wore to the Christmas party. And all of you - bring your sunglasses. The next day

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