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  • If the Namco Museum games were a total bust, we suspect Namco Bandai would stop making them. Fortunately, the most recent remix... or re-release... or re-released remix made us glad we came back for more. Namco Museum Megamix is a collection of 18 classic Namco arcade games, and six of those games have been “remixed” or updated to more contemporary gameplay. While the old classics retain their appeal (and, unfortunately, bad graphics), the remixed games don't all make the mark...

  • What the hell happened? You'd figure at this point Namco could hurl handfuls of its classic games like BBs at flypaper and ship them in whatever combinations they please to some degree of success. As long as they're cheap, what man-child reared in the 80's wouldn't jump at the chance to play Rally-X and Pac-Man at a reasonable price. Unfortunately, Namco Museum Remix has squandered more than twenty years of nostalgia, while simultaneously spawning some of the worst motion control based
  • Naruto. Its fans overrate it, and its haters underrate it. It’s an unfortunate situation, because by name alone many people will shun Naruto Shippuden: Clash of Ninja Revolution 3 as just another licensed title for Wii. Ignore your gut reaction - Tomy Corporation has developed a deep, enjoyable fighting game here.

  • Slaying dragons is one of those things that games should always do well. The ingredients are simple - cool characters and big ass, fire-breathing dragons. But when the dragon-slaying recipe includes sluggish framerates, shallow character development, and controls made nearly impossible thanks to difficult camera angles, then you get something to the effect of Naruto Shippuden: Dragon Blade Chronicles...

  • Beyond the quick buck that's to be made from its obsessive fans, there's really no reason for Naruto to exist on Wii at all. Its "new" control scheme is better served by the old-fashioned Classic controller than by remote and nunchuk, which achieve little beyond making you look like an idiot while
  • Oct 23, 2007 Remember last year when the GameCube was dying and the only games coming around were Cars, Teen Titans and Nicktoons slop? There were two shiny gems in that sea of lumpy coal, and they both happened to be Clash of Ninja games released just six months apart. Their button-mashy (yet surprisingly deep) fighting styles made both games popular even among non-Naruto fans. Now we're looking at the third to hit US shores in just over a year and it's basically the same as the other
  • It’s tough to slag on a game as robust as Naruto: Clash of Ninja Revolution 2. It’s got more than 30 fighters ripped straight from the beloved anime/manga, it supports a four-player battle royale mode that’s a blast, and the single-player story mode has really nice variety.

  • Like a viscera-loving fly, developer Spike has wormed its way into the rotting body cavities of countless survival horrors, laid its eggs and given birth to Necro-Nesia. Its a real scavenger of a game, gnawing on the meat of the finest pedigree - namely Resident Evil 2 and Silent Hill 3. But like the common fly, its unable to digest it all without puking up on it first and churning it into a grotesque gaming mess. Playing as a floppy-haired girly-faced guy - whose soft, boy-band looks look
  • Although it’s relatively low key on Wii, Need for Speed: Nitro smacks of something born in focus groups and marketing meetings. This year you’re going to be into ‘taking ownership’ of ‘your media’ so here’s a racing game that’s all about you.

  • Without a doubt, the main attraction of this is that it comes bundled with a special NERF pistol. Like some kind of Transformer that never was, the pistol works as a proper soft dart gun which you can use to terrorize friends. But you can also click out the barrel and insert a Wii remote to make a very neat lightgun. Proper job, as we say down here in the Wild South West.


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