Kawasaki Jet Ski is the fifth Wii racing game released by publisher Bold Games (a sub-brand of Destineer) within the first month of 2008 – which would be a remarkable feat, were it something to be celebrated. Like its budget brethren, Kawasaki Jet Ski appears to have been compiled entirely by machines, offering a generic, unchallenging take on the genre popularized by Wave Race 64 back in 1996. In fact, with limp waves and even limper
Kawasaki Quad Bikes is an example of branding at its most obvious coupled with poor attention to the basics. Starting off, there are only a few vehicles to choose from and no discernable differences other than color and bulk. It turns out they perform differently on certain terrains, but you only learn that through plenty of trial and error. The tracks include the usual off-road racing variants: dirty, muddy, rocky, sandy, gravely, snowy and
Nov 30, 2007 Crazy golf isnt the most hilarious thing at the best of times - its a glorified crèche for holidaymakers children. But Oxygen would claim theyre in on the joke. They know that crazy golf is held in little regard, which is why they made it all so dreadfully tacky. Not rubbish, mind - its ironic. Those jaggy graphics that look sharp enough to saw plywood? Thats tongue in cheek, that is.

Countless games promise the world and then inevitably fail to deliver the goods. We’re constantly told some game will have the “biggest open world” or “hundreds of hours of gameplay,” but how often do you feel like your expectations were fully met? A delightful exception, Epic Yarn comes through on every claim it’s made over the past few months, offering a memorable 2D platforming experience that ranks right up there with the greatest Nintendo titles of the past. Obviously Epic Yarn’s aspirations are lower than the next big FPS or MMO, but that doesn’t change the fact developer Good Feel gave us precisely what it advertised, plus laid on the charm so thick it’s forced a smile on every GamesRadar editor’s face during the review process. Epic Yarn is the happy-faced antidote to the M-rated, gun-toting glut we’re currently drowning in...
With brilliantly
imaginative games like Canvas Curse, Epic Yarn and Mass Attack, the Kirby
series has proven that it can re-invent itself and pull it off successfully
every time. But what about classic Kirby? Aside from Squeak Squad on DS, there
hasn't been a traditional Kirby on consoles for more than a decade. Kirby's
Return to Dream Land was worth the wait though – it's a perfect example of how
to update a classic series and do everything right...
From his first appearance in 1997, there’s always been that feeling that Klonoa would have better suited a Nintendo platform – after all, giant flapping ears and whimsical rainbow vistas sit uncomfortably alongside the Tekkens and Metal Gear Solids. As a simple bit of franchise/console matchmaking, Namco’s remake is to be applauded.
But why stem the clapping there?
Console game development takes time,
but action-platformer The Kore Game: Outvasion From Inner Earth has taken more
than most. In the works for nearly a decade and having passed through the hands
of three publishers and three developers, it has the potential to be absurdly
polished or a colossal dud. While the actual result isn't exactly the
interactive equivalent of the Hope Diamond, it is filled with enough
bizarre humor and creative level design to easily avoid Dudsville...
Somewhere in the world, there's an animal psychologist using Kororinpa: Marble Mania to determine scientifically, once and for all, if capuchin monkeys are smarter than Paris and Nicky Hilton (and after that, we're guessing, how much). The concept is dead simple - you have a marble, which you need to guide on a jewel-grabbing roll through a floating, maze-like track by tilting the Wii remote - so both groups can instantly grasp the concept.
Moreover, because the controls are so in-tune, so
Kororinpa makes us feel guilty. Sort of. It's not that it's usurped Monkey Ball's place in our hearts, exactly, it's just that... well... now we've seen so much more of it, we kind of want Monkey Ball to pack a bag full of its tired, tedious minigames and get its embarrassing soundtrack and limited flexibility out of our goddamn lives forever. It's time for Kororinpa to move in - glorious Kororinpa with its 100% responsive meaty 3D, its sanity-defying corner leaps and turns and its entire lack