How do you make a videogame franchise out of a 36-year-old movie shark whose entire film career is built on lurking in dark water and turning swimmers into shredded corpses? If you're publisher Majesco, you shove him into increasingly ridiculous confrontations with evil corporations and giant monsters, and - in the Wii version of Jaws: Ultimate Predator, at least - you do so in as bloodless and insane a way as possible...
Dec 13, 2007
Jenga - the real game - is ostensibly a party game that draws people together by having them dismantle a tower of blocks. In reality, it's usually just more work than its worth, breaking down into a mess in less time than it takes to set up. If Atari's attempt to virtualize this game is successful in any way, it's that it emulates that problem of being more of a pain than a fun experience, with or without friends.
In real Jenga, the actual challenge comes with pulling out a
Catastrophe incoming! There’s a giant asteroid heading your way, a bit of it has already broken off and crushed the scientists who were supposed to be tracking it, and now nobody really gives a damn except you and your star-gazing granddad.
JU-ON manages to capture the film’s atmosphere admirably well, and as a result it’s nearly as frightening as the film. It’s broken into episodes, each telling a self-contained, mostly plotless tale about a hapless sap who’s being terrorised by ghosts.
Jungle Speed is based on a board game, which may or may not be popular but we’d never heard of it, and supports up to eight players thanks to a neat control system where two people can share a remote and Nunchuk. The rules of the game are pretty simple: players are dealt their cards face down and then take it in turns to flip a card over using the A button on the remote or flicking up on the Nunchuk stick.
Just Dance 4 hits the dance floor once again. Find out in our review if the Kinect-enabled sequel has what it takes to be the life of the party...