In the same vein as the previous SpongeBob SquarePants: Battle for Bikini Bottom, SpongeBob Squarepants: Creature from the Krusty Krab transforms our porous pal's homeland into a den of platforming action. There are three playable characters in the game, SpongeBob, Patrick, and Plankton, and each has their own set of levels that almost feel like three distinct
Like a viscera-loving fly, developer Spike has wormed its way into the rotting body cavities of countless survival horrors, laid its eggs and given birth to Necro-Nesia. Its a real scavenger of a game, gnawing on the meat of the finest pedigree - namely Resident Evil 2 and Silent Hill 3. But like the common fly, its unable to digest it all without puking up on it first and churning it into a grotesque gaming mess.
Playing as a floppy-haired girly-faced guy - whose soft, boy-band looks look
Kororinpa makes us feel guilty. Sort of. It's not that it's usurped Monkey Ball's place in our hearts, exactly, it's just that... well... now we've seen so much more of it, we kind of want Monkey Ball to pack a bag full of its tired, tedious minigames and get its embarrassing soundtrack and limited flexibility out of our goddamn lives forever. It's time for Kororinpa to move in - glorious Kororinpa with its 100% responsive meaty 3D, its sanity-defying corner leaps and turns and its entire lack
The waft of menace emanating from a carnies beard, rigged games, wailing children getting their limbs tangled in the whirring mechanics of a hastily constructed death wheel - sorry - Ferris wheel; theres no denying it, carnivals are horrible. This makes Namcos carnival simulator a surprisingly faithful adaptation.
Even real carnies would balk at the audacity of only offering nine shoddy minigames. Especially when the best of the bunch - a remote pointer controlled-cork-gun-target shoot and
A young boy with a penchant for older women who regularly exposes his buttocks and genitals and refuses to let anyone to see him laughing. This is the Japanese quasi-equivalent of South Park, the ever-so-disturbing Crayon Shin-Chan. The oddest thing of all, though, is that this risqué show was translated into such a tame dud of a minigame collection.
Set around a series of locations in the eponymous hero's home town, you have to complete incredibly basic minigames as part of a TV quiz
Start talking about mecha and most people will probably picture a heaving Islamic mass pilgrimage, as opposed to hulking great mechanical exoskeletons doing battle in a futuristic landscape. You see, to the uninitiated there are few things less welcoming than Gundam - a writhing mass of franchises and back-story that refuses to stop for breath and explain itself. All of which makes Scad Hammer s accessibility such a pleasant
Clearly bent on taking over the world, the Tamagotchi critters are using a Wii multiplayer board game to decide on a President to lead them into battle. Up to four people can play, with the AI filling in if you (surely inexplicably) find yourself playing Tamagotchi on your own. Start by shaking the remote to throw a die, and move around the board to land on a square where: a) youre rewarded for doing nothing at all, b) youre penalised for doing nothing at all, c) youll get richer after watching
If the first words you blurt out upon starting Far Cry Vengeance's main story aren't "Sweet Miyamoto, my eyes! I'm blind!" you're playing a different game than the rest of us. Muddy, low-resolution textures and grass draw in mere yards away as you move, the screen tears any time you move too quickly thanks in part to the limping, stuttering speed at which everything is drawn, and no quantity of cosmetic products could make any of the angular enemies palatable. It seems like even the developers
Not much has changed since Monster 4x4 World Circuit appeared on last generation consoles. It's still saddled with weak track design, dopey opponents, and flaming oil barrels that inexplicably follow targets around like lost puppies. Still, Ubisoft wisely scrapped the original, horribly unresponsive control system, and replaced it with surprisingly well done motion sensitivity for the Wii release.
Included is a plastic steering wheel that snaps together easily enough and holds your Wii Remote
One of the first racers on the Wii sets a particularly low standard that every future Wii-racer has to beat.
The poorly cel-shaded graphics engine may have been passable on current-gen machines, but this is next-gen – as powerful as the Wii's competitors are, but still. The soundtrack is a shocking state of affairs, the cars sounding how you think mud would sound if it could talk and in the background is a Europop house soundtrack. On top of this the handling is awful, with cars