Pokemon Battle Revolution (PBR) is a curious name for Nintendo's latest beastie battling game for home consoles. You see, there's nothing too revolutionary about it. It's just like all the other Pokemon Stadium/Colosseum games, but with updated graphics. If you don't own Pokemon Diamond/Pearl then there's no reason to buy this game. If you're only casually into the DS titles, it's still a tough sell. Only hardcore Diamond/Pearl players that have sunk dozens of hours into their Pokemon will get
On the surface, Wii Degree looks like a total cash-in for brain training and multiplayer minigames. It's an understandable blend though, as they're two of Nintendo's most profitable concepts these days - why not mix them into one title and sell a frillion copies of it? Even though the premise is an obvious grab for lots more casual-player cash, the game remains a fun, frantic and family-friendly piece of software.
Challenges come in five flavors, each with three minigames apiece to test your
G1 Jockeys release is a byproduct of you and seven million other Wii owners reaching out for new games with your fourteen million clasping game-hands.
G1 Jockey comes recommended because of its neat career mode structure. You get to choose from a list of horses for each race, make decisions based on characteristics - which are presented as an intuitive list of light-up tabs and then see first-hand if you made the right choice as you straddle your decision while it pounds around a
Developer Traveller's Tales has had an almost unreasonable amount of success translating LEGO blocks into successful game franchises. Despite what some would say, the much beloved blocks even gave the ailing Star Wars franchise a much needed shot in the arm. So it's a sad thing indeed that they've failed to provide the same treatment for LEGO's original property Bionicles, on a system desperate for solid
Spiritualists and healers in the Far East who used to attribute mercury with healing properties would have been run out of town if theyd cited this game as evidence. After a few levels on Mercury Meltdown Revolution, theyd have been ready to club each other to painful death with a ritualistic bell, only realizing too late how damaging and toxic this slippery little element can be. Specifically, this is the first game to make us actually throw the Wii remote hard at the wall in real
Professor Plum in the kitchen with the candlestick? Or the black-painted men in the park with the poison that turns 17-year-old amateur sleuths into ankle-biting miniature detectives?
This is the story of Shinichi Kudo, a boy whose natural curiosity leads to him being shrunk by mysterious criminals. Rather than cry about his fate, or even enjoy the chance of acing his exams and generally being the smartest kid in primary school (which he probably was anyway), Shinichi devotes his newly reset
It's hard to properly weigh in on such a perversely cute board game. The minigames are preschool-level at best, often requiring nothing more than simple gestures to complete. Dialogue is so basic that a five-year-old kid could whip up something more profound. Even the Community Chest-style spaces you land on put the little guys into are right out of a fable or moral tale (helping kids across the street, visiting old folks). But somehow its invasive, saccharine cuteness manages to generate
Once again the folks at Nintendo and Hudson have managed to gently pat that formidable bottom of the minigame barrel - but without all together scraping it. Mario Party returns, finally on the system it was meant for. If you ever cared for the Party series, then there's no reason the newest entry won't bowl you over. There are over 70 minigames crammed into the disc, and hey, a handful of them you can even play with your Miis. To keep the fanatics playing, you'll earn Carnival Cards that can be
Beyond the quick buck that's to be made from its obsessive fans, there's really no reason for Naruto to exist on Wii at all. Its "new" control scheme is better served by the old-fashioned Classic controller than by remote and nunchuk, which achieve little beyond making you look like an idiot while
Bust-A-Move as a game in itself is all well and good; shooting balls up into a big wall of sinking colored bubbles, clearing levels by hitting the same color, then moving on to the next. You have to think about aiming cleverly and rebounding off walls and its good as a distraction.
Unfortunately, on Wii nothing has changed - apart from using the remote to clumsily aim the shooter - and without any massive attempt to bolster this simple puzzler, it feels like a very weak package for our new