Remember this cheeky chappy? It was an 800-point WiiWare download, but now we get a beefed-up retail version with extra songs and graphical effects. Don’t get too excited, though, because while Groovin’ Blocks is far from the worst game on the service, the concept isn’t strong enough to justify the extra cost.
Lumines has ruled the music-infused block-puzzler roost for too long. Groovin’ Blocks may not have the slick ‘rightness’ of that rhythmical tyrant, but its ideas are at least fresh. Just like Columns, the aim is to link three blocks of similar color. Drop the blocks in time with the music’s beat and you’ll build a score multiplier.
One of the first racers on the Wii sets a particularly low standard that every future Wii-racer has to beat.
The poorly cel-shaded graphics engine may have been passable on current-gen machines, but this is next-gen – as powerful as the Wii's competitors are, but still. The soundtrack is a shocking state of affairs, the cars sounding how you think mud would sound if it could talk and in the background is a Europop house soundtrack. On top of this the handling is awful, with cars
We feel a Guinness award for ‘longest sustained eye abuse’ is due. Dear old Guinness Book of Records – that venerable bible of inanity – churned out every year just in time for the Christmas holidays. If you know who owns the largest collection of airplane sick bags in the world, you’ve probably got a Guinness tome gathering dust at home.
This is the second WiiWare effort from High Voltage, the outfit behind much-hyped shooter The Conduit. The first one was total cack, but happily this old-school space shooter has a good deal more going for it than giant floaty man hands.