Let's get straight to the point: Arc Rise Fantasia is an aggressively bland but competent JRPG. Its predictable story won't captivate you with any originality, and its battle system won't engross you with any deep strategy. On the other hand, its gameplay won't frustrate you with any glaring flaws either. If you made a bingo sheet full of RPG clichés, ARF would nearly fill every square. "Average guy" main character who turns out to be descended from a race of magical ancients and/or deities? Check. Mysterious magical girl from a foreign land? Check. Best friend who betrays you? Check. Stilted dialogue? Oh man...
Pile up a variety of shapes on a little plinth so they balance on top of one another. If, when the last shape is placed, they stay up for the allotted time, you go onto the next stage. If they fall into the water below, it’s back to the drawing board. Every stage gives you a set amount of points – collect enough of these and you’ll unlock the next world and a set of trickier challenges to complete.
Initially, CUBELLO doesn’t make a lick of sense. We stared, slack-jawed, at the screen for longer than we’d care to admit – like a caveman using a microwave, or George Bush Junior reading a book. After watching the tutorial three times over, though, it clicked. CUBELLO is Tetris in 3D.
Drifting slowly through space, to a soundtrack of ambient bleeps and blorks. At first it seems like some strange kind of relaxation exercise for robots, but if you fail to appreciate the gravity of the situation you’ll be crash landing on the nearest planet. You control a little space rock, and the aim is to absorb similar celestial bodies until you grow big enough to have a decent sized moon of your own.
Formerly known as Dialhex on the GBA, this was one of the Bit Generations series of experimental games – so experimental that back then it didn’t even include a proper scoring mode. A puzzle game without a high score table? Hmm… Now it has high scores, sort of, but the gameplay is the same and it’s still some way short of greatness.
Blow us down with some air bent by a certified airbender if it isn’t actually quite good. The main reason for this reversal of fortunes from the original is the new Wii-optimized control system, which allows Aang to manipulate elements using the pointer.