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Wii Fit’s been sitting high in the charts for months. It seems that Nintendo’s Wii is in people’s consciousness as much for being a fitness tool as it is for gaming.
So it’s hardly surprising that a Wii Fit contender has stepped onto the scene. What is surprising, however, is that it delivers a far more compelling and well-rounded package than Nintendo’s own personal trainer.
Yes, this really is rubbish. An on-rails shooter where you’ll spend whole minutes (if you have the stomach for it) shooting at tin cans. Three levels’ worth of tin cans are waiting to be shot, either sitting there passively, advancing towards you, flapping their sharp can-top wings or, in a worst-case, can-based scenario, piling up to create hardened, can-flinging boss cans.
A run ’n’ gun shooter in the vein of Gunstar Heroes, Eduardo is the first effort from indie developer Semnat Studios and as a debut title from a bunch of young guys with barely any cash, it’s pretty reasonable. However, while it’s crammed full of style, there’s a real lack of substance; there are definitely the green shoots of a solid game in evidence here, but they fail to blossom into anything remarkable.
Zany. Crazy. Wacky. Madcap. Troublesome words that set our wrongness klaxons a-whining whenever they’re used to describe something. They’re words you’d associate with the voice-over in trailers for comedies starring teenage ‘nerds’ who are trying to woo the hot cheerleader. And while we’ve not actually seen any of these words associated with Emergency Mayhem, they’re a perfect fit and no mistake.
Like Doshin the Giant and Electroplankton before it, the western release of Endless Ocean was one of those somewhat inexplicable Nintendo moments. They’re all games that could quite easily have remained in Japan without anyone being particularly bothered, and when they were launched over here – relatively unheralded, considering their first-party status – hardly anyone seemed to notice.
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