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Nov 26, 2007
Wii Review
Nov 26, 2007 Which came first? Ninjabread Man or this or Anubis II, as all of them are practically identical - one game with three skins. Elviz (yes) swings his guitar like the Ninjabread chap swings his sword, and shoots at things using the same pointer-controlled cursor. From level structure to menus, the only real difference is in the graphics. For a game with a musical theme, the music is very poor. Elviz jumps on drums and runs along keyboards, which could have made a nice sound but ...
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Nov 26, 2007
Wii Review
Nov 26, 2007 The third installment of Data Design's cheapo reskinnable platform game has an Egyptian theme and sounds like some kind of ointment for piles. Strangely, there was no Anubis 1. Okay... It does look a little bit nicer than Ninjabread Man and Rock 'N' Roll Adventures but that's due to the shiny gold colours rather than any superior design, and it suffers from the same shoddy controls as its partners in crime. All three are small enough to keep running for a while without having ...
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Nov 21, 2007
Wii Review
Nov 21, 2007 Despite being the staples of modern arcades, there are hardly any lightgun games on Nintendo formats. Ever since they went all out and created a bazooka instead of an ordinary gun peripheral for the SNES, everyone has steered well clear. There was nothing on the N64 and nothing on GameCube, while PlayStation and Dreamcast had so many of the things, you could choose from about 20 different types of third-party guns along with the official ones. But now that we have a Nintendo ...
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Nov 21, 2007
Wii Review
Nov 21, 2007 And the EA success train chuffs ever onwards, from The Simpsons to EA Playground to this: the video game equivalent of bingo night at the senior center. You answer questions. You spin a category wheel with the remote. Occasionally you partake in a game to set a wager - a shooting gallery so shallow that it makes the remote synchronising screen look like Mario Galaxy firing on all cylinders. Dull, dull, dull. Localised questions are a nice-ish touch - even if it does result in a ...
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Nov 21, 2007
Wii Review
Nov 21, 2007 Theres no doubt in our minds that at some point in the recent past, Umbrella Chronicles was a very different game from the one that has finally emerged. Far from being some elaborate mystery for us to unravel, the evidence has been there from the start - early interviews with Capcoms team suggested Chronicles would be a game more like Resident Evil 4, while later interviews hinted at a change of tune. RE 4 is a tough act to follow, and its a shame we never saw Umbrella Chronicles ...
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Nov 21, 2007
Wii Review
Nov 21, 2007 When Medal of Honor first appeared, around the same time as Steven Spielbergs gritty Saving Private Ryan, it was an eye-opener. War had never looked so realistic on big or small screen, and having seen the dirty gore of the movie, we could fill in the blanks left by the sanitised, bloodlessness of the game. These days, WWII is just another videogame cliché, and Medal of Honor has long since slipped into self-parody. We dont expect these things to be anything more than ...
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Nov 20, 2007
Wii Review
Nov 20, 2007 At its core, Geometry Wars: Galaxies is pretty much the same as Retro Evolved on the 360, and that's a good thing. You still pilot the same old claw-shaped ship and must survive never-ending waves of hostile shapes that attack you from every angle for as long as possible. Dodging death by mere pixels, while blasting your way through swarms of enemies amidst the colorful chaos is still mesmerizing on the Wii, but does Galaxies have enough meat to warrant the price of a full game? ...
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Nov 20, 2007
Wii Review
Nov 20, 2007 Blood. Malpractice suits. Nearly a decade of book leanrnin'. Most of us don't have what it takes to brave Med school, much less dig sharp instruments into our fellow man. So when last year's Trauma Center hit the Wii, we finally learned for ourselves... how to save a life. Okay, it's just a game, but damned if slicing incisions, stitching wounds, and firing lasers at polyps didn't make for one of the most fun, and perfectly suited, experiences for Nintendo's new ...
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Nov 19, 2007
Wii Review
Nov 19, 2007 Having had last Christmas ruined by a soundtrack of manic rabbid wails emitting from the family Wii, we were dreading the sequel. And by the minigame-anthology laws laid down by Mario Party, this should have been worse than the first. Only, by some small Christmas miracle, its not. Gone is the Neanderthal focus on aimless controller peddling, replaced with a whole host of game ideas. Just five minutes of play can see gesture mimicking to ride a mechanical bull, memory games to ...
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Nov 19, 2007
Wii Review
You had to see this one coming. Despite all the hooplah about Lara returning to the console that made her famous (well, its successor, anyhow), you had to know that the PlayStation 2 would not be the only place you could get your Tomb Raider Anniversary fix. Now, the game that looked uncannily good on PS2 looks, well, pretty much the same on Wii. With last years Tomb Raider Legend, new developer Crystal Dynamics tore down the decadent remains of what Tomb Raider had turned into and laid a ...
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