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Wii Reviews


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Oct 1, 2008
Wii Review
Wii - Wild West Guns - WiiWare - Wild West Guns - WiiWare

Have you played Wii Play target shoot? Then you’ve played most of Wild West Guns. To Gameloft’s credit, they squeeze more fun out of similar lightgun challenges – combo chaining for massive scores is addictive stuff and interactive backgrounds allow for experimentation. The cowboy visuals are nicely handled, though how the same female hostage ends up in the middle of every bandit shootout is beyond us. ...

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Mar 20, 2007
Wii Review
Carrying out acts of daring missions through the bright sunny skies is an attractively heroic concept, played out to a glorious fanfare reminiscent of Studio Ghiblis superb flying pig movie Porco Rosso. Alas, in reality it has all the flying finesse of holding a plastic spoon full of baby food and faking plane noises to pilot it into a babys mouth. The Wii remote handles like a miniplane in your hand; you dip the it, the plane dips instantaneously; you twist it, the plane twists ...
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Oct 9, 2008
Wii Review
Wii - Wonder World Amusement Park - Wonder World Amusement Park

Taking a leaf out of Carnival Games’ funfair-based minigames book, Wonder World is a budget-priced collection of 30 or so, er, carnival games. Themed areas host broadly similar game types – shooting targets, grabbing objects, throwing small things at bigger things and so on – and the points earned by winning games can be spent on passes to the next area or trinkets for your avatar. ...

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Oct 13, 2008
Wii Review
Wii - World of Goo - World of Goo

World of Goo is bubbling with ideas. Born from a student project to create a game in just seven days, the original’s single mechanic was the ability to pick up little black goo-balls and place them near one another to form wobbling structures of squishy struts. No goal, no purpose; just a limit to how high you could scroll and the compulsive desire to reach that limit. ...

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Feb 28, 2007
Wii Review
Its all about celebrities. Poker on TV gives you Sir Clive Sinclair sitting looking concerned in a hat. But World Series of Poker: Tournament of Champions has the ultimate celebrity: ...
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Mar 18, 2008
Wii Review
Wii - Worms: A Space Oddity - Worms: A Space Oddity This is how you fire a banana shot in Worms: A Space Oddity. First, you awkwardly position your worm into place using the D-pad. Then, you press the minus button (yes, the minus button) to access your weapons menu. But - oh no! - Team 17, wacky as they are, have dressed everything up in a rather confusing space-related theme, so you spend the next 45 seconds gingerly wobbling from one crudely drawn menu ‘picture’ to another. ...
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Nov 13, 2007
Wii Review
Nov 13, 2007 Right now, WWE is all about fresh starts. The show has cleaned up its act by suspending 11 wrestlers - roughly 3,000 lbs of disgrace - for their use of body-enhancing pharmaceuticals, and the SmackDown! vs Raw franchise makes its debut on Wii. An arcade-y experience at heart, the ethos behind WWE on Wii is the opening up of the full flamboyant wrestling experience to even the greenest of wrassling aficionados. With the moves mapped not onto replicated motions but directional ...
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Oct 31, 2008
Wii Review
Wii - WWE SmackDown! vs Raw 2009 - WWE SmackDown! vs Raw 2009

Someone’s been saying their prayers and eating their vitamins. After a diva-thin offering in 2008, Wii owners might be justified in wondering what features have been cut from their version this year – but the answer is this: not much at all. The Road to WrestleMania storylines, the hot tag feature, the career modes, the create-a-wrestler/entrance/tournament options, ladder and cage matches, online play – all present and correct. ...

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Apr 2, 2008
Wii Review
Wii - WWII Aces - WWII Aces

It was the appeal of guiding a World War II plane as gracefully as a conductor guides an orchestra that prompted our eagerness to try WWII Aces' Wii Remote-only control scheme. Visions of smooth, intuitive dog fighting danced through our heads, only to be shattered by the control scheme's harsh reality. Furiously waggling the remote rarely prompted a response, and when one occurred, it was almost never what had been instructed: bending a ...

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