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Jun 18, 2008
Wii Review
Wii - Wacky Races: Crash & Dash - Wacky Races: Crash & Dash

Wacky Races would like to consider itself on a par with Micro Machines - in both, your input into the races is minimal. You can’t accelerate or brake, just simply waggle the Wii-mote to boost, and steer with the Nunchuk. Dick Dastardly occasionally steps in with simple minigame ‘booby traps’ for your racers to avoid, but they’re uninspired and disruptive to the flow of a race. Younger audiences might get a brief kick ...

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Jul 2, 2008
Wii Review
Wii - Wall-E - Wall-E

Damn you Wall-E, and damn whoever decided to come up with that way our trash-compacting, lonely-hearts-surfing robo-friend constantly repeats his own name in gurgling, quasi-’endearing’ fashion. It’s not cute, it’s not appealing, it’s... oh, the movie’s set to rake in $250 million? Ah. Shows how much we know. Still, at least the blatantly nicked premise shows promise. Take sci-fi sitcom Red Dwarf and ...

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Sep 23, 2008
Wii Review
Wii - Wario Land: Shake It! - Wario Land: Shake It!

Wario isn’t a complicated man, and making a decent Wario game isn’t really a complicated business. In fact, we’d boil it down to one very simple rule: capture his bulbous incompetence without succumbing to it. Give us clumsy, piggy-eyed foibles, but do it with class and intelligence. ...

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Jan 16, 2007
Wii Review
The Wii is already bloated with party games, but there's a good chance the frenetic pace and schizophrenic style of WarioWare: Smooth Moves will topple them all. Using only the remote (called the Form Baton here), you'll engage in 200-plus ultra-fast minigames that range from clipping fingernails to balancing on a ball to whacking the thieving arm of a dodgy old man. Each lasts mere seconds, and then it's off to the next with barely any time to catch your breath. It's fast, it's fun and most ...
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Sep 17, 2009
Wii Review
Wii - Water Warfare - Water Warfare

“Water Warfare is the first family-friendly first-person shooter for WiiWare!” proclaims the PR patter. We’d rather be spraying bullets made from alien acid blood into our opponents’ faces, but hey, let’s give H2O a chance. There’s an eight-player online mode and everything.

Chance given. This is trash. ...

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Apr 15, 2009
Wii Review
Wii - We Cheer - We Cheer

As you’d expect, We Cheer is totally wholesome and American – what else could a game about cheerleading be? It uses two remotes as virtual pompoms, which you whirl around according to the on-screen arrows. The actions seem authentically cheerleadery – lots of air-punching and arm-windmilling – and up to four people can play at once (presumably in a very large room) with one remote each. ...

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Jul 15, 2008
Wii Review
Wii - We Love Golf! - We Love Golf!

You know you’re in safe hands when you load up We Love Golf. It’s that Camelot logo – it instantly speaks of heritage and gravitas. It’s also the final nail in the coffin of the dream that someday the Wii might play home to a golf game that actually feels like real golf. After all, if they can’t do it, no one can. ...

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May 13, 2008
Wii Review
Wii - We Ski - We Ski

The Adonis-like figures bestowed by Wii Fit go someway toward justifying that hefty balance board start-up cost. But, for our money, it’s the strength of supporting third party software that will truly justify the purchase. ‘Babes’ digging our mad balancing skillz will only get it a free pass for so long; a sorry looking pile of sneered at DK Bongos reminding what fate befalls a library-less peripheral. ...

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Feb 20, 2009
Wii Review
Wii - We Ski & Snowboard - Family Ski & Snowboard

If, like some of us, you think that going on skiing trips is about as far removed from the idea of a holiday as a spell behind bars, Family Ski & Snowboard could be a comfortable middle ground. You can dress your avatar or Mii in a wealth of hats, gloves, ski suits and outfits without actually having to spend half an hour struggling into a fluorescent ski suit. ...

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Apr 29, 2008
Wii Review
Wii - Wii Fit - Wii Fit

We’re sweating bullets - and we haven’t even stepped onto the board yet. Of all Nintendo’s wacky lifestyle experiments there are none that skirt as close to the game/non-game border as this. Nintendo’s previous jaunts into the realms of mental and ocular betterment have always had gamey connotations - we cannot, after all, pull homemade eye and arithmetic tests out of thin air. ...

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