Wacky Races would like to consider itself on a par with Micro Machines - in both, your input into the races is minimal. You can’t accelerate or brake, just simply waggle the Wii-mote to boost, and steer with the Nunchuk. Dick Dastardly occasionally steps in with simple minigame ‘booby traps’ for your racers to avoid, but they’re uninspired and disruptive to the flow of a race. Younger audiences might get a brief kick ...
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Damn you Wall-E, and damn whoever decided to come up with that way our trash-compacting, lonely-hearts-surfing robo-friend constantly repeats his own name in gurgling, quasi-’endearing’ fashion. It’s not cute, it’s not appealing, it’s... oh, the movie’s set to rake in $250 million? Ah. Shows how much we know. Still, at least the blatantly nicked premise shows promise. Take sci-fi sitcom Red Dwarf and ...
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You know you’re in safe hands when you load up We Love Golf. It’s that Camelot logo – it instantly speaks of heritage and gravitas. It’s also the final nail in the coffin of the dream that someday the Wii might play home to a golf game that actually feels like real golf. After all, if they can’t do it, no one can. ...
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The Adonis-like figures bestowed by Wii Fit go someway toward justifying that hefty balance board start-up cost. But, for our money, it’s the strength of supporting third party software that will truly justify the purchase. ‘Babes’ digging our mad balancing skillz will only get it a free pass for so long; a sorry looking pile of sneered at DK Bongos reminding what fate befalls a library-less peripheral. ...
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We’re sweating bullets - and we haven’t even stepped onto the board yet. Of all Nintendo’s wacky lifestyle experiments there are none that skirt as close to the game/non-game border as this. Nintendo’s previous jaunts into the realms of mental and ocular betterment have always had gamey connotations - we cannot, after all, pull homemade eye and arithmetic tests out of thin air. ...
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