All Wii Reviews


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Feb 5, 2007
Wii Review
Clearly bent on taking over the world, the Tamagotchi critters are using a Wii multiplayer board game to decide on a President to lead them into battle. Up to four people can play, with the AI filling in if you (surely inexplicably) find yourself playing Tamagotchi on your own. Start by shaking the remote to throw a die, and move around the board to land on a square where: a) youre rewarded for doing nothing at all, b) youre penalised for doing nothing at all, c) youll get richer after watching ...
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Jun 6, 2007
Wii Review
It's hard to properly weigh in on such a perversely cute board game. The minigames are preschool-level at best, often requiring nothing more than simple gestures to complete. Dialogue is so basic that a five-year-old kid could whip up something more profound. Even the Community Chest-style spaces you land on put the little guys into are right out of a fable or moral tale (helping kids across the street, visiting old folks). But somehow its invasive, saccharine cuteness manages to generate ...
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May 8, 2008
Wii Review
Wii - Target: Terror - Target: Terror

The credits list betrays their terrible secret. Many years from now, members of the Target: Terror development team will recount that fateful evening in the summer of 2004 when Target: Terror’s boss, Eugene Jarvis (of Narc and Cruis’n USA fame), sent down the order: Dave - bring in your bright red boiler suit; Gina - go get those PVC hotpants you wore to the Christmas party. And all of you - bring your sunglasses. The next day ...

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Oct 19, 2007
Wii Review
Oct 18, 2007 The sandbox (genre) is no place for kids. Between GTA, Saint's Row, and True Crime, lil' Ginny Gamer has smartly stayed the hell out, lest she shovel up murder weapon Uzis or carry home a pail full of sticky condoms. Enter concerned citizen Lucasarts, who with their new theme park grab-bag Thrillville: Off the Rails, has picked out all the used syringes and, sack o' toys in hand, reclaimed the sandbox for ...
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Mar 15, 2007
Wii Review
Ever since Nintendo broke the news of their weird white rectangle, we've been treated to many a photo of delighted Asians brandishing their remotes like golf clubs. Right out of the gate the Wii proved it could hit for power on the links with Wii Sports golf and Super Swing Golf. But we all knew there was a Tiger in the grass waiting rip the throats out of its cutesy predecessors and establish dominance amongst the "perfect" ...
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Sep 5, 2007
Wii Review
Sept 5, 2007 Anyone who's ever dragged a bag of clubs around a golf course in pursuit of a small, white ball knows how frustrating the game can be. Unless you're one of the few hundred people in the world who are actually good at the game, nothing humbles you like those eighteen holes. However, there's something incredibly wonderful that moment when, for whatever reason, everything clicks and you smash a perfect shot. You may send the ball all over the place the rest of the day, but that one ...
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Mar 30, 2007
Wii Review
When we first heard that the same studio that makes the fluidly acrobatic, lushly visualized Prince of Persia series was going to make a Teenage Mutant Ninja Turtles game, we were thrilled. In our minds, no other team on Earth was better suited to blend the four things that define the turtles: a dark personality (in the original comics at least), incredibly acrobatic ability to treat an entire city like a jungle gym, teamwork, and high-flying martial arts shell-kickery complete with different ...
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May 27, 2008
Wii Review
It may not be a WiiWare game you've paid a great deal of attention to, but take an interest in Toki Tori you most certainly should, because it has the potential to be the biggest sleeper hit in the platform's early release schedule. ...
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Nov 19, 2007
Wii Review
You had to see this one coming. Despite all the hooplah about Lara returning to the console that made her famous (well, its successor, anyhow), you had to know that the PlayStation 2 would not be the only place you could get your Tomb Raider Anniversary fix. Now, the game that looked uncannily good on PS2 looks, well, pretty much the same on Wii. With last years Tomb Raider Legend, new developer Crystal Dynamics tore down the decadent remains of what Tomb Raider had turned into and laid a ...
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Nov 27, 2006
Wii Review
It's becoming increasingly difficult to get excited about Tony Hawk. Every year we get the same game with crazy new goals and some gimmicky new ability that's supposed to make everything feel different. Usually it doesn't and Tony Hawk's Obligatory Release ends up getting tossed away until the next one comes. It's this continuous cycle that makes Downhill Jam actually stand out from the mainline series. The open worlds of previous games are gone. No more roaming about Los Angeles or abandoned ...
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