Wii Reviews


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Oct 30, 2007
Wii Review
Oct 30, 2007 Not so much a cohesive game as a series of "episodes" with co-op play in mind, The Simpsons Game is nonetheless consistently funny, occasionally inspired, not too taxing and diverse. A bit like your average episode of the TV show then, which is why this is head and shoulders above the spin-off games that have clouded Springfield's finest down the years. It starts with a typically bizarre Homer dream involving chocolate rabbits, and from there goes all post-modern when Bart ...
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Nov 2, 2007
Wii Review
Nov 2, 2007 Desert island Sims... right from the start, that's got to be a more interesting concept than any amount of getting jobs, cleaning carpets and going to the toilet you'd have to do in a normal Sims game. Actually, you still have to do a lot of that sort of thing in Castaway, but then it wouldn't really be a Sims title without it. The big difference for us is that the scenario is now a much better motivation for making sure your virtual person stays alive and well in a strange and ...
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Jun 26, 2007
Wii Review
Ten years ago, if you wouldve told us that as games continue to innovate ways to defy the laws of physics, redefine societal boundaries and violently break the protocol of human decency, an unending simulation of household chores would materialize as the most successful PC game series of all time, we wouldve charitably filled your hand with loose change and been on our way. But here we are. And were not immune to the to The Sims irony either. Many of us at the Radar have stepped over piles of ...
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Nov 21, 2007
Wii Review
Nov 21, 2007 And the EA success train chuffs ever onwards, from The Simpsons to EA Playground to this: the video game equivalent of bingo night at the senior center. You answer questions. You spin a category wheel with the remote. Occasionally you partake in a game to set a wager - a shooting gallery so shallow that it makes the remote synchronising screen look like Mario Galaxy firing on all cylinders. Dull, dull, dull. Localised questions are a nice-ish touch - even if it does result in a ...
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Feb 22, 2007
Wii Review
For a while we thought Sonic was a goner, a blue hedgehog-shaped smear on the tarmac of gaming history. With Sonic Teams every attempted step forward, his scores plummeted down. Multiple characters exploring 3D environments? Big the Cat? Sonic with guns? With Secret Rings, the team has finally realized that the only way forwards is backwards. At breakneck speeds. Filter him down into his purest form - the original Sonic on Genesis - and youll find little more than the urge to move forwards. ...
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Jan 22, 2008
Wii Review
Sonic Riders: Zero Gravity is missing the sense of speed that we expect from Sonic. It isnt entirely gone, but only shows up in short bursts. The really fast parts tend to happen on invisible (or visible) rails. Everything else seems like the slow part between the shortcuts and boosts. We do like the courses, which are packed with flashy scenery and things that will slow you if you run into them. And were indifferent about the new gravity controls. Part of the lack of a feeling of speed comes ...
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Nov 28, 2007
Wii Review
Nov 28, 2007 Bringing Soulcalibur's weapon-based brand of fighting to the Wii seems like an obvious choice; the series is all about swinging and slashing with a variety of death-dealing devices, and the Wii's motion-sensing tech practically puts those weapons in your hands - sort of. The thing is, Namco Bandai has traded the one-on-one fighting game focus of a traditional Soulcalibur game for a shallow hack-'n'-slash, action/adventure offering. The result is a mildly entertaining, but ...
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May 19, 2008
Wii Review
Wii - Speed Racer: The Videogame - Speed Racer: The Videogame

Despite glossy trailers and the oft-epic power of nostalgia, the Speed Racer film seems firmly ensconced in the realm of box office bombs, drawing barely $30 million in its first two weekends (against a nine-figure budget) at North American theaters. Such dismal figures might dampen your enthusiasm for a $50 adaptation of the material, but shockingly, Speed Racer: The Videogame proves to be one of the most engaging racers on the ...

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May 10, 2007
Wii Review
Let's not even joke around here. Spider-Man 3 on either PS2 or Wii is a waste of time and money. It's ostensibly the exact same game as 2004's Spider-Man 2, only with an uglier city, choppier gameplay and somehow, even worse combat and camera. The fact that it actually looks and plays worse than a game that came out three years ago is simultaneously unforgivable and baffling. This Manhattan doesn't even look like a city. It's a bunch of colored blocks that happened to fall into place and had ...
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Oct 5, 2007
Wii Review
Oct 5, 2007 With the ability to beat-and-greet many of the familiar faces orbiting the Marvel-verse, Spider-Man: Friend of Foe would have you believe that it's a punchy fan serenade that'll make a nation of gamers forget about the disappointment of the last Spider-Man game. Instead, it's a brawler of very little substance that, quite irresponsibly, squanders Spidey's great power (reference #1). It's really more of an insult to the people who love the little web slinger, and will only appeal ...
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