All Wii Reviews


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Apr 2, 2008
Wii Review
Wii - Obscure: The Aftermath - Obscure: The Aftermath

Obscure: The Aftermath is a survival-horror game aimed at people that love Hollywood screamers. The story involves a rowdy fraternity party that unleashes mutants on a college campus, and the to-do list calls for hacking up those creatures with hockey sticks, chainsaws, and other fun killing implements. Sounds sweet, right? NOT! The action is weak and the graphics are butt-ugly.

Atmospherically, the game does what it need ...

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Mar 26, 2008
Wii Review
Wii - Octomania - Octomania From Katamari to PaRappa the Rapper, gamers tend to love Japanese games with an offbeat flair. Octomania, a puzzle game full of samurai crabs, bitchy angels, flaky robots, mama’s-boy demons, and sentient food items, will easily charm the pants off even the most discerning of Japanophiles. Think Puyo Puyo/Kirby’s Avalanche/Dr. Robotnik’s Mean Bean Machine but with the quirkiness cranked up a few notches. The object of the game ...
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Apr 14, 2008
Wii Review
Wii - Okami - Okami

What the hell happened? Ready at Dawn had a year and a half to successfully port one of PS2’s greatest games to the Wii - what we all thought was a match made in heaven - only to nerf the controls and subsequently bungle the entire gameplay. That’s not to say all is bad. You still get the lengthy, top-notch quest blending the best puzzle aspects of Zelda with a visual style that no other can match.

Graphics aren't ...

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Jan 29, 2008
Wii Review
Almost, but not quite. That's the skinny on One Piece: Unlimited Adventure. For the 60-or-so hours it'll take you to complete the story mode, you'll command the characters from the One Piece anime and manga franchise, explore a beautiful 3D rendered island, and have a free pass to beat the stuffing out of the soldiers that frequently get in your way. There's just one catch. The majority of those 60-hours will be spent gathering rocks, bugs, fish, and other silly bits of junk. The game opens ...
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Mar 31, 2008
Wii Review
Wii - Opoona - Opoona It seems to be the more traditional a game is, the more difficult it is to concoct a sensible control scheme for it using the Wiimote. Opoona realizes this and ignores the Wiimote completely; the nunchuck is the only controller used to play the game, leaving your other hand free to stuff Cheetos into your maw. From the story, to the graphics, to the plot, the game is going for a pure and simple RPG experience. Unfortunately for Opoona, ...
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