You don’t know what vulnerable is until, in a roomful of people, you have stood perched bow-leggedly atop a Wii balance board, shaking the Nunchuk like a maraca while whipping a pretend horse’s backside on a television screen. It would be slightly less embarrassing to play a DS game powered by nakedness. On the train. ...
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Much like George of the Jungle the movie, we suspect this would suddenly become massively entertaining if experienced under the influence of various intoxicants. As a platformer it’s not awful, but that’s probably the best that can be said about it. Still, despite its licensed nature and similarity to so many other genero-games, the Wii controls are actually decent enough. Often intuitive, they make pretty decent and unintrusive use ...
We’ll hand it to Disney Interactive – after decades of publishing mediocre-at-best movie/game tie-ins, it might have cracked the formula for creating a fairly good movie-based game. Here’s the secret: instead of trying to make your game resemble the movie, try to make your movie more closely resemble a video game. Like the kinda-okay Bolt before it, G-Force makes its transition to the world of video games with ease. ...
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The dreams of thousands, nay, millions of twentysomethings came true recently. Despite delays, a publisher change and a few holdout actors, the Ghostbusters are back, two decades after their last film. And while the PS3 and 360 get the more lifelike and filmic interpretations of the foursome, Wii owners get a version that, while trimmed, at least tried a little harder than most Wii games to be something special. ...
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Some games are stupid, and some games are G.I. Joe: The Rise of Cobra. It’s so stupid we’ve invented a new genre for it: stup-’em-up – games that primarily involve lasers. Sometimes, instead of firing lasers, you’ll lob a grenade – that’s called variation – and sometimes you get in a car and crash into a mountain because of the worst driving controls known to man. ...
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