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Alien Syndrome

How can you go wrong with guns and aliens?

You'll have to forgive us old timers for getting our bloomers in a twist over a new Alien Syndrome game. We who spent the mid '80s pumping arcade machines full of currency called "quarters" or praying to an ancient relic called the Sega Master System, carry with us very fond memories for the top-down sci-fi shooter. So it was comforting that the Wii's Alien Syndrome update plays a lot like the game we know and love, with a few RPG-style elements thrown in to reward our fifteen or so years of monk-like patience.

Playing as Lieutenant Aileen Harding, you get to choose from any one of five character classes, ranging from demolition expert to survival hero, or champion of fire (flamethrower, baby!) - carrying two guns and a melee weapon that all can be swapped out on the fly.

With the help of your robot sidekick, SCARAB (you better believe that's a reaching acronym) you can also level up you arsenal and armor while earning experience to add to a wealth of stats and attributes. Plus you can switch out to any other class and without losing the character you've built up or your save progress. All cool so far, right?

Moving about with the analog stick while pointing the remote for an ultra-accurate shot worked so damned well, we almost forgot how we played the likes of Loaded and Smash TV without the Wii. But that’s about it for what Alien Syndrome does well.


 
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