Even though we've handed countless zombies their rotting asses, there's still something oh so special about getting to ditch all other worries and focus entirely on filling those mindless goons with hot lead. Combine this blissful sensation with new takes on Resident Evil's storied history and you've got a game that people were lining up to play at Capcom's press conference - we were first in that line, and now we're gonna tell you everything you want to know about the on-rails shooter The Umbrella Chronicles.
First, yeah, it's on rails. You're not roaming around the RE universe freestyle. Instead you're on a locked-in path that takes you through a predetermined course packed with theme park-style chills and thrills. The Nunchuk's analog stick does allow for a bit of looking around, but it's no more than what you'd get if you were really in that situation. In other words, a little neck craning, nothing more. All the other controls you need to know are on the Wii Remote, so yeah, the 'Chuk is mostly dead weight.
Obviously, the remote is used for aiming. Popping caps in zombie chests will maybe make them lose a step or two, but not much else. Aiming for the head can sometimes result in instant head-poppage, but more often than not we had to keep firing away to keep the baddies at bay. The d-pad switches between available guns, of which we had a pistol (with unlimited ammo), an automatic and the absolutely crucial shotgun (we dubbed it "The Boss"). Blasts with the shotgun are so widespread and damaging that it's easily the most important weapon in the arsenal, seeing as most of the game involves close-quarter encounters. Extra ammo and RE-staple herbs can be found throughout the path and picked up with the A button.


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