------------------------------------------------------------------------------- ------------------------------------------------------------------------------- _ _ _ _ _ _ __ ___ ___ (_) __| | ___ _ __ | |_ ___ __ __(_)| | | '__|/ _ \/ __|| | / _` | / _ \| '_ \ | __| / _ \\ \ / /| || | | | | __/\__ \| || (_| || __/| | | || | | __/ \ V / | || | | | \___||___/|_| \__,_| \___||_| |_|| | \___| \_/ |_|| | \/______________________________________\/____________________\/ ** T H E U M B R E L L A C H R O N I C L E S ** ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- Resident Evil: The Umbrella Chronicles FAQ/Walkthrough Version 1.9 Last updated: 4/7/08 Authored by: Berserker Email: berserker_kev(at)yahoo.com Homepage: http://www.berserkersblog.blogspot.com This document Copyright 2007 - 2008 Kevin Hall (Berserker) Resident Evil: The Umbrella Chronicles Copyright 2007 Capcom Ltd. --- ---> Printable cover page for this guide may be found at the link below <--- http://samuraijack.deviantart.com/art/Resident-Evil-UC-Wallpaper-81998825 Poster by: HeartOvaLion http://samuraijack.deviantart.com ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ******************************************************************************* TABLE OF CONTENTS ******************************************************************************* Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] - Scenario 1: Train Derailment . . . . . . . . . . . . . . . . . . [SC01] -- Train Derailment: Chapter 1 . . . . . . . . . . . . . [TD01] -- Train Derailment: Chapter 2 . . . . . . . . . . . . . [TD02] -- Train Derailment: Chapter 3 . . . . . . . . . . . . . [TD03] - Subscenario 1: Beginnings . . . . . . . . . . . . . . . . . . . [SB01] -- Beginnings: Chapter 1 . . . . . . . . . . . . . . . . [BG01] -- Beginnings: Chapter 2 . . . . . . . . . . . . . . . . [BG02] - Scenario 2: The Mansion Incident . . . . . . . . . . . . . . . . [SC02] -- The Mansion Incident: Chapter 1 . . . . . . . . . . . [MI01] -- The Mansion Incident: Chapter 2 . . . . . . . . . . . [MI02] -- The Mansion Incident: Chapter 3 . . . . . . . . . . . [MI03] - Subscenario 2: Nightmare . . . . . . . . . . . . . . . . . . . . [SB02] -- Nightmare: Chapter 1 . . . . . . . . . . . . . . . . [NI01] -- Nightmare: Chapter 2 . . . . . . . . . . . . . . . . [NI02] - Subscenario 3: Rebirth . . . . . . . . . . . . . . . . . . . . . [SB03] -- Rebirth: Chapter 1 . . . . . . . . . . . . . . . . . [RE01] -- Rebirth: Chapter 2 . . . . . . . . . . . . . . . . . [RE02] - Scenario 3: Raccoon's Destruction . . . . . . . . . . . . . . . [SC03] -- Raccoon's Destruction: Chapter 1 . . . . . . . . . . [RD01] -- Raccoon's Destruction: Chapter 2 . . . . . . . . . . [RD02] -- Raccoon's Destruction: Chapter 3 . . . . . . . . . . [RD03] - Subscenario 4: Death's Door . . . . . . . . . . . . . . . . . . [SB04] -- Death's Door: Chapter 1 . . . . . . . . . . . . . . . [DD01] - Subscenario 5: Fourth Survivor . . . . . . . . . . . . . . . . . [SB05] -- Fourth Survivor: Chapter 1 . . . . . . . . . . . . . [FS01] - Scenario 4: Umbrella's End . . . . . . . . . . . . . . . . . . . [SC04] -- Umbrella's End: Chapter 1 . . . . . . . . . . . . . . [UE01] -- Umbrella's End: Chapter 2 . . . . . . . . . . . . . . [UE02] - Subscenario 6: Dark Legacy . . . . . . . . . . . . . . . . . . . [SB06] -- Dark Legacy: Chapter 1 . . . . . . . . . . . . . . . [DL01] -- Dark Legacy: Chapter 2 . . . . . . . . . . . . . . . [DL02] Section IV: Characters . . . . . . . . . . . . . . . . . . . . . . . [CS00] Section V: Enemies . . . . . . . . . . . . . . . . . . . . . . . . . [EN00] Section VI: Weapons . . . . . . . . . . . . . . . . . . . . . . . . . [WE00] Section VII: File and Item Lists . . . . . . . . . . . . . . . . . . . [FI00] Section VIII: Breakable Doors . . . . . . . . . . . . . . . . . . . . . [BD00] Section IX: Special Stage . . . . . . . . . . . . . . . . . . . . . . [SP00] Section X: Unlockables & Extras . . . . . . . . . . . . . . . . . . [UN00] Section XI: Frequently Asked Questions . . . . . . . . . . . . . . . [FA00] Section XII: Resident Evil Extra Information . . . . . . . . . . . . . [EI00] Section XIII: Everything Else . . . . . . . . . . . . . . . . . . . . . [EE00] - Copyright . . . . . . . . . . . . . . . . . . . . . . . . [CO00] - Special Thanks . . . . . . . . . . . . . . . . . . . . . . [ST00] - Version History . . . . . . . . . . . . . . . . . . . . . [VH00] - Contact Info . . . . . . . . . . . . . . . . . . . . . . . [CI00] - About Me . . . . . . . . . . . . . . . . . . . . . . . . . [AM00] - Cheat Happens Featured Guides . . . . . . . . . . . . . . [CH00] [IN00] =============================================================================== _____ __ _____ __ ___ \_ \/\ \ \/__ \/__\ /___\ / /\/ \/ / / /\/ \// // // /\/ /_/ /\ / / / / _ \/ \_// \____/\_\ \/ \/ \/ \_/\___/ I N T R O D U C T I O N =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to my Umbrella Chronicles guide, fellow RE fan! - Berserker =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= - J U L Y 1 9 9 8 - The first known incident of the viral outbreak occurred in the Summer of 1998. It all started on the outskirts of the American Midwestern Town of Raccoon City, in the Arklay Mountains. The virus eventually spread into the peaceful community and caused a widespread of panic and chaos as the inhabitants of the city were transformed into the walking dead through the mutation effects of the T-virus. - O C T O B E R 1 9 9 8 - The President of the United States declared Raccoon City a disaster and ordered a missile to be launched in order to sterilize the city and keep the virus from spreading. On the morning of October 1, 1998, Raccoon City was literally wiped off the map with a destructive blast. Umbrella, the worldwide pharmaceutical enterprise lead by Ozwell E. Spencer, was to blame for the release of the T- virus upon the unsuspecting public but little evidence lead to Umbrella Corporation's involvement. Only a select few knew the full truth as to Umbrella's guilt but there was no proof. - - S I X Y E A R S H A V E P A S S E D S I N C E T H A T - - - H O R R E N D O U S I N C I D E N T - Fast forward to the year 2004 and Umbrella has been disbanded after an indefinite suspension of business decree ordered by the President resulting from new evidence found that proved Umbrella's involvement in the Raccoon City Incident. The full truth behind the fall of Umbrella is a secret to which only a select few are aware of. What exactly happened to cause their downfall and by whom? - U M B R E L L A C H R O N I C L E S - Resident Evil: The Umbrella Chronicles answers that question and takes us on a journey through the untold events that helped to lead to the downfall of the Umbrella Corporation. Reboard the Ecliptic Express, reenter the Spencer Estate, relive Raccoon's Destruction, all leading to the epic fight at a secret Russian Umbrella base that will cause Umbrella to lie in ruin at the hands of a select few. There are two sides to every story and this tale shares both of them allowing you to play as the people behind Umbrella and those that pursue them. Within this guide, you will find a full detailed walkthrough of all the Scenarios and Subscenarios of the game along with a full File and Item list that will help you to complete each stage in its entirety all typed up by an obsessed Resident Evil fan. Together, we will find the truth behind the rise and fall of the Umbrella Corporation starting in the Arklay Mountains of Raccoon City... If you have any comments, questions, or enjoy what I have done here then send me an email and tell me about it! [BS00] =============================================================================== ___ _ __ _____ ___ __ / __\ /_\ / _\ \_ \/ __\/ _\ /__\// //_\\ \ \ / /\/ / \ \ / \/ \/ _ \_\ \/\/ /_/ /___ _\ \ \_____/\_/ \_/\__/\____/\____/ \__/ G E T T I N G S T A R T E D =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This section contains all the basic information that one must know in order to survive the horrors of the outbreak in Raccoon City and move forth to Russia to end Spencer's company once and for all. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ******************************************************************************* CONTROL SETUPS ******************************************************************************* --------------------- WII REMOTE (WII-MOTE) AND NUNCHUK --------------------- >> Remote >> Nunchuk A = Interact/Collect item C = Switch weapons forward B = Fire Z = N/A 1 = N/A Analog = Move camera 2 = N/A - = N/A + = Pause menu Home = Wii Home Menu D-pad up = Switch weapons forward D-pad down = Switch weapons backward ------------------------------------------------------------------------------- -------------------- ZAPPER/PERFECT SHOT/GUN AND NUNCHUK -------------------- >> Zapper >> Nunchuk B = Fire C = Switch weapons forward + = Pause menu Z = Interact/Collect item Home = Wii Home Menu Analog = Move camera ------------------------------------------------------------------------------- ================ Targeting Cursor ================ The targeting cursor will allow you to get a pinpoint shot on enemies. The bar on the left side of the cursor shows how much ammo that the currently equipped weapon carries. The cursor will change to a plus-shaped icon when highlighting a destroyable object and the cursor will change to a red dot when it falls over an enemy's weak point. ========= Reloading ========= To reload the currently equipped weapon, swipe/shake the Wii-mote. This can be changed over to where the Nunchuk must be swiped/shaken if you prefer Zapper controls. ======================= Slashing with the Knife ======================= Hold the A button to make the knife icon display on the upper left hand side of the screen. The targeting cursor will also appear differently. While holding the A button, swipe the Wii-mote in any direction to slash with the knife. Release the A button to reequip the current firearm. Notice that the on-screen knife slash changed depending on which way you swipe the remote. This can help since flying enemies will sometimes fly toward different portions of the screen - just slash at whatever portion of the screen an enemy is flying toward to hit them. ================= Tossing a Grenade ================= Hold the A button then press the B button in order to toss a grenade. The current number of grenades available is displayed in the upper right hand corner of the screen during gameplay. Grenades can be collected throughout the chapter. ================== On-screen Commands ================== During action sequence cutscenes, input the command displayed on the screen in order to dodge an oncoming attack. If the command is not entered in an action sequence then the character(s) will suffer damage or sometimes die. While fighting boss creatures, on-screen commands will pop up as the boss attacks, giving you the option to dodge the attack by inputting the current command. Be sure to react fast! While fighting bosses that only require button tap commands, both buttons can be pressed no matter what button icon appears to insure that you always dodge the attack. This trick CANNOT be used for action cutscenes however. ============== Critical Shots ============== Aim toward an enemy's weak spot and wait for the targeting cursor to change into a small blinking red light. Shoot at that time to deliver a one-hit kill to any zombie or severely damage any normal enemy while the handgun is equipped. -- Weak Spots Zombie - Forehead Crimson Head - Forehead Eliminator - Head Cerberus - Head Ivy - *Inside mouth Hunter - Head (face) Chimera - Head Neptune - Above the mouth (nose) Crow - Head Bat - Head Web Spinner - Front of head above fangs, basically the eyes Black Tiger - Front of head above fangs, basically the eyes Licker - Head Adder - Head * Shoot the front of the head to make an Ivy open its mouth then shoot the inside of the mouth. -- Tips for Gaining Critical Shots: - Aim at the zombie's forehead directly between its eyes - Shots in any other portion of their face may cause a zombie's head to turn, limiting your chances for a critical hit. - A zombie will remain still for a few seconds after shooting one in the knee or after throwing off a biting zombie. - Whenever a zombie must get up from the ground, it will remain still for a few brief seconds before it begins to move toward the screen. - While a zombie is nearby or directly in front of the camera, shoot them with a rapid fire weapon (Submachine Gun) to make them stagger and stand still for a few seconds then quickly switch to a Handgun and aim for its forehead. This works just as well on Crimson Heads. - Blast a zombie with a shotgun then switch to the Handgun and wait until it gets up. When it stands it will stay still for a few seconds so blast it in the forehead. - A Shotgun blast can also knock a zombie into other zombies, which will make the others fall or stagger them. - Slash a zombie with the knife whenever it tries to lunge at you then hit it with the Handgun while it remains still for a few brief seconds. ================ Counterattacking ================ Once a zombie grabs a character, wiggle the Wii-mote to perform a counter attack. Counter attacks are always a one hit kill on any zombie once a counterattack sequence is entered correctly. It will even defeat a Crimson once the command is executed. Counter attacks are character specific. -- Character Counter Attacks Billy - Push + Jump Kick Rebecca - Push + Grenade Chris - Stab to the Head + Straight Kick Jill - Taser + Kick Carlos - 3 Hit Combo with Back End of Submachine Gun Wesker (Beginnings chapter) - Push + Jump Kick Wesker (Rebirth chapter +) - Jump Kick + Super Punch Ada - Somersault Kick + Fan Kick HUNK - Cold Shoulder + Neck Break NOTE: "Rebirth chapter +" means Rebirth and onwards for Wesker (aka. Dark Legacy also). ======= Ranking ======= At the end of each chapter, you will be ranked based on five categories and how well you did in each one. Here is the list of categories along with a brief description of each: Clear Time - Time taken on a chapter. Enemy Hits - Number of enemies defeated on a chapter. Critical Hits - Number of zombie critical shots/headshots on a chapter. Objects Destroyed - Number of environmental objects destroyed on a chapter. Files Obtained - Number of hidden files collected on a chapter. To go into further detail, Clear Time is the total amount of time taken per chapter - basically defeat every enemy quickly so the character(s) will move on. Enemy Hits are the total sum of all enemies defeated (regardless of size) per chapter. Critical Hits represent zombie critical shots which can only be obtained from a headshot on any normal zombie or a Crimson Head. Objects Destroyed represents any breakable object found in a chapter that can be shot (windows, lamps, tables, chairs, etc.). Files Obtained represents the number of hidden files that were collected in a chapter. Files do not need to be collected again on a second playthrough once a stage has been finished with a particular file - the game keeps track of the ones that have been collected. You will receive a letter rank per category at the end of each stage as follows: S - Excellent A - Very Good B - Good C - Poor The higher the rank, the more stars will be gained at the end of each chapter. Stars will be given out based on the total summed up rank at the end of each chapter as follows: S - 4 stars A - 3 stars B - 2 stars C - 1 star Stars may be used to upgrade weapons under the "Customize" menu found on the scenario screen. You can also view your current rank on each difficulty per stage by clicking on the "Results" menu found on the scenario screen. Also, you will unlock extra items under the "Archives" menu for each "A" rank that is received on a chapter in Normal mode and each "S" rank that is received on a chapter in Hard mode. =============== Weapon Upgrades =============== In between chapters, weapons may be upgraded from the "Customize" menu up above the scenario list. Collect points (displayed as stars) in order to upgrade a weapon for a certain amount depending on the weapons current level. By using the "Customize" option, each weapon can be upgraded to Level 4. Level 5 upgrades require an "S" rank on all chapters of hard mode. ===================== Environmental Objects ===================== Some objects in the environments can be shot in order to damage nearby enemies such as red barrels and chandeliers. Red barrels can be extremely useful while taking on a group of enemies. Chandeliers take a bit more effort (more shots to destroy) to damage an enemy with them but they're still worth a try. All of these will increase your "Objects Destroyed" rank once they have been destroyed. ===== Items ===== Throughout the chapters, items will be lying around or possibly hidden in objects. Some of them will replenish health while others will unlock extras. Green Herb - restores half of health First Aid Spray - revives from death one time File - unlocks hidden file that can be viewed under the "Archives" menu in between chapters ===================== Secondary Weapon Ammo ===================== In each chapter there is a certain weapon that will appear throughout the chapter no matter what weapon your character currently has equipped. It is usually best to bring a weapon that is not common on that particular stage, since you will be able to find a few pickups for it and enjoy having three (possibly four) weapons instead of two. There are always a few pickups that will give your characters ammo for whatever secondary weapon that you have, no matter what it is. These pickups are labeled as "Secondary Weapon Ammo" on the item lists in the walkthrough. =============== Two-Player Mode =============== Any of the main scenarios may be played with two-players. In order to unlock multiplayer for a Subscenario, all chapters in the game must be completed. Here is how to configure the game for two-players: 1) Press the "Home" button on the Wii-mote (at the title screen). 2) Select "Wii Remote Settings". 3) Select "Reconnect" under Connection. 4) Press and hold "1" and "2" on each Wii-mote. First time activation for Wii-motes: 1) Open the slot on the front of Wii where the SD card fits. 2) Press the red "Sync" button inside. 3) Open the battery pack on the controller. 4) Press the red "Sync" button below the batteries. 5) Follow the steps above for setting up two-player mode. [WT00] =============================================================================== __ __ _ __ _____ __ ___ ___ / / /\ \ \/_\ / / /\ /\/__ \/\ /\/__\ /___\/\ /\ / _ \ /\ /\ \ \/ \/ //_\\ / / / //_/ / /\/ /_/ / \// // // / \ \/ /_\// /_/ / \ /\ / _ \/ /___/ __ \ / / / __ / _ \/ \_//\ \_/ / /_\\/ __ / \/ \/\_/ \_/\____/\/ \/ \/ \/ /_/\/ \_/\___/ \___/\____/\/ /_/ S C E N A R I O & S U B S C E N A R I O G U I D E =============================================================================== =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= This walkthrough was wrote while playing on normal mode with default unenhanced weapons. The only time that I switch from default weapons is when I recommend a weapon - basically when the default secondary weapon will cause you to get hit in some parts of a chapter. File and Item locations are listed throughout the walkthrough in the exact area where they are obtainable - these are not discussed in the actual writing since I feel that a reader should know to horde everything much like a Capcom fanboy at an E3 Capcom booth. Each chapter displays the default weapons for each character along with many details about that particular chapter. All enemy names are surrounded in brackets ([]) to help emphasize their appearance. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ----------------------------- S C E N A R I O 1 ------------------------------ J U L Y 2 3, 1 9 9 8 _____ _ |_ _|_ __ __ _ (_) _ __ | | | '__|/ _` || || '_ \ | | | | | (_| || || | | | | | |_| \__,_||_||_| | | \/ \/ ____ _ _ _ REBECCA | _ \ ___ _ __ __ _ (_)| | _ __ ___ ___ _ __ | |_ BILLY | | | | / _ \| '__|/ _` || || || '_ ` _ \ / _ \| '_ \ | __| CHAMBERS | |_| || __/| | | (_| || || || | | | | || __/| | | || |_ COEN |____/ \___||_| \__,_||_||_||_| |_| |_| \___||_| |_| \__| [SC01] |******************* Resident Evil Ø - The Ecliptic Express ******************| |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | T R A I N D E R A I L M E N T 1 [TD01] | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | "To uncover the truth, we must delve deeper into the events which | | transpired in the beginning before the mansion incident." | |*****************************************************************************| = = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = = Rebecca: Samurai Edge 2, Submachine Gun (Lv.1) Billy : Handgun, Shotgun (Lv.1) Recommended Secondary Weapon: -- A Rank Item on Normal Mode: Mixing Set S Rank Item on Hard Mode : Briefcase Unlockable Weapon: Submachine Gun, Shotgun Unlockable Scenario/Chapter: "Train Derailment" Chapter 2 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == PASSENGER CART 1 == Rebecca and Billy will be facing FOUR [ZOMBIES] as control is given to the player - the fourth zombie will get up from a seat to the left. Press B to fire and swipe (or shake) the remote to reload. Try to aim for a zombie's forehead to make the cursor blink red then shoot to get a critical shot (one- shot kill). Zombies can also be shot in their legs which will make them fall to their knees and expose their head (without) movement for a few seconds. Use that time to get a critical headshot. Try to shoot environmental objects around the area since destroying objects will help to increase your overall ranking at the end of each scenario. Put the aiming cursor over an object and watch for the white lines forming a plus to appear in the middle of the cursor - this means that the object can be destroyed. You can mainly only shoots lights and chandeliers for the time being. The characters will turn and fight ONE [ZOMBIE] then ANOTHER [ZOMBIE]. All will seem quiet then a GROUP OF [ZOMBIES] will appear from behind the characters. The characters will take some shots at the zombies then run toward the door of the train cart. ONE [ZOMBIE] will appear to the left, but the characters dash right by him. == STAIRCASE == The two characters will walk toward the door below the staircase. Grab the Green Herb if needed. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Near the beginning, by a door that zombies move through, in the room with the staircase that leads up to the second floor. ------------------------------------------------------------------------------- As the door slides open, THREE [ZOMBIES] will move through it. The characters will move toward the stairs and start to walk up to the Dining Room. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 1 --> Court Order for Transportation | | / \ | | | | When moving up the stairs for the first time, a zombie will meet the | | characters at the top and stand still. Don't shoot him just yet! Look | | directly up and to the left then shoot the furthest light on the left wall. | | If you miss, then while stepping away from the many leeches in the dining | | cart, shoot the light above the staircase from the other side of the room - | | it's very far back but still shootable. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / A [ZOMBIE] will stand at the top of the stairs. Now is the best time to see exactly where their critical shot area is. Aim for his forehead while he stands still and blast him for a one-hit kill! == DINING ROOM == The two characters will look back down the stairs and a total of FOUR [ZOMBIES] will appear below the stairs before the characters turn. Pick up the ammo on the left and right table while moving across the middle of the room and check for the files labeled above and below. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - On the first table to the left while getting off the staircase and entering the dining room. [ ] Submachine Gun Ammo - On the second table to the right while stepping into the dining room. ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 2 --> Memo on the Founding of Umbrella | | / \ | | | | Shoot the far chair at the second right table once both characters enter | | the second floor dining cart. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / [LEECHES] will start to move out from under the tables and attack in the center of the room. Shoot at them with the handgun and hold the A button then perform a slashing motion with the Wii-mote in order to slash any leeches that stick to the screen. Rebecca and Billy will eventually turn to find a wall full of leeches and they will start to back up as leeches begin to overflow the room. Shoot at the [LEECHES] with the handgun then hold A and tap the B button to toss a grenade into the middle of the room once the two characters move to the other side to nearly clear the room of leeches and rack up some major kills for this chapter. The leeches will start to form into a humanoid shape known as Leech Man. Shoot the [LEECH MAN] when he forms completely - the handgun works just fine while fighting one Leech Man or you can use the shotgun. Rebecca and Billy will climb outside eventually and get on top of the train. == ON TOP OF THE FIRST CART == ---------------------------------- ITEM(S) ------------------------------------ [ ] First Aid Spray - Right after climbing the ladder to the top of the train this will be to the right. ------------------------------------------------------------------------------- [LEECHES] will be crawling along the top of the cart so shoot at them with the handgun then slash at them if they stick to the screen. Remember that each leech counts as a kill, so always keep shooting if there are any leeches left. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - When Rebecca and Billy move by the second set of leeches on top of the first train cart, look into the hole in the middle of the train to quickly catch a glimpse of this in the room through the hole. [ ] Secondary Weapon Ammo - At the end of the first cart before Rebecca and Billy jump to the second cart. This can be noticed from very far away. ------------------------------------------------------------------------------- == ON TOP OF THE SECOND CART == ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - While fighting the two crawling zombies on top of the second train cart, this will be lying behind the left zombie. ------------------------------------------------------------------------------- Billy and Rebecca will jump to the second cart and move forward then TWO [ZOMBIES] will crawl forward, so be sure to look down and shoot them. They kind of blend in with the current storm. The characters will jump to the next cart afterward. == ON TOP OF THE THIRD CART == Shoot and slash the swarm of [LEECHES] at the end of the third cart until the two characters decide to jump into the room below. == Room == *********************** C H E C K P O I N T ************************** ---------------------------------- ITEM(S) ------------------------------------ [ ] Submachine Gun Ammo - After the checkpoint, destroy the door to the outside corridor before the characters open the door and this will be lying on the floor to the right when the characters look to the right. ------------------------------------------------------------------------------- Both characters will exit the room then a choice of paths will be given when they look out into the corridor. Always choose to move to the right when prompted (unless you are playing this stage for better time). Take too long with this decision and the [ZOMBIE] in the room behind both characters will awaken and attack then the characters will be forced to turn left. == Train Corridor == While taking the right path, Rebecca and Billy will stand at the edge of a corridor leading to the next cart and a total of FOUR [DOGS] will start to attack. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Choose to turn to the right after stepping out of the room that both characters drop to after maneuvering along the outside and this will be at the end of the corridor that they stare down. Dogs will attack from the other side of the corridor. (NOT ON HARD MODE) ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 3 --> Rebecca Chambers Profile | | / \ | | | | Use the on-screen command to turn right after exiting the room that is | | jumped to from the top of the train and shoot the light near the door at | | the end of the corridor. Dogs will attack here and Billy and Rebecca will | | not go down the corridor so you must hit it from a distance. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / Try to shoot each dog in the head for an instant kill. Always shoot them if they ever start to dash toward the characters. Both characters will eventually back off from the corridor as the fourth dog approaches - they will turn and go back the other way. The [ZOMBIE] that was lying in the room from before will attack on their way back. The characters will pass by the door of the room where they jumped in from then continue down the corridor ahead. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 4 --> Billy Coen Profile | | / \ | | | | Blast the cabinet on the left before moving down the stairs of the corridor | | where you have a choice of paths to find this. Shooting the chandelier | | right before getting to the stairs will expose this also. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - In front of the staircase that both characters take down to the first floor. ------------------------------------------------------------------------------- The characters will begin to move down the staircase to the first floor once again. == PASSENGER CART 2 == This room is full of zombies, but they are all hidden for the moment. Blast the chandeliers found around the room to make them fall on enemies. It pays to start shooting some of the chandeliers before the characters even get to them in order to make them fall quicker when needed. After Rebecca's attempt at smartmouthing, ONE [ZOMBIE] will crawl toward the characters. ANOTHER [ZOMBIE] will get up from the characters' left once the crawling one has been taken car of. Headshot him since he stands still and is rather close. ONE MORE [ZOMBIE] will appear from the right. The two characters will move forward again toward some dead bodies in the middle of the car, but they will be interrupted from some moans from behind. They will turn to face TWO [ZOMBIES] that step through the doorway behind them. ---------------------------------- ITEM(S) ------------------------------------ [ ] Secondary Weapon Ammo - After walking downstairs, when the two characters start to move down the train corridor then suddenly turn their backs as a group of zombies move through the door behind them, shoot the light on the left to find this item. ------------------------------------------------------------------------------- Once the two zombies have been taken care of, the characters will turn back around and THREE [ZOMBIES] will get up from the floor. Shoot the chandelier to get rid of about two of them. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - While the zombies get up in the middle of the corridor of Passenger Cart 2, this will be lying next to the pair of zombies on the left. (NOT ON NORMAL OR HARD MODE) ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 5 --> Ecliptic Express Notes | | / \ | | | | After moving downstairs, blast the small light above the exit door. This | | is the room where many zombies will pop one at a time near the end - the | | two characters will turn and face each of them individually. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / The characters will walk toward the door but [ZOMBIES] will appear from the left, right, right, and left all in sequence. The characters will exit the cart then enter the next cart. == LEECH HALLWAY == ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - As the two characters step into the room with the leech corridor, they will look to the right. This ammo will be on a table as they look to the right. This train cart is right after the train cart where the two characters turn in many directions to face zombies that get up from around the passenger seats. ------------------------------------------------------------------------------- Pick up the ammo from the right as the characters enter the room. They will look down the leech-infested corridor ahead and decide to make a run for it. Slash at the [LEECHES] on the right wall to get plenty of kills while dashing through the corridor. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 6 --> Stinger Notes | | / \ | | | | Shoot the pile of boxes after the two characters run through the corridor | | of leeches. They automatically make a run through this corridor, so just | | shoot the boxes once they stop running. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Right after the two move down the leech corridor, this will be next to the corner of the hall on the right. ------------------------------------------------------------------------------- All will be silent as the characters move down the corridor ahead. The dead body lying against the wall below the broken window will remain motionless as the two pass by it and go outside. == FRONT OF THE TRAIN == The characters will step outside then ONE [ZOMBIE] will attack from the right, followed by TWO [ZOMBIES] from up ahead as the duo presses forward. The characters will move toward the door up ahead. A cutscene that requires a button push will play. * Input the on-screen command to dodge the Stinger's claw. As Rebecca states the obvious, both characters will quickly run back to the previous cart. The [ZOMBIE] lying against the wall to the right will attack. TWO MORE [ZOMBIES] will suddenly appear from the left corridor after the first one is defeated. The characters progress will be interrupted by several [LEECHES] and a [LEECH MAN] from the corridor up ahead, so they will hurry into the room to the right. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 7 --> Raccoon Forest Notes | | / \ | | | | In the room that both characters duck into after running into a Leech Man, | | shoot the books on the left on the top shelf of the bookcase. The | | characters will look to the left but move the analog to the left as well | | since they will turn. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Once the two characters duck into the small room to evade the Leech Man, this will be lying on a table to the left. ------------------------------------------------------------------------------- The characters will quickly climb the ladder to the cart above. == FIRST CLASS ROOM == The characters will look around the room then turn and a cutscene will play. =============================================================================== ---------------------------- B O S S B A T T L E ----------------------------- Boss - Stinger Recommended Weapon: Submachine Gun Weapon Point: Head and Tail --> GO FOR THE TAIL Equip the Submachine Gun at the beginning of the battle and begin to shoot at the Stinger's tail. Aim for the stinger portion at the top of his tail and keep laying down firepower. --> SHOOT THE HEAD ONCE THE TAIL IS DAMAGED His tail will eventually fall to the left and he will move his front arms back and forth at that time. Use this time to blast the front of it's head. --> WHEN HE COVERS HIS HEAD While he covers his head, aim at his tail (either in the back of him or on the floor) and fire at the tail to take more damage from him instead of hitting his armored claws. --> WHEN HE BACKS UP AND PREPARES TO LUNGE He will eventually back up and try to lunge forward and sting the group with his tail. Aim up at his tail and keep the cursor in the center top portion of the screen then keep blasting at his tail as he comes toward the screen. This will cancel the attack the stinging attack. --> WHEN HE SNAPS Whenever he raises either arm back to attack, you will have to dodge his snapping attack by performing the on-screen command that will display. These commands are quite fast, so watch for them and try to enter them as quickly as possible. --> THE BOTTOM LINE Shoot him with the Submachine Gun from a distance then shoot him with the shotgun when he gets up close. You mainly want to switch to the Shotgun only when his head is not covered (the moment his tail falls). / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 7 --> Leech Notes | | / \ | | | | Shoot the far chair near the right wall while fighting the Scorpion boss. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - On the right floor. [ ] Submachine Gun Ammo - Shoot the chair on the back right side. [ ] Shotgun Ammo - Shoot the table lamp on the right table. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== |****************** Resident Evil Ø - The Training Facility ******************| | T R A I N D E R A I L M E N T 2 [TD02] | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | "Obedience breeds discipline, discipline breeds unity, unity breeds power, | | power is life." | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| |*****************************************************************************| = = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = = Rebecca: Samurai Edge 2, Submachine Gun (Lv.1) Billy : Handgun, Shotgun (Lv.1) Recommended Secondary Weapon: -- A Rank Item on Normal Mode: Statue of Evil/Good S Rank Item on Hard Mode : Relief of Discipline/Obedience/Unity Unlockable Weapon: -- Unlockable Scenario/Chapter: "Train Derailment" Chapter 3 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == TRAIN WRECKAGE == Both characters will be standing near the burning train wreckage as this chapter begins. Soon a GROUP OF [ZOMBIES] will move out from behind the train. Try for headshots or throw a grenade. The characters will turn to the right shortly while facing the door and TWO [ZOMBIES] will attack from the side. == SEWER TUNNEL == Once the characters step through the door they will enter a sewage tunnel. They will cautiously look around both ways after jumping into the sewage then walk to the left. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 1 --> Memo about Billy's Past | | / \ | | | | Once the characters enter the sewer, they will look right then left. Shoot | | the light in the top corner near the ceiling when they look to the left. | | The pair will turn to the right to notice zombies further down the waterway | | so it can be shot then as well - look for the closest light on the left | | wall at that time. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Secondary Weapon Ammo - After the characters walk through the sewers, they will look toward the ladder and this will be next to the ladder. ------------------------------------------------------------------------------- While looking at the ladder they will be interrupted by THREE [ZOMBIES] that will lurch toward them from the side of the sewers that they just came from as the characters turn to the right. Once the zombies are defeated, the characters will climb up the ladder. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 2 --> James Marcus Profile | | / \ | | | | At the top of the ladder, shoot the candle on the wall to the right of the | | front door. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / == TRAINING FACILITY MAIN HALL == Be sure to blast anything that you can see while the characters help each other up and look around - blast the candles, vases, tables, chairs, etc. They will approach the middle staircase and start to move up it as they look toward the picture of Marcus. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - On the left side of the statue in front of the second floor double doors leading to the lecture room (above the picture of Marcus). ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 3 --> Mimicry Marcus Notes | | / \ | | | | Above the picture of Dr. Marcus, two large statues lie against the wall on | | the sides of the double doors - shoot the statue on the right and make it | | break to reveal this. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / A recording of Dr. Marcus will begin to play as the characters view a portrait of the late doctor. Both characters will walk up the staircase to the right. ------------------------------------------------------------------------------- [ ] Submachine Gun Ammo - While moving up the staircase to the right after looking at Marcus' portrait, this will be hanging on the second floor wall to the left. ------------------------------------------------------------------------------- All is silent until the characters look upwards then all hell breaks loose as a swarm of [LEECHES] begin to drop from the ceiling and some of them will form a [LEECH MAN]. The leeches can be shot away fast enough to where you won't have to fight as many Leech Men on this floor, so keep that in mind when they start to gather. Once they start to drop from the ceiling and the characters start to back up, you may want to switch over to the Submachine Gun to shoot the Leeches and the Leech Man since the Leeches will try to latch onto the screen as the Leech Man approaches. Slash at the Leeches then quickly shoot the Leech Man. [LEECHES] will drive the characters to the other side of the second floor. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Right before moving to the second floor double doors, this will be on the floor to the left. (NOT ON HARD MODE) ------------------------------------------------------------------------------- When the characters approach the double doors on the second floor, the doors will swing open and a [LEECH MAN] will attack. TWO [LEECH MEN] will step through the doorway once the first one has been defeated. Have a grenade ready to throw once the two Leech Men appear or shoot them with a Submachine Gun or Shotgun. Don't worry about conserving grenades in this chapter - use them whenever you feel the need. == LECTURE ROOM == Once again all is silent as the characters look toward the seating area and work their way toward a small table with a typewrit... er, a lamp. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 4 --> Eliminator Notes | | / \ | | | | After stepping through the double doors and into the lecture room, shoot | | the small lamp on the table with the green herb. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - The characters will walk toward a small table in the Lecture Room with this item on it. [ ] Shotgun Ammo - Destroy the potted plant to the right of the small table that the characters approach in the Lecture Room. ------------------------------------------------------------------------------- The characters will be interrupted by sudden moans from the back of them. They will turn around to find TWO [ZOMBIES] behind them. Not taking any chances, the characters will hop over the railing and move to the other side of the lecture room as MORE [ZOMBIES] start to rise from the seating area. Be sure to try for as many headshots as you can get since this will be your last encounter with zombies for this level. You can shoot the middle chandelier in order to take out a few but headshots would be the best way to go. The one zombie to the immediate right in the group can get too close for comfort sometimes, so take care of him right away. For an easy headshot, aim at the forehead of the CRAWLING [ZOMBIE] as the characters move across the seating area. The characters will stare at the zombies for a few seconds then turn and run out the door. Throw a grenade into the middle of the seating area to rack up some kills if there are any zombies left once the characters begin to leave. == OUTSIDE BALCONY == The characters will walk to the end of the balcony then a cutscene will play eventually. ---------------------------------- ITEM(S) ------------------------------------ [ ] Submachine Gun Ammo - At the end of the outside second floor balcony. [ ] Green Herb (<--NOT ON NORMAL OR HARD MODE) ------------------------------------------------------------------------------- After the cutscene, equip the Submachine Gun since Eliminators are about to appear. ONE [ELIMINATOR] will appear once the characters turn then TWO MORE [ELIMINATORS] will appear as the characters turn again. These things can be killed by shooting them directly in the head with a handgun shot, but it takes some good aiming since they move around a lot. Using a handgun isn't really all that hard once you get used to it. Use the Submachine Gun and try to aim for the head if this is your first time playing. If any of them ever jump toward the screen then aim upward and shoot that Eliminator down to stop its jump attack. The characters will walk toward the dead end then AN [ELIMINATOR] will appear from behind the right column - try to headshot this one with the handgun since he will walk for a few seconds. While the team leaves, ONE [ELIMINATOR] will race around the corner from the left and dash after them then TWO [BATS] will fly toward them from behind as they turn to the left. The bats can always be killed with one shot from any weapon, but it pays to slash with the knife as they get close to the characters most of the time. Rebecca and Billy will walk back into the Lecture Room then a check point will occur in front of the door to the corridor. *********************** C H E C K P O I N T ************************** == CORRIDOR == ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - While the first set of Leeches chase the characters, point to the right and destroy the double doors that lead to the Library. The Shotgun Ammo will be inside the Library. Destroying the doors will cause the characters to immediately move into the Library if done early and limit your chances for collecting the file in this area if you didn't get it while fighting the Leech Man. ------------------------------------------------------------------------------- A [LEECH MAN] will appear from the far side of the hall once the characters move down the corridor. [LEECHES] will begin to gather behind the group as they turn around. The double doors to the right can be destroyed with a secondary weapon as the first group of leeches cause the characters to move down the hall, but this will limit your chances for obtaining the next file and also limit your kills for this chapter, but you'll gain some extra shotgun ammo in the process. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 5 --> Bat Notes | | / \ | | | | After the checkpoint, when the characters enter the small corridor, shoot | | the bust on the left at the end of the corridor. It's best to wait until | | the leeches attack from below the side with the bust. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / When they move to the other end of the hall more [LEECHES] will appear from the right side making the characters run back to the middle of the hall and open the door to the middle room. == LIBRARY == The [LEECHES] from outside will continue their pursuit and possibly form a [LEECH MAN] if they are not killed quickly enough. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - On the desk to the right after entering the Library. [ ] Green Herb - Next to the elevator in the Library. ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 5 --> Bat Notes | | / \ | | | | Once both characters finish the Leech Man/Leeches at the door of the study | | they will turn and look at the elevator - shoot the table with the pen | | stand while looking down and to the right. Basically, aim and shoot | | downward then to the right while the characters look toward the elevator. | | The desk is extremely close to the characters. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / Both characters will get on the elevator and FOUR [ELIMINATORS] will appear as they step toward it so take out the Submachine Gun and shoot at them to keep them away. ---------------------------------- ITEM(S) ------------------------------------ [ ] Secondary Weapon Ammo - Shoot the chair in front of the computers while the characters are on the elevator. The Eliminators will be attacking at this time. ------------------------------------------------------------------------------- == GEAR ROOM == When the characters turn at the top of the elevator a [LEECH MAN] will attack on the top floor. ---------------------------------- ITEM(S) ------------------------------------ [ ] First Aid Spray - While the characters back away from the elevator on the floor above the study, shoot the plaque on the wall. This plaque can also be seen if you look to the right while the Leech Man attacks. [ ] Submachine Gun Ammo - After moving up the elevator, shoot the middle row item on the right shelf while the characters back up. ------------------------------------------------------------------------------- Once the characters move to the other side of the room, [LEECHES] will crawl out from underneath a shelf and begin to jump at the team. == FOUNTAIN COURTYARD == A total of THREE [ELIMINATORS] will attack from the left after the characters look off the side of the balcony. As they approach the lift off to the side, they will turn as TWO [BATS] attack from the right followed by AN [ELIMINATOR] that will hop over the elevator to the right. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Near the fountain in the outside area. (NOT ON NORMAL OR HARD MODE) [ ] Submachine Gun Ammo - When the Eliminators attack in the outside area after the elevator, this will be against the left side of the back railing. ------------------------------------------------------------------------------- == CAGE ROOM == ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - On a cage to the right as the characters back into the cage room. [ ] Green Herb - After defeating the first set of Eliminators, this will be on the ground to the right as the characters back up and prepare for the second wave. It can be seen from across the room when the characters first enter the cage room also. ------------------------------------------------------------------------------- An action sequence will occur where some Eliminators will jump at the group once they step further into the room. * Input the on-screen command to dodge the Eliminator's attack. After the action sequence, throw a grenade or equip the Submachine Gun and shoot the THREE [ELIMINATORS] in front of the team. Both characters will step to the other side of the room. TWO [ELIMINATORS] will step out from behind the fence to the right then THREE [ELIMINATORS] will hop out from the left. Throw a grenade at the group of three Eliminators as they jump to get rid of them then keep them at bay with a Submachine Gun. Use the handgun to shoot the two suits of armor that block the door in order to enter the Observatory. == OBSERVATORY == ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - While moving through the doors of the observatory, after shooting both armors, shoot the left set of boxes - it's in the far right box. [ ] Grenade - On top of the boxes on the bottom floor of the observatory. ------------------------------------------------------------------------------- As the characters look up, a SWARM OF [LEECHES] will attack the them. Slash at them as they jump toward the screen and shoot them with the handgun or Submachine Gun while they are on the ground. A total of FOUR [LEECH MEN] will appear as the characters step away from the gathering leeches, so equip the Submachine Gun and get ready. Slash at the leeches that jump toward the screen to clear the view in order to shoot the Leech Men. Toss grenades when two of them are almost formed in order to instantly defeat them. Shoot the [LEECHES] off of the double doors completely and the characters will open the doors and step outside. =============================================================================== ---------------------------- B O S S B A T T L E ----------------------------- Boss - Infected Bat Recommended Weapon: Submachine Gun Weak Point: Head --> SHOOT IT CONSTANTLY Whenever the Infected Bat is flying around anywhere in the area, shoot at it with the Submachine Gun or the Handgun. --> SHOOT IT IN THE HEAD WHENEVER POSSIBLE It's best to hit this boss in the head if you're aiming is good, but while it flies in the background, hitting it anywhere on its body with the Submachine Gun or the Handgun does decent damage. --> WHEN IT ATTACKS BY DASHING Each time the bat shows itself, it will eventually fly toward both characters and try to claw them. When it dashes toward the screen, hit it in the head to cancel this dash attack. Hit it with either the Submachine Gun or the Handgun while it flies toward the screen. If you really want to take off some good damage then blast it with a Shotgun blast to the head right before it hits both characters then keep blasting it while it flies in place for a brief seconds. --> AN OVERVIEW OF THE FIGHT Begin to shoot the bat with either the Submachine Gun or the Handgun as it flies around in the background while both characters are on the bridge. It will eventually fly toward both characters and try to attack, so shoot it in the head to make it stop. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - In front of the church doors and to the right. ------------------------------------------------------------------------------- Both characters will race toward the front of the church once the bat retreats. SOME SMALLER [BATS] will show up, so prepare to slash them as they get close to the screen or equip the handgun or Submachine Gun and blast them. Slashing the bats does not always work, so try to hit them with a gun from a distance. The Infected Bat will show up once more after the smaller bats are defeated and will attempt to attack with another dash attack. Get a few hits on it to drive it off. The characters will move to the back of the church. THREE SMALLER [BATS] will appear from the side then ONE MORE SMALLER [BAT] will attack from the left. While in the back courtyard, TWO SMALLER [BATS] will appear then the Infected Bat will appear once again and try to attack. Shoot it in the head then fill it full of Submachine Gun blasts as it retreats. TWO SMALLER [BATS] will charge the characters after the Infected Bat retreats. The characters will climb the ladder and the Infected Bat will try to attack while they are on the ladder. When both characters make it to the top, collect the items. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - On the roof of the church. [ ] Shotgun Ammo ------------------------------------------------------------------------------- The characters will look around for the bat and it will finally appear directly above them. --> IT WILL SEND SMALLER BATS TOWARD THE CHARACTERS TO ATTACK For it's first attack at the top of the church, the Infected Bat will send SIX SMALLER [BATS] out from its wings while it hovers in the air. Equip the Submachine Gun and blast the sides of the Infected Bats wings to kill the smaller bats. Stray bullets will hit the Infected Bat. --> WEARING DOWN THE INFECTED BAT The fight becomes much easier while the Infected Bat hovers around the church roof. Just keep constant firepower on it no matter what weapon you currently have equipped and it will fall shortly. It always switches between its attacks every other turn - small bat attack, dash attack, small bat attack, dash attack, etc. Show no mercy and keep your mind on all those missed flame grenade rounds this bastard took from your characters in Resident Evil Ø. ------------------------------------------------------------------------------- =============================================================================== |******************* Resident Evil Ø - The Underground Labs ******************| |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | T R A I N D E R A I L M E N T 3 [TD03] | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | "Dr. Marcus?" | |*****************************************************************************| = = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = = Rebecca: Samurai Edge 2, Submachine Gun (Lv.1) Billy : Handgun, Shotgun (Lv.1) Recommended Secondary Weapon: -- A Rank Item on Normal Mode: Blue/Green Leech Charm S Rank Item on Hard Mode : Sterilizing Agent Unlockable Weapon : Grenade Launcher AT Unlockable Chapter: "Beginnings" Chapter 1, "Mansion Incident" Chapter 1 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == TRAIN WRECKAGE == The characters will start next to a railcart. They will turn and approach the stairs up ahead. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - Shoot the standing red cone to the right as the characters walk toward the first set of steps. [ ] First Aid Spray - At the top of the first set of stairs at the beginning. ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 1 --> Resident Evil 0 Digest | | / \ | | | | While the first crawling zombie crawls toward the characters, look to the | | right and shoot the big light by the railing. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / While walking toward the next set of stairs a CRAWLING [ZOMBIE] will move toward the team. Blast him then the characters will walk up the stairs and head for the outside turntable. == TURNTABLE AREA == ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - While fighting the first two zombies in the area with the turntable, this will be next to the back right wall. ------------------------------------------------------------------------------- Blast the TWO [ZOMBIES] that appear. While stepping further into the room, an [ELIMINATOR] will jump down from the ceiling. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade Launcher Ammo - While looking out toward the turntable, shoot the set of lights on the back left in the background. ------------------------------------------------------------------------------- While moving out to the turntable, ANOTHER [ELIMINATOR] will jump down from the ceiling making the characters turn to face it. FOUR [ZOMBIES] will appear from the right. Quickly equip the Submachine Gun after finishing the zombies since TWO [ELIMINATORS] will jump from the ceiling and chase the characters onto the turntable. TWO MORE [ELIMINATORS] will hop out from the left side once the first two are taken care of. On the characters' journey back to the front of the turntable, THREE [ELIMINATORS] will hop down from the ceiling and chase the team to the middle of the turntable. It's actually easy to hit them all with a handgun directly in the head since they don't attack for quite a while. ---------------------------------- ITEM(S) ------------------------------------ [ ] Secondary Weapon Ammo - On a crate right near the light where the Grenade Launcher Ammo is located. ------------------------------------------------------------------------------- The characters will move around the edge of the turntable and activate it via the control panel while keeping an eye on those dead bodies to the side. == TURNTABLE == ONE [ZOMBIE] will get up then the other TWO [ZOMBIES] will follow as the lift descends. The characters will back up then turn around to face ONE [ZOMBIE] followed by THREE [ZOMBIES]. Equip a Submachine Gun since [LEECHES] will fall in front of the characters and a [LEECH MAN] will form. After disposing of the first Leech Man, the characters will move away then a [LEECH MAN] will appear from their right. While running away from the Leeches the group will turn to face another [LEECH MAN] and group of [LEECHES]. Once the characters look up toward the wall of lights, the fight on the turntable is over. == BOTTOM TURNTABLE AREA == ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Once the turntable gets to the bottom, this will be on the floor behind the left pair of zombies. [ ] Shotgun Ammo - While facing the group of six zombies mentioned above, shoot the green light above the right door. ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 2 --> Resident Evil 0 Digest 2 | | / \ | | | | After the turntable stops, zombies will appear from the side of the room as | | the characters look on. Shoot the light on the ceiling of the elevator | | corridor where two zombies lurch. This light is to the left of the green | | light. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / A total of SIX [ZOMBIES] will be lurking about in the open area up ahead. The characters will consider their options then decide to take on the THREE CLOSER [ZOMBIES] behind them and move by them on their way to the elevator. ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - Once the turntable is at the bottom, when the characters face the three zombies behind them this will be on the back left. ------------------------------------------------------------------------------- A cutscene will play after the characters press the elevator button. =============================================================================== ---------------------------- B O S S B A T T L E ----------------------------- Boss - Prototype Tyrant Recommended Weapon: Handgun Weak Point: Exposed Heart --> SHOOT THE HEART When the Tyrant starts to walk toward the characters, aim at his outside heart and begin to blast it. A handgun works just fine - don't even switch to another weapon unless you're in a hurry. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - While fighting the Prototype Tyrant look to the right to find this on the floor, or when stepping behind his back look to the left. (NOT ON HARD MODE) ------------------------------------------------------------------------------- The Tyrant will begin to stagger as his heart is blasted and this is when you should reload. Don't wait until the handgun is completely out of ammo to reload! He will hit both characters if he is not stunned every few seconds. He will stagger after just about every 3 shots. The characters will eventually move behind the Tyrant. Wait for him to turn then keep laying down fire on his heart. He will fall shortly. While in the back of him, you may want to switch to the Submachine Gun since he will attack more often from his closer range. Stun him by shooting him in the heart like before to keep him from attacking. Oh, how the less mighty can still have their ass handed to them just like in REØ! Equip a Submachine Gun unless you have some really good aiming because once the elevator doors open, a group of FOUR [ZOMBIES] will attack. Shoot any of them that try to take a swing at the characters in the hope of stunning it. The characters will step into the elevator after the fight then take it down. ------------------------------------------------------------------------------- =============================================================================== *********************** C H E C K P O I N T ************************** == ELEVATOR == [LEECHES] will start to drop from the ceiling as the characters look up so start blasting them with a handgun and use the knife to keep them off the screen. Thankfully the doors to the elevator will open shortly. == PIPE ROOM == ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - When the characters back up then swing around to the left after getting out of the elevator, look to the left and grab this from the pipes to the side. You can see this better by looking to the left while fighting the second Leech Man. ------------------------------------------------------------------------------- The characters will step out of the elevator and make sure that the [LEECHES] inside do not get the best of them as they back up. They will turn around to find a spawning [LEECH MAN] along with a wall of [LEECHES] to its back then turn back around to find yet another [LEECH MAN] once the first one is defeated. You can use the Grenade Launcher in here to instantly kill the Leech Men and defeat plenty of Leeches in the process but make sure to save at least five grenades the battles ahead. Both Leech Men can be taken down with a handgun but be sure to equip the Submachine Gun as TWO [ELIMINATORS] attack while the characters move to the other side of the pipes. One more [LEECH MAN] will spawn in front of the door before the characters can exit. After blasting it, the characters will finally move outside. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - After fighting the two Eliminators in the Pipe Room this will be against the left wall of the other side of the room. ------------------------------------------------------------------------------- == CORRIDOR TO EMERGENCY EXIT == An action sequence will play while moving down the corridor. * Input the on-screen command in order to outrun the exploding pipes. A cutscene will play after the action sequence. =============================================================================== ---------------------------- B O S S B A T T L E ----------------------------- Boss - Mimicry Marcus/Dr. Marcus/Leech Queen Recommended Weapon: Handgun or Shotgun Weak Point: None --> NO WEAK POINT!? Basically you have to hit this boss until he is defeated. He has no weak point, so shoot him anywhere on his body. This battle has a set pattern in the way that the characters will move and the battle will carry on more quickly depending on how fast Marcus is damaged. Use the shotgun to hit him most of the time and MAKE SURE to save at least five grenades with the Grenade Launcher for the next battle. Save all normal grenades the battle after the next one also. Marcus will approach both characters at the beginning of the battle and they will start to back away. Fire at Marcus constantly with the Shotgun and this will stop him from attacking. Each shot will stagger him. Try not to fire too rapidly. Fire so that he is staggered just about every two hits. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - To the left as Marcus walks toward the characters. [ ] Shotgun Ammo - To the right as Marcus walks toward the characters. ------------------------------------------------------------------------------- The characters will eventually turn and run to the corridor on the right side - use this time to reload. Marcus will appear at the other end of the corridor that the characters eventually face. Shoot him from a distance with the handgun - don't waste Shotgun ammo while he is at a distance. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade Launcher Ammo - Look down and grab this as the characters turn away from Marcus and enter the corridor. This can also be seen when they turn to the right to face Marcus from the corridor - look down. ------------------------------------------------------------------------------- --> RELOAD ONLY WHILE HE STAGGERS OR YELLS While Marcus moves down the corridor fire at him. When he gets close, switch to the Shotgun and fire but don't fire too often. You need to make sure that you do not have to reload when he is about to attack since constant firepower is needed to stop his attack at that time. Only reload when he staggers or yells. It is very hard to tell when he is about to attack so you kind of have to guess in a way. Both characters will step away once again then Marcus will seem to disappear as the characters turn to search for him. --> THE FINAL STAND Marcus will appear next to the characters and some tentacles will move out from his back side. Keep constant firepower on Marcus at that time with the shotgun until he falls over. Switch to another weapon instead of reloading and this will keep you from getting hit. For the most part, do not reload at all during this phase while he is close or he will hit you - reloading early may save you from taking damage but be careful while doing so. His tentacle attacks can be cancelled but it's hard to tell when he is about to attack with them. If you want to cancel them, then shoot him whenever they appear from behind his back shortly before he swings them toward the characters. He usually falls fast during this final fight, so you won't have to worry about his attacks for long ------------------------------------------------------------------------------- =============================================================================== == EMERGENCY LIFT ROOM == The characters will enter through the emergency doorway as the doors begin to open once Marcus falls. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 3 --> Queen Leech Notes | | / \ | | | | Directly after fighting Marcus (big leech man) the characters will walk | | through a doorway and this will be inside of a box on the back left shelf. | | Throw a grenade to the left while entering or, while staring at both | | shelves with both characters on the elevator, shoot the left box on the | | right shelf, middle row. This box is the only one on the middle row. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - On the ground to the left as soon as the characters step through the door after the Marcus battle. [ ] Shotgun Ammo - In a box on the shelf across from the lift directly after the Marcus battle. While facing the shelves from the lift this is on the left shelf, middle row, left box ------------------------------------------------------------------------------- TWO [ZOMBIES] will appear to the right after stepping through the emergency doorway then TWO MORE [ZOMBIES] will rise up from the side with the shelves as the characters step onto the lift after the triggering system becomes active. The lift will be activated and it will start to rise. =============================================================================== ---------------------------- B O S S B A T T L E ----------------------------- Boss - Leech Queen 1 Recommended Weapon: Grenade Launcher Weak Point: Mouth --> FIND THE MOUTH THEN SHOOT IT While the lift rises, the Leech Queen will chase after both characters from the railings of the tunnel below. Shoot the Leech Queen in the mouth in order to stun it for a few seconds. Use the Grenade Launcher and hit it in the mouth five times. Do not let the Leech Queen catch up with the lift or it will hit the characters. Wait until the Leech Queen is a little over halfway up the rails before firing or the grenade will miss. It can be hit from almost the very back if you aim all the way at the top middle of the screen then fire. You can also toss grenades at it, but I would highly recommend saving the grenades for the next fight. Boss - Leech Queen 2 Recommended Weapon: Shotgun [and Grenades (when in the light)] Weak Point: Mouth --> BACK IT UP INTO THE LIGHT The main objective during this fight is to shoot the Leech Queen in the mouth to make it step back into the light that is pouring in from the opening in the back of the building. Like before, aim for the Leech Queen's mouth and fire. Shoot it in the mouth with the Shotgun. It's sometimes hard to find the mouth, so just aim until the cursor changes. For every few hits in the mouth, the Leech Queen will back up a few steps. A direct Shotgun blast to the mouth will cause it to back up twice as much when compared to a Submachine Gun or Handgun hit. The Grenade Launcher AT can work well for hitting it in the mouth also and send it moving back a good distance much like the Shotgun. For every few seconds that the Leech Queen receives no damage in its mouth, it will attempt to lunge at the characters or tail whip them. An on-screen command will appear shortly before a lunge attack. --> WATCH FOR THE ON-SCREEN COMMANDS Whenever the Leech Queen is about to attack make sure to enter the on-screen command to avoid its attack. This will cause the characters to back up allowing the Leech Queen room to move forward. Fire at the creature's mouth some more to make it back up once again. Always wait until the Leech Queen stops moving (stepping forward) before you fire at its mouth. An on-screen command will appear once the Leech Queen backs off that will allow the characters to move up, so point at the icon then press the A button to move toward the Leech Queen and continue the fight. Always move forward when given the chance. --> THE DIFFERENT BATTLE GROUNDS OF THE FIGHT The fight will start on the left side of the room then the characters will eventually climb the stairs. While the characters stand on the stairs, the Leech Queen will try to spit acid from its back up onto the stair platform, so keep firing at the mouth at that time to make it retreat. I believe you can also hit it on its back at this point to drive it off as well - it's hard to tell. Once the characters move off of the stairs, the fight will switch over to the right side of the room. --> WHILE QUEENIE IS BATHED IN THE LIGHT Once the Leech Queen has been driven into the light it will take double damage from every hit delivered. At that time, throw a grenade then take out the Shotgun and blast away! Don't use the Grenade Launcher AT unless you do not have Shotgun ammo because the grenades from the launcher take too long. The Leech Queen will suffer extreme damage if heavy firepower is used while it is stuck in the sun. Only throw one grenade since the Leech Queen will attack before a second one will explode. Also, don't get too trigger happy since an on-screen dodge command will appear as it attacks in order to push the characters back. --> ONE MAJOR TIP At the beginning of the battle, the Leech Queen starts out under the sun's rays, so right at the start, equip the Shotgun and blow the hell out of it. It's possible to take about 35% of its life right then and there. ---------------------------------- ITEM(S) ------------------------------------ [ ] Shotgun Ammo - Look to the left when first fighting the Leech Queen to see this on a metal drum. [ ] Secondary Weapon Ammo - On top of the forklift to the left after moving away from the Leech Queen. [ ] Green Herb - On the floor to the left after moving away from the Leech Queen. (NOT ON NORMAL OR HARD MODE) [ ] Shotgun Ammo - On the floor to the right after moving away from the Leech Queen. [ ] Green Herb - On the stairs to the right side of the room. Look to the right of the roof opening where sunlight pours in. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== -------------------------- S U B S C E N A R I O 1 --------------------------- ____ _ _ ALBERT | __ ) ___ __ _ (_) _ __ _ __ (_) _ __ __ _ ___ | _ \ / _ \ / _` || || '_ \ | '_ \ | || '_ \ / _` |/ __| WESKER | |_) || __/| (_| || || | | || | | || || | | || (_| |\__ \ |____/ \___| \__, ||_||_| |_||_| |_||_||_| |_| \__, ||___/ |___/ |___/ [SB01] |******************* Resident Evil Ø - The Underground Labs ******************| |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | B E G I N N I N G S 1 [BE01] | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | "I will simply say goodbye to Umbrella." | |*****************************************************************************| = = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = = Wesker: Samurai Edge 2, Submachine Gun (Lv.1) Recommended Secondary Weapon: -- A Rank Item on Normal Mode: Motherboard S Rank Item on Hard Mode : Valve Handle Unlockable Weapon : Magnum AT Unlockable Scenario/Chapter: "Beginnings" Chapter 2 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == TURNTABLE AREA == While content with his decision to leave Umbrella as they begin to crumble, Wesker walks toward the entrance of the Railcart Room. ---------------------------------- ITEM(S) ------------------------------------ [ ] First Aid Spray - On the drums to the left at the very beginning. [ ] Submachine Gun Ammo ------------------------------------------------------------------------------- == RAILCART ROOM == ---------------------------------- ITEM(S) ------------------------------------ [ ] Secondary Weapon Ammo - Right as Wesker steps through the door this will be on the wall to the left. [ ] Magnum Ammo - While walking down the stairs pick this up on the structure to the left as Wesker approaches the dead bodies. ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 1 --> Leech Growth Records | | / \ | | | | While Wesker walks down the steps toward the railcart, shoot the red cone | | that is standing in between the wall and the side of the bottom staircase. | | This can be obtained at the very end of this mission as well. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / Watching the dead bodies below, Wesker walks down the stairs and prepares to blast the ONE [ZOMBIE] on the floor since he knows without a doubt that one will eventually get up. With a slight smirk of amusement, he moves over to the railcart and tries to activate it but he finds that the power is out as he looks around the dark area. Wesker climbs back up the stairs and shoots a [ZOMBIE] along the way. While walking further up the stairs, TWO [ZOMBIES] will move through the door awaiting a headshot from Wesker's trusty Samurai Edge. == TURNTABLE AREA == [ELIMINATORS] will run around the corner as Wesker steps toward the turtable. He will look up toward the ceiling and see FOUR [WEB SPINNERS] - don't shoot them yet. Arm the Magnum and shoot the [WEB SPINNER] on the wall to the left then shoot each of the FOUR [WEB SPINNERS] when they fall from the ceiling. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Lying on the floor to the right as Wesker first steps out onto the turntable. Eliminators appear above this. (NOT ON NORMAL OR HARD MODE) ------------------------------------------------------------------------------- Wesker will walk out onto the turntable. Equip the Submachine Gun and prepare to do battle with the FOUR [ELIMINATORS] that jump out from the right side. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - While Wesker runs to the control panel for the turntable, this will be next to the light up ahead. (NOT ON HARD MODE) ------------------------------------------------------------------------------- Wesker will walk toward the turntable and use the control panel to take it down. == TURNTABLE == Equip the Submachine Gun since an [ELIMINATOR] will jump down to Wesker's left. Once the first is gone, Wesker will begin to move away as THREE MORE [ELIMINATORS] drop. He quickly sprints to the other side but TWO [ELIMINATORS] block that way also, so he runs to the middle. TWO [ELIMINATORS] drop in front of his path but they are quickly shot down (depending on you). Throw a grenade right when Wesker turns to the FOUR [ELIMINATORS] behind him and fire at them with the Submachine Gun to keep them at bay. TWO MORE [ELIMINATORS] will fall from above as the four are defeated. == BOTTOM OF THE TURNTABLE == ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Right when Wesker starts on the turntable after its descent, this will be on a metal drum in the right portion of the room ahead. Wesker will eventually move in the direction of this item. ------------------------------------------------------------------------------- FOUR [ZOMBIES] will begin to approach Wesker as he turns. They are far away so try for headshots. MORE [ZOMBIES] will begin to appear in the back, but after four, they no longer amuse Wesker, so he will turn once again and move toward the elevator. Wesker will notice a dead body along the way, but he will turn away from it and press the button to open the elevator doors. Once the doors open, Wesker will turn to a group of FOUR [ZOMBIES] and attempt to headshot them all. == IN FRONT OF THE POWER ROOM == ---------------------------------- ITEM(S) ------------------------------------ [ ] Magnum Ammo - Once Wesker gets out of the elevator, these will be above the [ ] Green Herb door and in front of the door respectively. ------------------------------------------------------------------------------- Wesker will exit the elevator and walk toward the door ahead then enter the corridor that leads to the Power Room. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - On the floor in front of the entrance to the Power Room. ------------------------------------------------------------------------------- While on the catwalk, Wesker will look up and notice falling [LEECHES] that drop from the ceiling and begin to form a swarm along the way to the Power Room. Shoot them while they gather and while Wesker moves over them. ---------------------------------- ITEM(S) ------------------------------------ [ ] Submachine Gun Ammo - While Wesker moves past the leeches, look on the bottom floor to the right and pick up the glimmering object on the floor below. ------------------------------------------------------------------------------- == POWER ROOM == Wesker will move by the leeches and enter the Power Room. ---------------------------------- ITEM(S) ------------------------------------ [ ] Secondary Weapon Ammo - On the top monitor of the first row of monitors to the left in the Power Room. [ ] Green Herb - Lying on the counter below the monitors. ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 2 --> William Birkin Profile | | / \ | | | | Shoot the computer monitor of the computer that points toward the green | | herb pickup in the Power Room - use the Submachine Gun. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / Wesker will walk over to the main controls and activate the power. *********************** C H E C K P O I N T ************************** As Wesker walks out of the Power Room, a [LEECH MAN] will attack. Wesker will walk over toward the [LEECHES] on the catwalk and observe them. He will turn to look at the ones on the elevator then turn back to find TWO [LEECH MEN] forming on the catwalk that will go down easily with his Submachine Gun. Once they are gone, another [LEECH MAN] will form on the elevator. Wesker will begin to move away from the Leech Man then move back toward the elevator. On his way back, a [LEECH MAN] will form and attack from the [LEECHES] on the floor followed by TWO [BATS] to his left and FIVE [BATS] to his right. Wesker will take the elevator back up to the floor above. == TURNTABLE AREA == While watching the same dead body from before, TWO [ZOMBIES] will get up as Wesker turns and walks toward the turntable. He will back up and see TWO [ZOMBIES] to his left then ANOTHER [ZOMBIE] will move out from the right as he continues to back up onto the turntable. MORE [ZOMBIES] will begin to appear on the turntable as he continues to back up. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 3 --> Reclamation Project Notes | | / \ | | | | When Wesker returns to the turntable, he will begin to sprint while backing | | up to avoid the group of surrounding zombies. Look up on the left wall | | and shoot the lower right light. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - While back on the turntable, Wesker will turn to face [ ] Submachine Gun Ammo a Crimson Head and these will be on the floor and on the door behind it respectively. ------------------------------------------------------------------------------- Equip a Submachine Gun or the Magnum as he turns to the right while backing up since a [CRIMSON HEAD] will be near the door. Blast it as soon as you see it since these things are very aggressive. Headshots are still possible with the handgun just like with a normal zombie. Stagger the Crimson Head in place with a Submachine Gun then quickly switch over to the handgun and headshot him. Wesker will turn back to his left to face the rest of the zombies - all FIVE [ZOMBIES] maybe SIX - then turn around and shoot the THREE [ZOMBIES] near the elevator entrance to his back. Wesker will walk back over to the control panel for the turntable and start it up. == TURNTABLE == =============================================================================== ---------------------------- B O S S B A T T L E ----------------------------- Boss - Prototype Tyrant Recommended Weapon: Magnum, Submachine Gun Weak Point: Exposed Heart --> GO FOR THE HEART ONCE AGAIN! Aim for his heart whenever it is in view. Always wait for his heart to appear in your view before shooting with any weapon. --> A DEADLY GAME OF CAT AND MOUSE We can now officially call the Prototype Tyrant a boss since he is actually slightly troublesome this time. He will start out very close to Wesker, so just shoot him in the heart with whatever weapon of your choosing, preferably the Magnum. Wesker will eventually sprint away. From then on, the Proto Tyrant will stand at one end of the railings and then suddenly dash at Wesker to hit Wesker with his claw or walk toward him then hit him. Follow the on-screen command in order to make Wesker move under the railing and dodge the dash attack. The Tyrant can be shot from the other side but his weak heart is not exposed right after a dash attack. Wesker will always work his way away from the Proto Tyrant then the Tyrant will attempt an attack when he gets closer. When the Proto Tyrant follows Wesker to the side with the control panel, the Proto Tyrant will always walk toward Wesker and attempt to hit him - you'll have to hit him in the heart to stop him from attacking. While he approaches Wesker in the middle and on the other side of the turntable, he will always dash. The Tyrant still isn't that big of a deal really. He will begin to grab at his heart once he is almost defeated then he will suddenly fall over after receiving more shots. What a failed attempt at a bioweapon! --> NOT DEAD YET! Wesker will walk to the door of the Railcart Room and try to continue to the railcart but he will hear the Proto Tyrant get up and turn to look. Slightly amused at the T-virus' recovery ability, Wesker will watch the Proto Tyrant stand back up. There's still some fight left in this one! The Proto Tyrant will rush toward Wesker, so equip a Submachine Gun and blast him. Blast him anywhere, just as long as you hit him and this will stop his dash attack. The boss' life gauge will appear this time. Blast him in the heart with whatever weapon of your choosing and watch as his life dwindles very quickly in the gauge above. Just like with Billy and Rebecca, hit him to stagger him then reload while he staggers - if not then he may hit Wesker. Once that annoyance is taken care of, Wesker will open the door and head for the railcart while complaining about the failures of Umbrella's creations. He will move down the stairs shooting objects such as lights and red cones to show off his marksmanship (and you should too) then enter the railcart. ------------------------------------------------------------------------------- =============================================================================== |******************* Resident Evil Ø - The Training Facility *****************| |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | B E G I N N I N G S 2 [BE02] | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | "I will follow my initial plan and lure the S.T.A.R.S. members into the | | mansion." | |*****************************************************************************| = = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = = Wesker: Samurai Edge 2, Submachine Gun (Lv.1) Recommended Secondary Weapon: Shotgun A Rank Item on Normal Mode: Fire/Water Key S Rank Item on Hard Mode : Microfilm A/B Unlockable Weapon : Rocket Launcher Unlockable Scenario/Chapter: -- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == OUTSIDE THE CHURCH == ---------------------------------- ITEM(S) ------------------------------------ [ ] Secondary Weapon Ammo - Near the wall to the left when starting. ------------------------------------------------------------------------------- Wesker will move down the path up ahead and an [ELIMINATOR] will jump out from the left. Wesker will turn then step around the corner and turn to the right then AN [ELIMINATOR] followed by ANOTHER [ELIMINATOR] will quickly jump into view. ---------------------------------- ITEM(S) ------------------------------------ [ ] First Aid Spray - Inside the belltower. ------------------------------------------------------------------------------- Wesker will walk across the bridge toward the Observatory. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 1 --> Regulations for the Trainees | | / \ | | | | While on the bridge that leads to the Training Facility, shoot the last | | non-lit light on the left. When Wesker turns around near the Training | | Facility entrance, the light will be on the right. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / He will turn and TWO [ELIMINATORS] will run toward him one right after the other, then THREE [ELIMINATORS] will follow. Toss a grenade or use the Shotgun here unless you have some good aiming with the Handgun. Once they are defeated TWO MORE [ELIMINATORS] will step out, but Wesker will turn his back to them, much like he did with Umbrella, and enter the Observatory. == OBSERVATORY == ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - On the stack of boxes on the first floor of the Observatory. ------------------------------------------------------------------------------- TWO [ZOMBIES] will step toward Wesker from the right then TWO MORE [ZOMBIES] will stand up behind them. Wesker will look to his left at TWO [ZOMBIES] as he walks away then stare at ONE [ZOMBIE] on the bottom floor but quickly turn to his left as TWO [ZOMBIES] attack. ---------------------------------- ITEM(S) ------------------------------------ [ ] Submachine Gun Ammo - Near the boxes on the other side of the Observatory. ------------------------------------------------------------------------------- While moving and looking at the TWO [ZOMBIES] behind the boxes, he will step toward the door then face off against the two zombies before exiting, but their petty attempt at amusement fails to grab Wesker's attention for long so he will continue into the next room. == CAGE ROOM == Wesker will step into the Cage Room then turn to the left to blast an [ELIMINATOR]. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - In a cage while Wesker fights the first Eliminator in the Cage Room. ------------------------------------------------------------------------------- He will step to the side as ANOTHER [ELIMINATOR] appears followed by ANOTHER [ELIMINATOR] from the bottom of the staircase. THREE [ELIMINATORS] will appear to his left so use the Submachine Gun for these. He will turn to the right and spot ONE [WEB SPINNER] crawling on the ceiling preparing to attack followed by ANOTHER [WEB SPINNER] on the ceiling. Use the Submachine Gun on both. The pit up ahead that Wesker looks into will contain THREE [WEB SPINNERS] that can be killed by throwing a grenade, but keep in mind that they will not attack. You can also shoot them with the Rocket Launcher by grabbing the pickup from the light to their left. ---------------------------------- ITEM(S) ------------------------------------ [ ] Rocket Launcher - Shoot the light on the left side of the pit with Web Spinners. ------------------------------------------------------------------------------- Wesker will turn as FOUR [ELIMINATORS] charge him, but he will quickly dash through the door. These Eliminators cannot be killed when Wesker turns to face them so don't waste a grenade here! == FOUNTAIN AREA == ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Right when Wesker exits the Cage Room after being chased out by the Eliminators, this will be next to the outside left as he opens the door. (NOT ON NORMAL OR HARD MODE) ------------------------------------------------------------------------------- / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 2 --> Marcus's Diary 1 | | / \ | | | | In the outside portion with the fountain, shoot the light above the door on | | the opposite side of the area. Eliminators will attack here. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / THREE [ELIMINATORS] out of the four will hop through the windows one at a time then ANOTHER [ELIMINATOR] will jump from the roof followed by TWO MORE [ELIMINATORS]. Don't be afraid to use the Rocket Launcher here - you'll get your Rocket Launcher ammo replenished up ahead in the Library. While Wesker walks toward the next door he will notice a bat flutter by up above then turn around in time to shoot the SIX [BATS] that will fly toward him - knife them. == GEAR ROOM == ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Lying in the chair in the Gear Room. [ ] Submachine Gun Ammo - Shoot the plaque on the wall right beside the elevator in the Gear Room. ------------------------------------------------------------------------------- Upon entering the Gear Room, Wesker will take time to look at the dusty window to the right for whatever reason then turn to the left to find that TWO [ZOMBIES] have magically appeared beside him. Wesker will walk to the elevator opening up ahead then sudden moans will cause him to stare downward in order to get the drop on TWO [ZOMBIES] and he better shoot them before he jumps below or they will be right up in front of him. == LIBRARY == Upon landing in the Library, Wesker may have to face off against the zombies mentioned above. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - Shoot the table lamp by the computer on the large desk across from the elevator while stepping off the elevator in the Library. [ ] Rocket Launcher - Shoot the middle desk with the pen stand in the Library. ------------------------------------------------------------------------------- If not, then he will move further to the left then turn to face TWO CRAWLING [ZOMBIES] and turn again to the TWO [ZOMBIES] to his right. ---------------------------------- ITEM(S) ------------------------------------ [ ] Submachine Gun Ammo - Shoot the left set of books on the desk near the door (not on the side with the elevator). ------------------------------------------------------------------------------- He will quickly open the doors only to find ANOTHER TWO [ZOMBIES]. After defeating the two in the corridor, Wesker will turn back around to find that ONE MORE [ZOMBIE] has joined the other two. Once they are defeated, he will step out into the corridor. == CORRIDOR == ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - Down the outside corridor, below the two busts. [ ] Submachine Gun Ammo - On the wall at the checkpoint in the corridor. ------------------------------------------------------------------------------- Wesker will look to the left then suddenly recall the Sewer Tunnel in the Main Hall past the room to the right, so he will turn right and head in that direction. *********************** C H E C K P O I N T ************************** ---------------------------------- ITEM(S) ------------------------------------ [ ] Submachine Gun Ammo - Destroy the door leading out of the corridor right after the checkpoint. ------------------------------------------------------------------------------- == LECTURE ROOM == All will be silent until Wesker moves close to the double doors then ONE [CRIMSON HEADS] will rise up from the right. Use the Submachine Gun in this area. TWO [CRIMSON HEADS] will rise from the seating area and attack. THREE MORE [CRIMSON HEADS] will rise and chase Wesker out into the Main Hall. == MAIN HALL == ---------------------------------- ITEM(S) ------------------------------------ [ ] Secondary Weapon Ammo - Shoot the statue right when Wesker opens the double doors to the Main Hall. ------------------------------------------------------------------------------- Turn and blast the TWO close Crimson Heads of the FOUR [CRIMSON HEADS] that are at the doors. Wesker will turn to MANY [ZOMBIES] to his right but will decide to move down the other side of the stairs. Throw a grenade on the other side to get rid of those zombies for extra kills. ---------------------------------- ITEM(S) ------------------------------------ [ ] Grenade - Inside the torch to the left while moving down the first set of stairs. [ ] Green Herb - In front of the picture of Marcus. (NOT ON HARD MODE) ------------------------------------------------------------------------------- ONE [ZOMBIE] will fall down the railing then get up and attack Wesker as he tries to move down the stairs. Wesker will look up toward the middle railing and spot TWO [ZOMBIES] then walk to the bottom. He will turn to the left and blast the TWO [CRIMSON HEADS] that dash at him. The Crimson Head on the right will not stagger from rapid fire, so spam him with constant Submachine Gun fire to take him down quickly before he gets close to Wesker. ---------------------------------- ITEM(S) ------------------------------------ [ ] Submachine Gun Ammo - Facing the bottom of the main staircase, this is near the wall to the right of it. A Crimson Head will be near it. ------------------------------------------------------------------------------- Upon turning around, TWO [CRIMSON HEADS] will attack - one on each side - so take turns blasting them both to keep them staggering. While walking to the Sewer Tunnel ladder ONE MORE [CRIMSON HEAD] will get up and attack. == SEWER TUNNEL == After the complete rush he has just gone through, Wesker decides to peak down both corridors because he could have sworn he heard a moan while climbing down that ladder. After smirking at that thought, he decides to the turn to the left and move down the empty corridor. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 3 --> Zombie Notes | | / \ | | | | Shoot the last light near the ceiling on the left in the Sewage Tunnel. | \ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - / ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - When the zombie attacks in the sewer, this will be in front of the door behind him. (NOT ON HARD MODE) ------------------------------------------------------------------------------- Wesker will walk to the end of the tunnel but look back cautiously to make sure that those Crimson pests are not following. Wouldn't you know it, ONE MORE [ZOMBIE] will appear in front of the door at the end when Wesker turns around. Be sure to get a headshot even if you have to let him hit you since there is a green herb right behind him (on easy and normal) - well, don't go for a headshot if you are about to get killed... =============================================================================== ---------------------------- B O S S B A T T L E ----------------------------- Boss - Ivan Recommended Weapon: Submachine Gun, Rocket Launcher Weak Point: Head I'm going to be blunt with you here, if you don't have the Shotgun or some other strong blasting weapon this boss can be a total ass. He can also be hard to a beginner that is not used to fast action boss fights yet, but once you learn his pattern and know how to deal with each attack, he isn't as bad. You have to be ready for each of his attacks and know when to stun him and where to hit him, so let's break this bad boy down. --> HE WILL START WITH A DASH Wesker will speak at the beginning of the battle then Ivan will dash toward Wesker. Take out the Submachine Gun (preferred) or Shotgun and blast him to make him stop. Hit him in the head and he will stop faster, hit him elsewhere and he will eventually stop. He will then walk toward Wesker. If this dash is not stopped, then he will go directly into the three hit punch below. --> BLAST HIS HEAD AS HE WALKS FORWARD AND PREPARES TO SWING Blast him in the head with the Shotgun to make him miss his first punch right when he swings. His head will tilt to the side and he will stagger as he tries to punch, letting you know that you have cancelled the attack. If the attack is not canceled then he will hit Wesker with a three hit punch combo. The second hit may be dodged with the on-screen icon but the first and third hit must be canceled by shooting him in the head. It's possible to get hit by the first, dodge the second, then shoot him in the head to cancel the third. If the third hit of this move is not dodged or canceled then he will automatically latch onto Wesker when Wesker falls from the punch and he will skip the next step - he will always skip the extra dodgeable punch if he hits Wesker three time or hits him with the third punch. --> DODGE HIS NEXT PUNCH After he has been stunned, he will try to punch once more. Follow the on- screen command to dodge the punch and Wesker will dodge to the side. Sometimes you may have to actually dodge two punches since his first will be part of his three hit punch combo then the second dodgeable punch will be this one that I am referring to. --> BLAST HIM IN THE HEAD WHEN HE LATCHES ONTO WESKER Ivan will jump and latch onto Wesker then ready a punch. Aim for his head while he is on Wesker then blast him in the head with either the Submachine Gun, Rocket Launcher, or Shotgun. His head will tilt to the side as he raises his arm back, so adjust your aiming to the right a bit. He will punch Wesker until Wesker dies if he is not blasted off and he will finish off his pummeling with a double overhead that will instantly kill Wesker! --> SHOOT HIM AS HE DASHES AGAIN Just like with the last dash, shoot him preferably with the Submachine Gun. --> BLAST HIS HEAD AS HE WALKS FORWARD AND PREPARES TO SWING ONCE AGAIN Blast him in the head with the Shotgun right as he swings. --> DODGE HIS NEXT PUNCH Use the on-screen command to dodge it. --> BLAST HIM AS HE LATCHES ON ONCE AGAIN Shoot him in head and he will fall off then Wesker will run behind the wrecked train cart. --> SHOOT HIM WHILE HE FALLS Wesker will look up while behind the train cart then Ivan will appear and jump then try to fall overhead and punch Wesker on the way down. Quickly switch to the Rocket Launcher and hit him with one rocket as he falls. This move can be stopped with the Submachine Gun as well but it takes some really good aiming since you have to hit his head. --> BLAST HIM AS HE PREPARES TO SWING THEN DODGE HIS NEXT PUNCH Shoot him in the head with the Shotgun to make him stagger as he swings in order to dodge his punch and make Wesker move to the side. --> SHOOT HIM AS HE LATCHES ONTO WESKER AGAIN Blast him in the head to get him off then Wesker will run out from behind the wrecked cart and turn. **Make sure to have the Submachine or Rocket Launcher equipped after knocking him off in preparation for his next attack!** --> BLAST HIM TO STOP HIS DASHING PUNCH AS WESKER TURNS Once Wesker turns, Ivan will already be dashing, so you need to have the Submachine Gun or Rocket Launcher equipped as Wesker turns then start to blast Ivan (preferably in the head) with rapid fire or a shotgun blast in order to stagger him. Keep your targeting cursor in the middle of the screen while Wesker turns and it will be right on his head. Wesker will run to the other side of the room. --> BLAST HIM ONCE AGAIN TO STOP HIS PUNCHES THEN DODGE THE SINGLE PUNCH AND BLAST HIM IN THE HEAD AS HE LATCHES ON Wesker will escape to the other side then the entire pattern will start over once again! His next dash that starts the combination is much faster than last time - this is the only difference in the pattern. Here is the whole pattern once again (this is IF you can blast him to cancel his attack and use the on-screen commands to dodge his other attacks): 01) Dash punch (must cancel by rapid fire or shotgun blast) 02) Punch (must cancel by shotgun blast) 03) Punch (must dodge by on-screen command) 04) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head to head) 05) Dash punch (must cancel by rapid fire or shotgun blast) 06) Punch (must cancel by shotgun blast) 07) Punch (must dodge by on-screen command) 08) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head to head) 09) Jumping Punch (cancel with rocket) 10) Punch (must cancel by shotgun blast) 11) Punch (must dodge by on-screen command) 12) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head to head) 13) Dash punch (must cancel by rapid fire or shotgun blast **extremely fast!**) 14) Punch (must cancel by shotgun blast) 15) Punch (must dodge by on-screen command) 16) Latching punch (must cancel by rapid fire, shotgun blast, or rocket to head) 17) repeat starting from 1 - his next ram is much like #13, but not as fast --> THE ROCKET LAUNCHER WILL OWN HIM QUICKLY The Rocket Launcher takes tons of damage from him, and it can be used to cancel some of his attacks - dashing punch and jumping attack. Make sure that you keep in mind it's ammo is very limited however. One good thing to keep in mind is that rocket blast from up close will take more than rocket blast from a distance. Also, if you still have some Rocket Launcher Ammo left over from the Training Facility, then don't waste the Rocket Launcher pickup to the side by grabbing it when you still have some ammo left. Each pickup will give Wesker 3 rockets and that is the maximum number of rockets that can be stocked at level 1, so don't grab the pickup behind the train cart until Wesker is completely out of rockets. --> THE BOTTOM LINE If you can memorize this boss' attacks, he won't be as much of a problem. It's best to concentrate on canceling his attacks and dodging them instead of focusing on damaging him greatly if this is your first time through the game. Learn his attacks and cancel them with a Shotgun, Submachine Gun, or Rocket Launcher blast. It is so very important that you bring the Shotgun (or other type of shotgun) as a secondary weapon for this battle no matter what level your weapons are on there, hotshot! Shooting him with only the Submachine Gun will not always cancel his punch. ---------------------------------- ITEM(S) ------------------------------------ [ ] Green Herb - On a structure behind Ivan. [ ] Submachine Gun Ammo - On the wall when Wesker turns. [ ] Rocket Launcher - Behind the fallen train cart that Wesker runs behind. Grab it fast when Wesker moves behind it! ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- =============================================================================== ----------------------------- S C E N A R I O 2 ------------------------------ J U L Y 2 4, 1 9 9 8 _____ _ __ __ _ |_ _|| |__ ___ | \/ | __ _ _ __ ___ (_) ___ _ __ | | | '_ \ / _ \ | |\/| | / _` || '_ \ / __|| | / _ \ | '_ \ | | | | | || __/ | | | || (_| || | | |\__ \| || (_) || | | | | | |_| |_| \___| |_| |_| \__,_||_| |_||___/|_| \___/ |_| | | \/ \/ ___ _ _ _ CHRIS |_ _| _ __ ___ (_) __| | ___ _ __ | |_ JILL | | | '_ \ / __|| | / _` | / _ \| '_ \ | __| REDFIELD | | | | | || (__ | || (_| || __/| | | || |_ VALENTINE |___||_| |_| \___||_| \__,_| \___||_| |_| \__| [SC02] |*********** Resident Evil (Remake) - Arrival at the Spencer Estate **********| |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | M A N S I O N I N C I D E N T 1 [MI01] | |- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -| | "They have escaped into the mansion, where they thought it was safe, | | yet..." | |*****************************************************************************| = = = = = = = = = = = = = = = = CHAPTER INFO = = = = = = = = = = = = = = = = = Chris: Samurai Edge 2, Shotgun (Lv.1) Jill : Samurai Edge 2, Submachine Gun (Lv.1) Recommended Secondary Weapon: -- A Rank Item on Normal Mode: Lighter/Lockpick S Rank Item on Hard Mode : Great Eagle/Wolf Medal Unlockable Weapon: -- Unlockable Scenario/Chapter: "Nightmare" Chapter 1, "Mansion Incident" Chapter 2 = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = == KENNETH'S CORRIDOR == The first zombie that started all the horror from the remake of Resident Evil will get up and approach Chris and Jill after the beginning cutscenes. Go for a headshot since you will have a good chance at one here. The characters will turn and open the door to the Dining Room. The door can also be destroyed with a secondary weapon. == DINING ROOM == A [ZOMBIE] will appear to the left as the characters step into the Dining Room then TWO MORE [ZOMBIES] will walk through the open doorway from the corridor they just exited from. / - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \ | \ / [ ] | | ) o ( F I L E 1 --> Keeper's Diary | | / \ | | | | Once both characters enter the Dining Room, two zombies will attack from | | the doorway. When the characters look to the right to face a third zombie, | | shoot the vase on the small table behind the zombie for a First Aid Spray | | then shoot the table for this file. A really good way to get this is to | | play with Chris and allow the zombie to grab him then shake it off - Chris | | will kick the zombie back into the vase and table breaking both of them. | \ - - - - - - - - - - - - - - - - - - - - - - -