Red Steel 2


By NGamer UK posted 1 year, 11 months ago

Consider our expectations slashed. Red Steel 2 takes what you thought you knew and carves it up. Travelling to Paris to stink up Ubisoft’s offices with a MotionPlus-enabled sweat, our three-hour playtest reveals a game quite unlike its forebear. Just as Yakuza lop off pinkies, so the knife is taken to Red Steel’s digits – the zeroes and ones of the original code


By NGamer UK posted 2 years, 4 months ago

“No game is complete without a ninja in it,” says Vandenberghe. Ubisoft should get him on the Monkeyz dev team. “Hitting things is fun. I really believe that.” Jason Vandenberghe, Red Steel 2’s creative director, isn’t one for PR guff. He speaks with relish of swords, ninjas and magical katana skills. He also does a great impersonation of a sawed-off shotgun, but more on that later.

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