The story connecting all the 70 or so games together is a clever one, and it's surprising that Rayman almost takes a backseat to his ludicrous enemies. After a hard day's work, the limbless protagonist returns to his cell to relive the day's events on the toilet, stare longingly at the out-of-reach-window to freedom, or choose a new outfit from a selection of goth, hip-hop, and granny-worthy apparel.
Outside the main mode lies a score-based system where you tackle events individually. It has an addictive point-based system to keep you playing, and is the only area of the game to bust out some multiplayer action. Unfortunately, most of the events involve turn taking, with one or two players participating at a time, rather than four players competing at once as they would in Super Monkey Ball or Mario Party.






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