Prince of Persia: Rival Swords


On December 3, Ubisoft will be re-launching the Prince of Persia franchise with a new title (simply called Prince of Persia) for the PlayStation 3, Xbox 360, PC. The Nintendo DS will be getting its own little adventure as well, in the form of Prince of Persia: The Fallen King. So what about a Wii version? The Wii version is non-existent, Prince of Persia producer Ben Mattes told us at an event in San Francisco. It's just not a platform that we developed this game for. Mattes told us that since they already had a solid DS development team in place, the portable version simply made more sense. We knew we could do justice to a DS version, he explained, [one] that wouldn't feel like some sort of watered down lame excuse of a port; it would really feel like its own standalone Prince of Persia property. And that was really important to us. We didn't want to do a port on the DS -- we wanted to do a standalone, unique experience that continued the overall story that this new Prince of Persia game is trying to setup. Still, Mattes doesn't rule out a new Prince of Persia on the Wii. I hope that we will see another Prince of Persia game on the Wii, he said. Because when I [produced Wii Prince of Persia title] Rival Swords, I really liked the way the Prince's movement translated to the Wii controls. I think that it's really kind of a natural fit. Check back later today for our full interview with Mattes.

By News from N4G, posted 3 years, 9 months ago
How can a mysteriously cryptic countdown site get even more cryptic? Well, it can eventually lead to a picture of Daniel Day-Lewis. Or, it can be discovered before the cryptic marketing campaign even begins. What an enigma! That's exactly the case with whatever Prince of Persia Prodigy is. First, the phrase was trademarked by series creator Jordan Mechner, now the domain (www.princeofpersiaprodigy.com) has been registered by Ubisoft.

Michael Bay is being linked with the forthcoming flick based on Ubisoft's Prince of Persia videogames. Movie website IESB.net reports that Walt Disney Studios (Walt Disney Pictures is co-producing the movie with Jerry Bruckheimer Films) is "hopeful" that the film director "will indeed direct the picture" after concluding directorial duties on the Transformers movie out this summer. The site adds that the Prince of Persia movie will be released in Summer 2009. Writers on the movie include


A refit of the third Prince Of Persia game (The Two Thrones - a return to form after the mess that was The Warrior Within), the main difference seems to be the simple fact that the game uses the remote and nunchuk to affect the Prince's acrobatic wall-running, jumping and

Ever since we first heard about the Wii and its ambitious motion-sensitive control scheme, our minds have been swirling with visions of all the awesome things we'd be able to act out in our living rooms. And since we live in a culture with violence-saturated mainstream media (totally not our fault), some of those visions were a bit, shall we say, dark. Yes, we want to shotgun someone or something by pointing at its face and pulling the trigger. Yes, we want to beat people (read: videogame

By Alex Cooke posted 5 years, 2 months ago
Tuesday 12 December 2006 Former time-travelling, wall-running, chariot-racing PSP adventure The Prince of Persia Rival Swords is due to be released for Wii in March, and we have the first screens. And while the game shares the same name as the PSP version, which was also built on the excellent The Two Thrones, the controls have been changed to reflect the waveable capabilities of the Wii remote and Nunchuck. So, with a flick of the wrist, this Middle Eastern soon-to-be monarch can dispatch

Chris Antista - GamesRadar
By Chris Antista posted 5 years, 2 months ago
The gaming world's most beloved Persian Prince is headed to a Wii near you. Thanks in part to the continuing success of Nintendo's little system that could, Ubisoft is set to bring Prince of Persia Rival Swords to the Wii in early 2007. As you could guess, the game's subtitle references, not only the game's story, but the intentions to make proper use of the Wii's Remote and Nunchuk to control the title character's trademarked wall-jumping, time manipulation and face-kicking,
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