Last week Capcom revealed one of its strongest lineups in ages during the Captivate 08 event (we briefly talked about it on TalkRadar). The embargos have lifted and now we're able to say what we saw, what we played and what totally stole the show (it surprised the hell out of us, that's for sure). We'll be adding links throughout the day, so read on!
Last week Capcom revealed one of its strongest lineups in ages during the Captivate 08 event (we briefly talked about it on TalkRadar). The embargos have lifted and now we're able to say what we saw, what we played and what totally stole the show (it surprised the hell out of us, that's for sure). We'll be adding links throughout the day, so read on!
Seeing as Wii has the ability to run software and is powered by electricity, Namco has identified it as something that can play a version of Namco Museum. You've played it countless times already across every platform, cell phone and LCD microwave screen, but here it is one more time. Except that there's no way this is the last time we'll see it, so saying "one more time" is probably a bit
We've said it before and we'll say it again: Naruto and company are always at their best when they're trading licks. Not swatting at bats, not jumping around a clock tower, but pure, unadulterated fighting. That's probably why the PS2's Ultimate Ninja series is probably our favorite of all the Naruto games, and why Naruto: Clash of the Ninja Revolution works so well. It seems to have everything fans loved about the PS2 and GameCube series, with more vibrant, cel-shaded visuals, four player
The Clash of Ninja series has clambered its way over the competition - kicking it in the face a little to make sure it stays down - to become the preeminent series of games based on the massively popular Naruto anime series. But Japan's way, way ahead of us in the storyline of the cartoon, so we can't get the latest game in the series. The solution? Clash of Ninja Revolution is an original game created in Japan, for US fans, based on the technology that drives the latest game released for the
The Naruto: Clash of Ninja series has been a mainstay of Nintendo systems since the GameCube, with the format staying the same across consoles: 3D cel-shaded fighting between two to four people, tons of characters, multi-tier stages and plenty of flashy combos and special moves. Revolution 2, the second Clash title for the Wii, brings a few notable differences to the table, including new gameplay mechanics (tag team fights!) and motion controls (hold C and Z, and then input some simple motion commands with the Wii remote to boost your super move bar instantly).
Only two days before the NFL Draft, we watched EA Sports producers take to the stage and demo a pre-alpha build of NCAA Football 09. The presentation began with a bullet-point list of goals for the team at EA Tiburon that included the requisite “college atmosphere” and “wide-open gameplay.” Then they gave college football fans everywhere – those with an Internet connection, anyway – what they’ve
At EA's recent Studio Showcase 06, we got a glimpse of the future of one of the most popular racing franchises in gaming history (next to Gran Turismo, of course). The tricked-out racing rides of Need For Speed are back and even more customizable than ever - with hyper-tense, high stakes tracks to match.
To start, EA has added a new feature called Auto Sculpt that blows the doors off of the term "vehicle customization." Instead of simply strapping on pre-formed after-market parts to your sleek
Oct 22, 2007
Mirroring Formula Ones Ferrari-McLaren alledge-a-thon, this year EA Black Box have clearly helped themselves to an eyeful of the blueprints belonging to traditionally serious racers such as Forza. For starters, were off the streets and into the pit lanes of numerous real-world race tracks. According to the games producer, this reflects where the street racing culture is heading.
Apparently bored with having to endure fifteen-minute police chases every time they want an innocent
Believe us when we tell you that Electronic Arts is one company with a big eye on the future. Before the last NFS title - Carbon - had even begun development, 20 hand-picked members of the Most Wanted team were set to work on ProStreet, trying to keep the series on the technological bleeding edge while envisaging how tuner culture may evolve in the future.
After all, being games about high-performance vehicles, recent Need for Speeds have always had their finger on the tuner scene's beating